Castlevania II - COA (Linear Reboot) & Castlevania II - SQ (Linear Reboot)

Started by Sephirous, June 26, 2016, 05:20:45 PM

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DavidtheIdeaMan

#440
Heh heh glad to see you got some things you were able to do all done,good luck on fixing up some of the stages,keep up the great job Sephirous,wonder how Sinis is doing with things on his end?

February 09, 2017, 04:17:19 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

I know this game isn't coming yet due to the fact you guys are trying to put everything in it etc but I know as I said before,the wait for this rom hack will be worth waiting for. :)

February 09, 2017, 07:55:16 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

Can't wait to see tomorrow's update :)

MathUser2929

If Sephirous is done, then I don't know if we'll be getting daily updates anymore.

DavidtheIdeaMan

Maybe not from him but now it's Sinis's turn to finish everything he can do for the game and then we wait so they can look the game over (no pun intended XD) plus Optomon doing the music for the game,put it in,make sure everything is ready and thus the game can be ready for release :)

MathUser2929

I don't know if optomon will give us daily updates tho, music takes time.

DavidtheIdeaMan

Yes that's true but still,we have to be patient

Sephirous

#445
Still working on Documentation. Taking longer than expected.

A lot of candles and enemies got moved around to incorrect places. Just about got all of them back where they belong.
I have done so many modifications to the game that things got a little misplaced. But I almost have everything back where it belongs.

Example:
If in Stage 9 I decide to move a candle stand down a couple values to place on a ledge.
The same Candle Stand moves down on all the other stages that particular one was on.
The easy fix was turning a unused Candle into a Candle Stand then moving it to the ledge putting the original one back where the other stages liked it.
Same thing works for enemies.

This is a good thing to know for newcomers using Revamp.
When you click on the Candle Stand option under PU/E and select 1 UP.
There are no available places to put one since the game normally doesn't use Candle Stands for 1 Ups.
But that can be changed simply by taking a Candle and switching it into a Candle Stand this adds it to the available spots in the Candle Stand Department. So you can then add a 1 UP on the screen then edit the Values to move it around.
Just in case anyone thought there was no way around Revamps stubbornness.  :thumbsup:

Every error I find while going through the ROM I write down and take a picture to make Documentation easy.

The Day/Night Scene was successful.
In the Marble Gallery an entire day passes while playing through the stage.
Afternoon, Night, Morning.

That is it for now,
Once I get everything Documented, It will get sent to Opotomon and then it's just a matter of time.  :thumbsup:

DavidtheIdeaMan

Hmmm interesting that you fixed some problems Seph,but what will Optomon do with the documentation?

Sephirous

#447
The documentation is list of things that I can't fix on my own.

Example,
Removing the Door Transition to just a Blank Screen between stages.
Removing the Door Sound since there is no door.
Removing the Water Sounds and Mud Effects from the stages that no longer have water or mud in them.

Creating a detailed list of where to put the custom music etc.

Converting the HUD into the Cadence one that was used in the abandoned Rom.
Only not having Money.
Also removing the time all together and possibly the score.
Actually...Come to think of it, I wonder if its the same concept as when a Hex Cheat gets used.
Freezing the counter would stop the graphics from moving.
All I would have to do in theory is freeze the Hex Value for the digits in the clock within the ROM and then
edit the graphics knowing they won't move anymore....Damn, But this screws up the end of the stage because the game will
want to count down and tally the score. Oh well, It sounded good on paper. LOL.  :laugh:
Which means you would have to change how the game runs when an orb is collected...I hear the words ASM in the wind....Crap!
Well, That's why documentation is being done.  :)

For some reason the game starts on the Second Quest again, So to have that fixed since I don't know where to look to edit that.

I understand Hex Editing but when it goes into stuff like this: $530 $533 $222
I don't even know what that is, or where to find things like that.  :banghead:

Stuff like that.  :thumbsup:

DavidtheIdeaMan

#448
Oh ho ho remove the timer and it'll be more akin to Rondo of Blood and plus the stages will be more explore-able,wow I really hope Optomon can pull this off,Im liking what I hear Seph!  :thumbsup:

February 10, 2017, 03:45:06 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

Well let's hope all that stuff gets fixed because I am not giving on supporting this game,since Optomon is one of the original creators of the previous mod,Im sure he pull it off somehow,once you give him the documentation first. ^^;

February 10, 2017, 04:05:00 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

But for now,I'll await the results when next week rolls around

February 10, 2017, 05:03:09 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

Oh and I wish Optomon the best of luck!

