News: 11 March 2016 - Forum Rules

Poll

Vampire Bat Boss - Cadence Of Agony - Replacement (Last Remaining Three)

Carmilla's Mask (Simon's Quest)
6 (40%)
Vampire Succubus
6 (40%)
Darkside (Castlevania II - Belmont's Revenge)
3 (20%)

Total Members Voted: 15

Author Topic: Castlevania II - COA (Linear Reboot) & Castlevania II - SQ (Linear Reboot)  (Read 344749 times)

DavidtheIdeaMan

  • Hero Member
  • *****
  • Posts: 736
    • View Profile
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #460 on: February 15, 2017, 08:56:26 pm »
Okay,I think I FINALLY redid my version of the soundtrack for this game,I hope you find it useful?

Intro - Opening From Castlevania 64

Title - Agony

Name Entry - Requiem from Dracula X

Prayer - Reviving Dracula from Haunted Castle

Stage 0 - Bloodlines (Jova)

Boss Fight - Dancing in Phantasmic Hell from Dracula X

Stage Clear - Stage Clear From Dracula X Snes Ver.

Stage 1 - Dracula's Castle (Enterance)

Stage 2 - March of the Unholy (Alchemy Lab)

Stage 3 - Blooadsoaked Elegy (Armory)  Track 4 Of The NSF File

Stage 4 - Grand Ballade (Library)

Stage 5 - Firestorm (Chapel)

Stage 6 - Wandering Ghosts (Colosseum) From SOTN

Stage 7 - Marble Gallery From SOTN

Stage 8 - Moonlit Waltz (Celestial Gardens)

Stage 9 - Crystal Teardrops (Underground Cavern) From SOTN

Stage A - Chaconne C Moll (Cursed Prison) From SOTN

Stage B - Disrupted Tension (Catacombs) From Track 6 Of The NSF File

Stage C - Vampire Killer (Main Hall) From Dracula X

Stage D - Tower of Evil Mist (Outer Wall) From SOTN

Stage E - Bloody Tears (Clock Tower)

Stage E2 - Scornful Destiny (Castle Keep) From Track 5 of the NSF File

Dracula Second Form - Flesh Feast I

Dracula Third Form - Flesh Feast II

All Clear From Castlevania

Epilouge - Ending From Dracula X Snes Ver

Staff Roll - March of the Holy Men From Dracula X

Player Death From Dracula X Snes Ver

Game Over From Simon's Quest

I'll post more suggestions if Sephirous manages to get the documentation done and sent to Optomon for a soundtrack expansion.
« Last Edit: February 16, 2017, 11:39:33 am by DavidtheIdeaMan »

Sephirous

  • Sr. Member
  • ****
  • Posts: 404
    • View Profile
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #461 on: February 15, 2017, 11:32:15 pm »
Here's an update on my end.

Still writing documentation.  :banghead: (Trying to get everything perfect.)

Having extreme trouble trying to get Richter's portrait into the Intro. (I really suck with sprite design.)

Sinis's prologue scene looks excellent. I like how the background was blacked out and the cross stands out. Gives a nice feel to Richter's Introduction. If that isn't part of the design I will black out the background on my end as well.  :thumbsup:

I'll keep trying to convert the intro reel Trevor's into Richter's.

Oops, Now I see that Sinis froze the game right as the Lightning stuck, A good idea unintended.
Anyway, It's complete.  :thumbsup:

I wonder if I could put the golden cross from Rondo Of Blood there instead.
(The one with the giant bone skeleton.)

Now if I could stick Jesus on there...

« Last Edit: June 29, 2017, 01:05:43 pm by Sephirous »

Morinis

  • Hero Member
  • *****
  • Posts: 509
  • Cupcakes and Pizza
    • View Profile
    • My YouTube
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #462 on: February 16, 2017, 12:36:04 am »
@Sephirous

Actually, I have just blacked out stuff as nothing is really implemented for it was quickly edited with the palette editor thing in my emulator lol.  Was just showing off the cross with Richter is all and my sprite isn't kneeling at the cross as you'll see it all hopefully sometime tomorrow lol ;)


If you are having problems with his portrait in the intro reel I'll get to that alongside the ending scenes so don't worry about it as I'll cover it ;)


What else do you need edited? I'll add it to the list :)
ROM Hacker, Reviewer and Critic.

Don't Know What Else To Say So... <3 You!

