News: 11 March 2016 - Forum Rules

Poll

Vampire Bat Boss - Cadence Of Agony - Replacement (Last Remaining Three)

Carmilla's Mask (Simon's Quest)
6 (40%)
Vampire Succubus
6 (40%)
Darkside (Castlevania II - Belmont's Revenge)
3 (20%)

Total Members Voted: 15

Author Topic: Castlevania II - COA (Linear Reboot) & Castlevania II - SQ (Linear Reboot)  (Read 344913 times)

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #560 on: April 05, 2017, 05:00:35 pm »
Okay okay,but still how are you and Seph are gonna pull off the Armund sprite,if you guys can manage it somehow?

Morinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #561 on: April 05, 2017, 06:10:58 pm »
Patience.  Things are still being orchestrated and planned  :P
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DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #562 on: April 05, 2017, 06:39:04 pm »
Got ya

MathUser2929

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #563 on: April 05, 2017, 09:15:51 pm »
I dig the new pics. This hack is looking great.

Morinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #564 on: April 11, 2017, 01:36:26 pm »
Got an update to share.  Armund is now done after my long brain fart on how to have him kneel on one knee.  Never really made anything kneel like this before, think I have it looking decent enough to pass on to Sephirous when I am done with the cutscene stuff :P







I've redone the castle to represent a similar style of that in Circle of the Moon has since I've been fiddling around with that ROM lately.  Tried to do that of Rhondo but of how space is extremely limited I wasn't able to plus there were blank areas that didn't want to cooperate as there were multiple copies throughout the screen in random places so this is the best I can do for a reskin.  I've also redone the mountains some but not much.  Everything is in 8x8 pixels so not much freedom, just did some sprucing up a bit.  As you can see on the screenshot that stuff is also shared via palette colors.   Erased them out once and the castle just looks as if its hovering there so added them back in.  Other than that, not much was touched.


Next to do is the dreaded Maria sprite.  Why is it dreaded?  Don't want Ricther and Maria getting close to how Trevor and Sypha did.  I'm gonna try my best to get extremely creative with it so it doesn't look like he wants to keep it in the family with the sister-in-law :P
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DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #565 on: April 11, 2017, 03:13:04 pm »
Awesome job with Armund and the Castle in this ending,now for Maria,I hope you can manage to pull it off somehow,best of luck Sinis.

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #566 on: April 15, 2017, 11:50:40 pm »
I am going to change the sky Palette in the ending scene at some point.

I was thinking Dark Blue, Lighter Blue then Lightest Blue.
This will replace the 3 Orange layers in the sky. It will also match the blue reflection on the cliff side.

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TheLuigiLightning

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #567 on: April 16, 2017, 12:32:14 pm »
I like the sound of that pallette!
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Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #568 on: April 16, 2017, 07:54:07 pm »
The palette code was a little more tricky than the rest of the screens. But after finding out that the code is basically a set of rules telling the game to use 38 for all replacements of 0F. I found the dictating 38 and changed it to 21 and Yay!  :thumbsup:



« Last Edit: June 29, 2017, 01:08:13 pm by Sephirous »

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #569 on: April 16, 2017, 09:45:21 pm »
Awesome job there Seph,by the way are you going to upload more tracks soon?

sonny

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #570 on: April 17, 2017, 10:30:04 am »
this new color fitted good.
what is planned to be changed in this ending screen?

Morinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #571 on: April 17, 2017, 11:51:00 am »
Sephirous, check your email.  An issue has come up that we need to work on and about :)
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cospefogo

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #572 on: April 17, 2017, 11:55:15 am »
Sephirous!
Fantastic colors!

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DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #573 on: April 17, 2017, 11:58:50 am »
An issue,awwwww SHOOT XD I hate roadblocks in romhacks XD

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #574 on: April 19, 2017, 12:28:08 am »
Ok, I have some code that could be good to have for future releases.

If you are having trouble changing the sky palettes for the ending castle scene and can't seem to find the 38 that makes the very light color yellow just above the castle roof. Then look for this sequence FF 10 3F and right after the three instances (Trevor/Syfa, Grant, Alucard) you will see the number 38. Well guess what, That's the jerk number that controls 8 simultaneous 38 color blocks for the end scene. Simply change that one number to the color you want and it will automatically change all of the places the color 38 is using. I currently have mine set to 21 which causes the very light blue across the screen.

Other than that, I finally got a demo video out.
https://www.youtube.com/watch?v=NL4X84CI45Q&t=153s

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #575 on: April 19, 2017, 04:07:49 pm »
Huh,that's interesting,well I hope you guys do more work on the game,keep up the great work guys!  :thumbsup:

Morinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #576 on: April 20, 2017, 07:59:21 pm »
Alright, the final sprites for the ending scene are done.  For now this is what I have for Maria and Richter.




Maria represents a mixture between Optomon's version and the one found in SotN.  This is as close as I can get her without the long hair.





There are issues with the area when Sypha unveils her hair which shares the same colors as Trevor so this is something that has to be looked at in depth.  I tried finding it but always kept running into Trevor's palette for this scene as it really boggled my mind so my shot in the dark guess is that its directly attached to Trevor himself though who knows on what the programming may unveil and in which that is beyond  my knowledge.


For the moment, all the ending scene sprites are done so now I'm finally going to move onto the Bone Dragon King :)
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DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #577 on: April 20, 2017, 08:26:33 pm »
Awesome work Sinis,can't wait to see what you do with the Bone Dragon King/Giant Centipede boss :)
Hope to see more updates in the near future! :D
« Last Edit: April 20, 2017, 09:31:15 pm by DavidtheIdeaMan »

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #578 on: April 21, 2017, 01:33:00 am »
Here is the update on my end.  :thumbsup:

« Last Edit: June 29, 2017, 01:08:24 pm by Sephirous »

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #579 on: April 21, 2017, 08:25:54 am »
Awesome work Seph,I hope you guys work on it more,Im going crazy waiting for this game! >XD