Morinis

Update from my end.

Sephirous now has the character encounter sprites for Richter, Armund, Maria and Alucard along with a weapon replacement for the Werewolf.



I'm also going to finish the remaining bosses and maybe redo some others if Sephirous wants me to :)



For now, my to-do list in order.


-Prayer Opening Scene
-Ending Scenes
-Bone Dragon King
-Demon Parade Trio/Duo (Mummies, Cyclops, Red Leviathan)
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DavidtheIdeaMan

Awesome update Sinis,now you only have four remaining stuff to deal with,Im pretty sure the the prayer and ending scenes won't be too much for you,however the Centipede monster and Zombie Trio bosses might bit of a challenge,but still Im sure you can pull it off,best of luck!  :thumbsup:

Morinis

#451
Well, the Centipede boss won't be a problem at all as I'll see about making two variations of it with a side (the original) and a top view and since the Bone Dragon King doesn't have really any animated stuff I don't have to worry about such things.  Though I do see something near it in the YYCHR that...looks like snakes or something.  I really don't recall them anywhere within the game so I'm going to edit those as well just in case they pop up someplace lol.


The Zombie Trio is still very last though didn't include it on the list just in case I need to add on to it :)
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DavidtheIdeaMan

Oh heh heh I see well if you also planning to add Cyclops,the twin Mummies,I think that Red Leviathan is actually named Pazuzu because he appears again in Harmony of Dissonance. :) 

Sephirous

#453
I installed the handshaking scenes and updated the Were Wolf weapons.

They look incredible!  :thumbsup:

Next I have to edit the Richter Portrait on the Intro Reel as well as the castle scene.

Still writing documentation, I have reached Stage 9. So that part is almost complete thank god. lol.

Some pictures for excitement:

Red Winged Bat


Night Map



Unknown Destinations To Enhance Exploration


DavidtheIdeaMan

Awesome work Seph  :thumbsup: seriously you and your team are working like crazy on this game huh?

Morinis

Just a quick update to my list as it grew some tonight :)



-Prayer Opening Scene
-Ending Scenes
-Bone Dragon King
-Demon Parade Trio/Duo (Mummies, Cyclops, Red Leviathan)
-Dracula's Base Form
-Alucard's Boss Form



Dracula has already been done but its going to be reworked to look exactly of that to Dr. Mario's sprite.  Alucard's boss sprite will resemble him found in SotN though I am aware that there is an issue with the cape as it relies on a similar pattern to that of Death's Skull Form (already looked at Alucard's stuff.)


The list may grow or it may not.  Time will tell lol :)
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DavidtheIdeaMan

#456
Sweet,this is getting me very excited for the game even more plus I wonder Dracula will attack with the three fireballs etc?

February 12, 2017, 04:23:51 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

Hey,if you guys are planning to try to expand the soundtrack maybe I could redo my list?

February 12, 2017, 04:47:48 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

But for now,time to wait for more updates! XD

February 13, 2017, 04:10:49 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

But in the mean time I'll re work on the expanded soundtrack list! :)

February 14, 2017, 08:16:54 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

Hmmm I think the updates are going into hiatus as of right now,I thought as much XD

Morinis

Figured I'd give a screenshot of how Richter will look like in the opening prayer scene from one of the animation frames.  Going back on my word and will show screenshots of the cutscene stuff so everyone can be in the update loop :)






At this rate he's about 3/4 done.  Went back and redid him all over again from what I originally started out on because the version I was doing didn't match up too well towards Optomon's version of Richter so this is the best I can do towards his in game sprite art style while also trying to make it look Symphony of the Night-ish.


Sephirous might get this tomorrow sometime or once I finish up the last animation frame, whichever comes first as I'll be slightly busy doing other stuff tonight and early tomorrow morning.  Time will tell if things change or not lol :)
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DavidtheIdeaMan

It's looking great so far Sinis,hope you get it done sometime tomorrow so you can pass it on to Sepherious and work on the ending scenes :)

MathUser2929