Sephirous

  • Sr. Member
  • ****
  • Posts: 404
    • View Profile
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #463 on: February 16, 2017, 12:45:19 am »
That would be awesome! :thumbsup:

I was afraid of putting too much on your plate at once. So I tried to edit it myself but sprites are just not my specialty. I ended up with an Atari 2600 looking blob. lol. :-)

Yes, I need help with the Intro, Richter's Portrait (Upper Body/Head During Intro) and the Scene where Richter is looking at the Castle in the intro.

I'd like to do something with the Cross during the Prayer Screen but I don't know exactly what to do with it.
It's the only part of the screen that is easy to edit, The rest would take me going value by value until I found every pixel and manually put them together....To much work.  8)



Morinis

  • Hero Member
  • *****
  • Posts: 509
  • Cupcakes and Pizza
    • View Profile
    • My YouTube
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #464 on: February 16, 2017, 01:21:00 am »
Send me a full list via email on what else needs to be done.  I don't care if my plate is overflowing lol :)
ROM Hacker, Reviewer and Critic.

Don't Know What Else To Say So... <3 You!

DavidtheIdeaMan

  • Hero Member
  • *****
  • Posts: 736
    • View Profile
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #465 on: February 16, 2017, 08:24:26 am »
Heh heh this is very interesting stuff that Sinis have to do also GEEZ that documentation is taking rather long isn't it XD still you guys need to get everything corrected which is hard but not TOO hard,well I hope you get that done Seph and Im pretty sure that Sinis will fix those sprite problems?

OH and I was wondering if you guys maybe can give ShadowOne the weapons of Alucard & Armund to him,because I think it could be possible (shrugs) just a suggestion? 
« Last Edit: February 16, 2017, 11:56:11 am by DavidtheIdeaMan »

MathUser2929

  • Hero Member
  • *****
  • Posts: 1641
    • View Profile
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #466 on: February 16, 2017, 11:57:22 am »
I wonder if Optomon wants to do only cover tracks. I think in his last released hack he only covered one song. If he wants to do original music you should let him. There's probably 8-bit covers of these songs on youtube anyway if you just wanna know what it would sound like.

I guess I never caught if you guys said you are working on the US or JP version. I imagine Optomon would want the best so maybe you guys are using the JP version?

DavidtheIdeaMan

  • Hero Member
  • *****
  • Posts: 736
    • View Profile
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #467 on: February 16, 2017, 12:06:47 pm »
No they are using they american version of the rom MathUser,also fun fact I believe when Dr.Mario & Optomon first started the rom way back in 2007 when they were originally making it like SOTN and as well as a japanease version of the game to do the japan title of Akumajou Dracula before it got canceled,so yeah I guess they COULD make a japanease version but I think that would take WAY too long XD like the suppose SOTN version. XD
« Last Edit: February 16, 2017, 12:17:37 pm by DavidtheIdeaMan »

Morinis

  • Hero Member
  • *****
  • Posts: 509
  • Cupcakes and Pizza
    • View Profile
    • My YouTube
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #468 on: February 16, 2017, 12:29:57 pm »
I wonder if Optomon wants to do only cover tracks. I think in his last released hack he only covered one song. If he wants to do original music you should let him. There's probably 8-bit covers of these songs on youtube anyway if you just wanna know what it would sound like.

I guess I never caught if you guys said you are working on the US or JP version. I imagine Optomon would want the best so maybe you guys are using the JP version?


Everything within this ROM hack has been the U.S version since day one.  Sephirous first started out by making the U.S version uncensored then it came to the reboot that is still under the U.S version of Castlevania 3.  There are no future plans to move this project to the Japanese version of Akumajou Densetsu.


As far as the music goes....

The talks between Sephirous and Optomon's conversation about the music is entirely up to them alone and if or when Optomon wants to join us on this project (unless he has already without my knowing) is up to him entirely on what should be added to the game from whatever list is supplied or under his own discretion.  So far the original music that was planned for the first CoA is to be implemented into this one and whatever else around it as its a reboot for a reason.  If there are any sort of changes to the music it will most likely be announced by Sephirous or Optomon themselves.  Hell, even if Dr. Mario wants to get back on board with something that he feels needs to be changed as he's one of the original people on the first CoA then we'll welcome him with open arms and see on what he wants to improve.


