The documentation is list of things that I can't fix on my own.
Removing the Door Transition to just a Blank Screen between stages.
Removing the Door Sound since there is no door.
Removing the Water Sounds and Mud Effects from the stages that no longer have water or mud in them.
Creating a detailed list of where to put the custom music etc.
Converting the HUD into the Cadence one that was used in the abandoned Rom.
Only not having Money.
Also removing the time all together and possibly the score.
Actually...Come to think of it, I wonder if its the same concept as when a Hex Cheat gets used.
Freezing the counter would stop the graphics from moving.
All I would have to do in theory is freeze the Hex Value for the digits in the clock within the ROM and then
edit the graphics knowing they won't move anymore....Damn, But this screws up the end of the stage because the game will
want to count down and tally the score. Oh well, It sounded good on paper. LOL.
Which means you would have to change how the game runs when an orb is collected...I hear the words ASM in the wind....Crap!
Well, That's why documentation is being done.
For some reason the game starts on the Second Quest again, So to have that fixed since I don't know where to look to edit that.
I understand Hex Editing but when it goes into stuff like this: $530 $533 $222
I don't even know what that is, or where to find things like that.
Stuff like that.