News: 11 March 2016 - Forum Rules

Poll

Vampire Bat Boss - Cadence Of Agony - Replacement (Last Remaining Three)

Carmilla's Mask (Simon's Quest)
6 (40%)
Vampire Succubus
6 (40%)
Darkside (Castlevania II - Belmont's Revenge)
3 (20%)

Total Members Voted: 15

Author Topic: Castlevania II - COA (Linear Reboot) & Castlevania II - SQ (Linear Reboot)  (Read 344919 times)

Morinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #400 on: February 04, 2017, 10:15:04 am »

Sinis is going to be VERY pleased.



My tears are no longer the sharpest of glass ;)




Lol, in all seriousness no real updates on my end.  Redoing some stuff on the werewolf as this is literally my first time doing anything of the likes while trying to make it look decent as I only have two animation frames to mess with.  At this point I can say that Werewolf Armund is 7/8 done.


Screenshot supplied to me by Sephirous.







Pretty much my list after the werewolf sprite.

-Prayer Scene
-Ending Character Scenes
-Character Encounter Scenes
-Zombie Trio


« Last Edit: February 04, 2017, 12:18:31 pm by Sinis »
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DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #401 on: February 04, 2017, 10:43:48 am »
Oh wow two great updates that I see this morning,great job you two and Im glad that you figured out the Hex stuff Seph,Drac's final form is looking great and Sinis is done the werewolf form of armund,now only three things remain,were getting close to the completed game peeps! :D

Hope to see more next week?  :thumbsup:

February 04, 2017, 12:05:45 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Gah,I am just SO happy that this game is close to being done! X3

February 04, 2017, 06:56:54 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Heh heh I wonder how you and Seph are going to handle the fake trio and plus I hope you guys can handle inputting the weapons for Armund,Alucard & Maria?
« Last Edit: February 04, 2017, 06:56:54 pm by DavidtheIdeaMan »

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #402 on: February 05, 2017, 04:56:47 pm »
Added some color.  :thumbsup:

Going to add some more background stuff.

About the Tail, This is going to require expanding room for code. I think I am going to just leave it as is since I feel like my brain has maxed out on available space for learning the concept of writing code.

Then with confidence, I am going to attempt to fix the Death Battle Problem.  :crazy:
« Last Edit: June 29, 2017, 01:04:20 pm by Sephirous »

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #403 on: February 05, 2017, 05:30:48 pm »
Nice work so far Seph,keep it up!  :thumbsup:

February 05, 2017, 05:45:18 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Also I cant wait to see more updates during the week and lol a sequel would be awesome XD
« Last Edit: February 05, 2017, 05:45:18 pm by DavidtheIdeaMan »

MathUser2929

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #404 on: February 05, 2017, 10:59:38 pm »
Hope you fix the death sprite now. The original sprite edit looked pretty good.

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #405 on: February 06, 2017, 02:46:45 am »
Not exactly the image I was hoping for but due to limited space, This will have to do.
(I'm just amazed I finally found the Castle Picture in the Hex Editor, It certainly took long enough.)

« Last Edit: June 29, 2017, 01:04:31 pm by Sephirous »

MathUser2929

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #406 on: February 06, 2017, 04:52:29 am »
I think you should use Konamis new logo. Make it look modern.

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #407 on: February 06, 2017, 08:23:28 am »
Nice work so far Seph,hope to see the intro completed,we are almost there!

February 06, 2017, 12:00:52 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I meant half way there lol XD but seriously it's looking great so far guys,I can't wait to see more updates this following week,I am hyped as hell to play it!

February 06, 2017, 05:17:39 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Also waiting may take awhile?
« Last Edit: February 06, 2017, 05:17:39 pm by DavidtheIdeaMan »

Morinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #408 on: February 06, 2017, 05:20:10 pm »
Just a tiny update.  Werewolf Armund is done and passed on to Sephirous.  I'm now going to start focusing on the cut scenes and character encounters  :)
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DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #409 on: February 06, 2017, 05:24:52 pm »
Job well done Sinis,the encounter scenes & cutscenes shouldn't take too long (hopefully),I hope Seph is doing well on the other stuff,keep up the good job guys we are nearly at the last one which is the Zombie Trio!  :thumbsup:

February 06, 2017, 06:33:44 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I also can't wait to see how Seph is going to handle the Weapons and Sub Weapons for Armund,Maria and Alucard?  :D
« Last Edit: February 06, 2017, 06:33:44 pm by DavidtheIdeaMan »

MathUser2929

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #410 on: February 06, 2017, 07:02:19 pm »
What about holding A and B to transform into the bat as Alucard? I don't know how he does it in cv3. I know select is change character and start is pause, other buttons are attack and jump. So that's al I could think of for bat transform.

