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Poll

Vampire Bat Boss - Cadence Of Agony - Replacement (Last Remaining Three)

Carmilla's Mask (Simon's Quest)
6 (40%)
Vampire Succubus
6 (40%)
Darkside (Castlevania II - Belmont's Revenge)
3 (20%)

Total Members Voted: 15

Author Topic: Castlevania II - COA (Linear Reboot) & Castlevania II - SQ (Linear Reboot)  (Read 300214 times)

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #600 on: May 01, 2017, 08:12:23 am »
Okay okay,I gotta keep myself calm,gotta stay calm,gah I can't Im just getting too hyped for the game even though it's STILL being finished! >XD

Morinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #601 on: May 01, 2017, 11:07:20 am »
Guess I better update some progress on my end :)


Per Sephirous's request, I replaced the mummies with some fake Hunters that can either represent Simon or Trevor but in a 'mindless' wondering state.



Sprites that I had for the Zombie Trio for when the Fake Sypha brought back the Fake Trevor but only increased them in size so they can fill the mummy sprite area.  In time on whoever reprograms some things within CoA they could look into making the zombies separate from each other and represent two different hunters via the color palette.  Just an idea to throw out there ;)




Can't have a Castlevania game without a cursed suit of rustic armor ;)



Still a work in progress for this boss as its almost halfway done and coming along nicely.  I'll be done with it in a few days :)
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DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #602 on: May 01, 2017, 11:12:13 am »
Nicely done Sinis,Im liking what I see so far,I can't wait to see what the final boss sprite will look like when it's finished! :)

PachaWillWatchYa

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #603 on: May 01, 2017, 04:33:39 pm »
Sinis, as always i really dig your sprites.
My computer is finaly available to me so I can help you if you want me to, though it's also okay if you'd prefer to do it on your own.

Morinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #604 on: May 01, 2017, 05:26:15 pm »
Sinis, as always i really dig your sprites.
My computer is finaly available to me so I can help you if you want me to, though it's also okay if you'd prefer to do it on your own.


If you are up to joining back in the project I wouldn't mind.  I got the last bosses figured out (Cyclops - Cursed Suit of Rustic Armor and Red Leviathan), New Whip Picture, New Portrait and Rain Animation.
 Lessers that are not covered I'll give a list to you in a PM on here later tonight when I get some free time as I'm busy right now.  Other than those things, that's about it :)
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DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #605 on: May 01, 2017, 05:34:51 pm »
That would be awesome plus with Pacha's help the progress in the remaining sprites will be abit more quicker :)

Googie

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #606 on: May 01, 2017, 09:17:42 pm »



Quoted the pics cause I love ém so much! :D

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #607 on: May 01, 2017, 11:27:12 pm »
This stuff is incredible!

I can't believe how nice everything is coming along. Back when I started this project I had no idea it would actually work. I had my doubts about myself and if I could even attempt this. With help from Sinis and everyone else and learning as I go, It's amazing to look back over the stages of progress that have occurred.  :thumbsup:

@PachaWillWatchYa

I am not 100% sure what is left to do.
Sinis has most of the stuff going pretty well, But I will list a bunch of stuff that hasn't been done yet just for information.
Sinis has started working on some of these, So It's best to check with him first in case one of these is already in progress but not started yet.

Most of these are simple sprite changes. I apologize if some of these are already complete. I am quickly checking the CHR Data.
01 - Getting Maria a Punch Animation
02 - Giving Alucard his Hell Fire Animation instead of his "Balls" of destruction.

I would like to use as many of the original concepts from the beta as possible. I can post them later unless someone else does first. :-)
03 - New Zombies, Ravens, Bats, Ghost, Fishmen I would like to use the original planned fishmen but there is a missing animation.
Winged Demon Maybe into something else. Regular Skeleton first sprite frame was in the beta but Whip Skeletons and Bone Throwing Ones were not complete. Turn Platform Balls into Skulls, Spiders turned into Spider Women, New Knights, Balloon Pods, Floating Eye, Regular Mummies, Headless Pirate, Second Quest Zombie and Knights.

Wow, There are a lot of lesser monsters.

There are some other things that come to mind every now and then but right now I can't remember them.   :huh:


Morinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #608 on: May 02, 2017, 08:15:40 am »
Yeah, that's pretty much the list of lessers.  Was gonna do the list last night but the net decided to go out a lot due to a rainstorm.

