Castlevania II - COA (Linear Reboot) & Castlevania II - SQ (Linear Reboot)

Started by Sephirous, June 26, 2016, 05:20:45 PM

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Morinis

#400
Quote from: Sephirous on February 04, 2017, 12:16:10 AM

Sinis is going to be VERY pleased.



My tears are no longer the sharpest of glass ;)




Lol, in all seriousness no real updates on my end.  Redoing some stuff on the werewolf as this is literally my first time doing anything of the likes while trying to make it look decent as I only have two animation frames to mess with.  At this point I can say that Werewolf Armund is 7/8 done.


Screenshot supplied to me by Sephirous.







Pretty much my list after the werewolf sprite.

-Prayer Scene
-Ending Character Scenes
-Character Encounter Scenes
-Zombie Trio


ROM Hacker, Reviewer and Critic.

Don't Know What Else To Say So... <3 You!

DavidtheIdeaMan

#401
Oh wow two great updates that I see this morning,great job you two and Im glad that you figured out the Hex stuff Seph,Drac's final form is looking great and Sinis is done the werewolf form of armund,now only three things remain,were getting close to the completed game peeps! :D

Hope to see more next week?  :thumbsup:

February 04, 2017, 12:05:45 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

Gah,I am just SO happy that this game is close to being done! X3

February 04, 2017, 06:56:54 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

Heh heh I wonder how you and Seph are going to handle the fake trio and plus I hope you guys can handle inputting the weapons for Armund,Alucard & Maria?

Sephirous

#402
Added some color.  :thumbsup:

Going to add some more background stuff.

About the Tail, This is going to require expanding room for code. I think I am going to just leave it as is since I feel like my brain has maxed out on available space for learning the concept of writing code.

Then with confidence, I am going to attempt to fix the Death Battle Problem.  :crazy:

DavidtheIdeaMan

#403
Nice work so far Seph,keep it up!  :thumbsup:

February 05, 2017, 05:45:18 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

Also I cant wait to see more updates during the week and lol a sequel would be awesome XD

MathUser2929

Hope you fix the death sprite now. The original sprite edit looked pretty good.

Sephirous

#405
Not exactly the image I was hoping for but due to limited space, This will have to do.
(I'm just amazed I finally found the Castle Picture in the Hex Editor, It certainly took long enough.)


MathUser2929

I think you should use Konamis new logo. Make it look modern.

DavidtheIdeaMan

#407
Nice work so far Seph,hope to see the intro completed,we are almost there!

February 06, 2017, 12:00:52 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

I meant half way there lol XD but seriously it's looking great so far guys,I can't wait to see more updates this following week,I am hyped as hell to play it!

February 06, 2017, 05:17:39 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

Also waiting may take awhile?

Morinis

Just a tiny update.  Werewolf Armund is done and passed on to Sephirous.  I'm now going to start focusing on the cut scenes and character encounters  :)
ROM Hacker, Reviewer and Critic.

Don't Know What Else To Say So... <3 You!

DavidtheIdeaMan

#409
Job well done Sinis,the encounter scenes & cutscenes shouldn't take too long (hopefully),I hope Seph is doing well on the other stuff,keep up the good job guys we are nearly at the last one which is the Zombie Trio!  :thumbsup:

February 06, 2017, 06:33:44 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

I also can't wait to see how Seph is going to handle the Weapons and Sub Weapons for Armund,Maria and Alucard?  :D

MathUser2929

What about holding A and B to transform into the bat as Alucard? I don't know how he does it in cv3. I know select is change character and start is pause, other buttons are attack and jump. So that's al I could think of for bat transform.

DavidtheIdeaMan

#411
Ummm Alucard can change into a Bat by pressing down and B on the control pad.

February 06, 2017, 08:17:11 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

Also I have a feeling that this game won't get released until around 2018 since it'll take quite a LONG time to finish it,so maybe I should do something else until that year comes.

MathUser2929

Well, if you decide to have Alucard attack while ducking, remember my suggestion.

DavidtheIdeaMan

#413
Im not sure if they will Math?

February 07, 2017, 10:09:18 AM - (Auto Merged - Double Posts are not allowed before 7 days.)

It's entirely up to them Math,besides they still have a bunch of things to do,right now Sinis is doing the cutscenes.

Sephirous

#414
The Werewolf is installed and has the iconic rondo colors now. Might try some other combinations to see what happens.


Next is going to be converting Trevor in the Intro into Richter. (The Portrait)
Then Trevor to Richter in the Looking At The Castle Scene.
The Whip I am not sure about yet.

Things Completed:

1 Up Sprite (Complete)
Axe Knights, Skeletons And Bone Pillars Now Have Correct Palette (Complete)
Weapons Now Have Correct Palette (Complete)
Stage Complete Orb Converted Into SOTN Sprite (Complete)



DavidtheIdeaMan

#415
Alright Werewolf Armund is in,good look with some of the sprites in the intro Seph.

February 07, 2017, 03:32:26 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

Hope Sinis is having any luck with the cutscenes?

February 07, 2017, 03:42:41 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

Excellent work Sephirous,Im glad that you got the little things done,including the weapon and sub weapon sprites and other stuff too and not to mention you added the updated enemy sprites,keep it up!  :thumbsup: 

Sephirous

I have a question,

Has anyone else had a problem where as when you use Revamp the game suddenly starts on the Second Quest and no longer uses the First One at all? Or is this something else that has happened. If something has happened in the code, Does anyone know where in the Hex Editor I can find the value that decides which quest to start on 1 or 2. I am noticing that in parts where their should be Medusa's I have those second quest skeleton heads. Making the game way harder than intended. If anyone has any insight let me know. :-)

DavidtheIdeaMan

I have no idea sadly XD Im more of a support and a idea kind of guy,hence my user name ^^; still I hope the project is going well with the rest of the stuff? :)

Sephirous

Yes,

Things are moving along, Just a lot of small things to tackle.

Turns out I figured out the whole Second Quest thing right after I posted my last post.
Some of the enemy slots are reserved for second quest enemies. Meaning after you beat Castlevania III the first time, It's just an illusion that it is a second quest. All that is changed is that certain screens use a different sprite and code process.
Meaning Quest 1 and 2 are actually the same when playing.

So I just have to make sure to place enemies on the screens that can support them.
Always learning something new.  :thumbsup:

DavidtheIdeaMan

Aha,that's very interesting a second play through could be interesting with new enemy sprites and such :)