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #411 on: February 06, 2017, 07:07:58 pm »
Ummm Alucard can change into a Bat by pressing down and B on the control pad.

February 06, 2017, 08:17:11 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Also I have a feeling that this game won't get released until around 2018 since it'll take quite a LONG time to finish it,so maybe I should do something else until that year comes.
« Last Edit: February 06, 2017, 08:17:11 pm by DavidtheIdeaMan »

MathUser2929

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #412 on: February 07, 2017, 09:50:31 am »
Well, if you decide to have Alucard attack while ducking, remember my suggestion.

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #413 on: February 07, 2017, 09:56:26 am »
Im not sure if they will Math?

February 07, 2017, 10:09:18 am - (Auto Merged - Double Posts are not allowed before 7 days.)
It's entirely up to them Math,besides they still have a bunch of things to do,right now Sinis is doing the cutscenes.
« Last Edit: February 07, 2017, 10:09:18 am by DavidtheIdeaMan »

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #414 on: February 07, 2017, 02:41:21 pm »
The Werewolf is installed and has the iconic rondo colors now. Might try some other combinations to see what happens.


Next is going to be converting Trevor in the Intro into Richter. (The Portrait)
Then Trevor to Richter in the Looking At The Castle Scene.
The Whip I am not sure about yet.

Things Completed:

1 Up Sprite (Complete)
Axe Knights, Skeletons And Bone Pillars Now Have Correct Palette (Complete)
Weapons Now Have Correct Palette (Complete)
Stage Complete Orb Converted Into SOTN Sprite (Complete)


« Last Edit: June 29, 2017, 01:04:44 pm by Sephirous »

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #415 on: February 07, 2017, 03:00:24 pm »
Alright Werewolf Armund is in,good look with some of the sprites in the intro Seph.

February 07, 2017, 03:32:26 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Hope Sinis is having any luck with the cutscenes?

February 07, 2017, 03:42:41 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Excellent work Sephirous,Im glad that you got the little things done,including the weapon and sub weapon sprites and other stuff too and not to mention you added the updated enemy sprites,keep it up!  :thumbsup: 
« Last Edit: February 07, 2017, 03:42:41 pm by DavidtheIdeaMan »

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #416 on: February 07, 2017, 05:14:57 pm »
I have a question,

Has anyone else had a problem where as when you use Revamp the game suddenly starts on the Second Quest and no longer uses the First One at all? Or is this something else that has happened. If something has happened in the code, Does anyone know where in the Hex Editor I can find the value that decides which quest to start on 1 or 2. I am noticing that in parts where their should be Medusa's I have those second quest skeleton heads. Making the game way harder than intended. If anyone has any insight let me know. :-)

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #417 on: February 07, 2017, 05:18:59 pm »
I have no idea sadly XD Im more of a support and a idea kind of guy,hence my user name ^^; still I hope the project is going well with the rest of the stuff? :)

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #418 on: February 07, 2017, 05:32:01 pm »
Yes,

Things are moving along, Just a lot of small things to tackle.

Turns out I figured out the whole Second Quest thing right after I posted my last post.
Some of the enemy slots are reserved for second quest enemies. Meaning after you beat Castlevania III the first time, It's just an illusion that it is a second quest. All that is changed is that certain screens use a different sprite and code process.
Meaning Quest 1 and 2 are actually the same when playing.

So I just have to make sure to place enemies on the screens that can support them.
Always learning something new.  :thumbsup:

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #419 on: February 07, 2017, 05:34:13 pm »
Aha,that's very interesting a second play through could be interesting with new enemy sprites and such :)