@Patcha

Other than what was listed I'm mainly doing the final bosses (Cyclops and the Flying Red Leviathan thing) along with changing Trevor's portrait into Richter, changing the whip to an actual leather one in the intro reel and a rain animation.  That's all I really have left to do for my 'to-do' list.  I've done a lot already and have no complaints if you want to help out with the lesser enemies and the remaining stuff.  Only thing to take in mind is that Sephirous wants the spiders that he mentioned to look somewhat similar to those of the female spider Centaur creatures found in Castlevania 64.  Course not as big but a smaller representation to fit the spider sprite area.  I also have no problems with you taking over the portrait and the whip as I am just messing around with doing face outlines.  Rain animation I can do as I have that figured out though need to experiment on what I can fully do with the remaining animation frames that Sephirous has left over and used for his current rain.  The rain will probably take me the most to do since I want to do that just right along with seeing how far I can actually take it without making it look like a slop fest of tiny pixels lol.


That's about it on my end if you are up to the rest of the stuff I  just listed Patcha :)



@Googie

Thanks :)
« Last Edit: May 02, 2017, 09:19:54 am by Sinis »
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DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #609 on: May 02, 2017, 09:28:24 am »
Damn,that's aton of work don't you think guys? ^^;

Morinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #610 on: May 02, 2017, 09:32:06 am »
Damn,that's aton of work don't you think guys? ^^;


Nah :)
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DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #611 on: May 02, 2017, 09:47:43 am »
Well that may be true,due to the fact that Patcha is helping again,hopefully you guys can finish the sprites a little quicker?

Morinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #612 on: May 02, 2017, 10:57:33 am »
If he's more than willing to take over the remaining stuff I won't object to anything about sharing the workload :)
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DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #613 on: May 02, 2017, 11:07:14 am »
I'll keep my fingers crossed and hope that he does. :)

Besides that'll increase the progress for this game,I mean Seph really want to release the game around the year,I also hope that too as well,I mean seeing all of those sprites and stuff is getting hyped like crazy,seriously you guys are amazing with this romhack!
« Last Edit: May 02, 2017, 06:35:37 pm by DavidtheIdeaMan »

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #614 on: May 02, 2017, 07:42:29 pm »
Here are the sprites I am hoping to get as close to as possible for the Lessers.

Also a New Stage has been found, Where I am going to put this is unknown for the time being.
However, I think I am going to rework Stage 6 and make it into something bigger.  :thumbsup:
« Last Edit: June 29, 2017, 01:09:05 pm by Sephirous »

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #615 on: May 02, 2017, 07:44:13 pm »
Im sure Patcha can help Sinis with the lesser enemies also did I hear you found an unused Stage?

Hmmm sounds VERY interesting and a much larger stage to boot,heh heh,I can't wait to see on what you do with it Seph. ;)

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #616 on: May 02, 2017, 07:48:00 pm »
Yep, It almost got passed me until I realized it was in the background to this unused sprite.
Looking carefully the background is another stage that matches a couple sheets still in the beta.


I have no idea what to do with it though. It's outside and the castle is in the background. Even If I remove the castle where would Richter be outside..
« Last Edit: June 29, 2017, 01:09:14 pm by Sephirous »

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #617 on: May 02, 2017, 07:52:06 pm »
Hmmmm actually it COULD work for a stage or something,maybe,maybe you should at the other sprites to the game like those boss sprites that never been used in the Beta
« Last Edit: May 02, 2017, 08:38:25 pm by DavidtheIdeaMan »

Morinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #618 on: May 02, 2017, 08:36:46 pm »
Yep, It almost got passed me until I realized it was in the background to this unused sprite.
Looking carefully the background is another stage that matches a couple sheets still in the beta.



I have no idea what to do with it though. It's outside and the castle is in the background. Even If I remove the castle where would Richter be outside..


Wouldn't hurt to reprogram it into the game itself and make it a type of castle courtyard with the sprites redone.




With this information I now have to replan a lot of things based around my two projects though, that is, if this stage can be brought to life.  Wonder on what else is actually hiding within the data now besides some unfinished stuff and a few bugs here and there that Konami never fixed due to rushing Castlevania 3 out.


Dang, this is making wish there was a new editor out for Castlevania 3 out that can detect this along with adding and mixing the rooms around from what there currently is within the ROM like copying, deleting and such. 
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DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #619 on: May 02, 2017, 08:44:22 pm »
Maybe you guys could ask around and tell them if it's possible to create a more advanced Castlevania III romhack tool and maybe have a enemy/boss duplicator and such to create a more awesome romhacks I wish it could happen,someday maybe but in the meantime I can't wait to see what you guys do with these rest of the game.