In the end, we all do our own things.  Sephirous makes a suggestion to me, I make it, show it to him and if he wants it different then I  make something else or add/change to what he wants.  We don't step on each others toes though I'm sure it may sound like that in the thread but there is no such thing nor is there drama of any kind.  Things come and go.  Stuff changes over time.  In the end, its all up to Sephirous as this is his baby to nurture and grow.  He decides on what stays and what goes :)


...I know I make Sephirous and other things sound like a tyrant but stuff isn't like that in any way, shape or form.  Just stating on how it is like how you help someone build something to their own specifications and to what they want.  Kinda like that custom car build that a person wants to make as it can't be done entirely on one person.  Even things on or within the car needs to be fine tuned and inspected by others before it gets on the road to be enjoyed and admired at the car shows lol  ;)
ROM Hacker, Reviewer and Critic.

Don't Know What Else To Say So... <3 You!

DavidtheIdeaMan

  • Hero Member
  • *****
  • Posts: 736
    • View Profile
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #469 on: February 16, 2017, 12:35:44 pm »
I hope they do join (which is up to them like you said) and maybe the progress of the game could be a little faster but hey that's just me lol in any case,keep up the great work Sinis.

Anyways,time to wait for future updates XD
« Last Edit: February 16, 2017, 12:47:04 pm by DavidtheIdeaMan »

Morinis

  • Hero Member
  • *****
  • Posts: 509
  • Cupcakes and Pizza
    • View Profile
    • My YouTube
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #470 on: February 16, 2017, 02:22:20 pm »
Opening prayer sprites are done and sent on.

Next is the ending cutscene stuff along with the opening credits portrait and castle that you see at the end of the intro reel :)
ROM Hacker, Reviewer and Critic.

Don't Know What Else To Say So... <3 You!

DavidtheIdeaMan

  • Hero Member
  • *****
  • Posts: 736
    • View Profile
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #471 on: February 16, 2017, 03:14:03 pm »
Nice to hear that your got that Prayer Intro done and sent to Seph,now the ending scenes which shouldn't take too long but maybe to due to fixing two sprites during the intro but once you finish those,then you can work on the boss sprites and then I don't know what else?
« Last Edit: February 16, 2017, 03:25:55 pm by DavidtheIdeaMan »

Morinis

  • Hero Member
  • *****
  • Posts: 509
  • Cupcakes and Pizza
    • View Profile
    • My YouTube
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #472 on: February 16, 2017, 03:51:32 pm »
I got a lot more stuff to do as Sephirous gave me a list :)
ROM Hacker, Reviewer and Critic.

Don't Know What Else To Say So... <3 You!

DavidtheIdeaMan

  • Hero Member
  • *****
  • Posts: 736
    • View Profile
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #473 on: February 16, 2017, 03:59:19 pm »
Oh really and what night be those other stuff besides the ones you are already doing such as Alucard,Dracula,the Centipide and the Zombie Trio,because I think that's pretty much the stuff you have left to do right after fixing the intro sprites and ending scenes.

As always I'll keep my eye for any future updates down the road,keep up the great work Sinis.  :thumbsup:

February 17, 2017, 04:35:16 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
And now to wait for more updates as usual XD also I wonder if I can ask Optomon for an NSF file for Castlevania Baleful Sonata?
« Last Edit: February 17, 2017, 04:45:59 pm by DavidtheIdeaMan »

Sephirous

  • Sr. Member
  • ****
  • Posts: 404
    • View Profile
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #474 on: February 17, 2017, 05:08:58 pm »
Loads of excitement!  :crazy:

I'm excited too, As I was working on the game I started settling, That's why I found a bunch of stuff to be installed or fixed.
I didn't want to end up with a lesser version of what could be a really awesome reboot and after seeing the 2-3 years of Rogue Dawn's Effort and seeing how well it turned out. I felt that if Dr. Mario and Optomon had gone through with making a non linear version, It would probably take a long time and nothing would be less than up to par. This is why I want to get as many of the unused sprites put into the game and almost leave no remnants of Castlevania III Behind. (For The Most Part, Obviously.)

Documentation is taking longer because I am taking pictures with the documents, Then for the Picture Name, Describing what the picture is showing. Sometimes it's hard to explain just how the game needs a fix from writing it, I don't want to confuse Optomon or drive him nuts.

The Music, I am writing up a document that is more of a suggestion than a request.
I don't really know how music works in this game and know that he has done this before and will know what can be done and what can't be. I don't want to end up being a patient in surgery explaining to the doctor how to perform open heart surgery on me...I know nothing about heart surgery. :laugh:

Either way it will be great, I like that the lists you guys have created focus on the game boy titles. I think they are well under appreciated. I'd like to see the boss theme be the Mid-Boss Theme from Legends, Or have the Catacombs be Revenge from Castlevania Adventure in addition to the original soundtrack for Cadence Of Agony that Optomon created. I noticed a lot of the fan made 8 Bit soundtracks of music tend to exceed the NES Limits, Some music would sound horrible on NES if it solely relied on NES Technology.
I could be wrong, Which is exactly why I am leaving all the music stuff to Optomon. :thumbsup:

I did contact Optomon and explained that I am in the Documentation stage, Once it is complete I will send off everything to him.
Pictures, Errors, Etc
« Last Edit: February 17, 2017, 05:22:34 pm by Sephirous »

DavidtheIdeaMan

  • Hero Member
  • *****
  • Posts: 736
    • View Profile
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #475 on: February 17, 2017, 05:17:42 pm »
Well well well,this is rather very interesting yet exciting stuff indeed,also about the music,I think it's best to use some of the original music from CoA done by Optomon also Disrupted Tension fits the Catacombs better also the music from from Legends should be used for Sinis rom hack of the same name that he's planning also he should music from The Adventure and Belmont's Revenge as well :D

Also I bet the game will take about three years or so to be finished,but oh well it'll be worth waiting for also I wonder if it's possible implementing Alucard and Armund's weapons to Castlevania III (shrugs) just a suggestion while waiting for the game to be done and released.
« Last Edit: February 17, 2017, 06:20:43 pm by DavidtheIdeaMan »

Morinis

  • Hero Member
  • *****
  • Posts: 509
  • Cupcakes and Pizza
    • View Profile
    • My YouTube
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #476 on: February 17, 2017, 09:26:15 pm »
Well well well,this is rather very interesting yet exciting stuff indeed,also about the music,I think it's best to use some of the original music from CoA done by Optomon also Disrupted Tension fits the Catacombs better also the music from from Legends should be used for Sinis rom hack of the same name that he's planning also he should music from The Adventure and Belmont's Revenge as well :D


I'm not worried.  Can always do a different type of remix to make it fit in to what I will have going.  Whatever music goes into CoA even the GameBoy music, which I see some of the stuff I already have planned for Legends, can be changed on my end so its not the end of the world.  Besides, the entire Castlevania library has a vast amount of music tracks to pick from so all is well lol :)
ROM Hacker, Reviewer and Critic.

Don't Know What Else To Say So... <3 You!

DavidtheIdeaMan

  • Hero Member
  • *****
  • Posts: 736
    • View Profile
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #477 on: February 17, 2017, 09:42:30 pm »
Heh heh okay but still you guys should still use some of the music from CoA,good luck with the stuff Sinis,I am rather happy and glad that Optomon will lending a hand with some of the complicated stuff,once Seph is done with that Documentation stuff that is! XD 

But now,I am waiting for future updates,I hope Sephirous gets that documentation complete and done so he can pass it on to Optomon so the game can get the proper treatment it deserves,plus Im REALLY surprised that Seph is making it like linear but with the exploration element from Rondo of Blood which is genius IMO! :D 
« Last Edit: February 18, 2017, 01:17:52 pm by DavidtheIdeaMan »

Sephirous

  • Sr. Member
  • ****
  • Posts: 404
    • View Profile
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #478 on: February 20, 2017, 12:48:32 am »
Been really busy with life stuff. Also converting my finished basement into a game room in the likeness of Alpha Omega Sin's game room.  :crazy:

The Prayer Scene is installed.  :thumbsup:

« Last Edit: June 29, 2017, 01:05:59 pm by Sephirous »

Morinis

  • Hero Member
  • *****
  • Posts: 509
  • Cupcakes and Pizza
    • View Profile
    • My YouTube
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #479 on: February 20, 2017, 01:17:54 am »
Been really busy with life stuff. Also converting my finished basement into a game room in the likeness of Alpha Omega Sin's game room.  :crazy:

The Prayer Scene is installed.  :thumbsup:




I'll get that cross you talked about made tomorrow so that one can be replaced ;)
ROM Hacker, Reviewer and Critic.

Don't Know What Else To Say So... <3 You!