News: 11 March 2016 - Forum Rules

Poll

Vampire Bat Boss - Cadence Of Agony - Replacement (Last Remaining Three)

Carmilla's Mask (Simon's Quest)
6 (40%)
Vampire Succubus
6 (40%)
Darkside (Castlevania II - Belmont's Revenge)
3 (20%)

Total Members Voted: 15

Author Topic: Castlevania II - COA (Linear Reboot) & Castlevania II - SQ (Linear Reboot)  (Read 344932 times)

Morinis

  • Hero Member
  • *****
  • Posts: 509
  • Cupcakes and Pizza
    • View Profile
    • My YouTube
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #240 on: January 01, 2017, 11:29:49 am »
So how about a optional patch where Sonia replaces Trevor? As it's optional it can be considered non canon. I like the Sonia sprite.

I could see about such a thing in the future.  Been wanting to learn on how to change the text in Castlevania 3 so it would give me an excuse to bring up some non canon story for the hack.  I'd have to work on it once I'm done here as a side project from VoH II.  Would love to do a Castlevania Legends 'remake' on Castlevania 3 but it would require some programming for the stairs to be turned into ropes along with the music and stage layout by making the stages back to back by eliminating the route selection.  I still need to find someone that's willing to either show or teach me how to do the music on Castlevania 3 because in-depth programming does go over  my head something terrible.  Tried it, suck at it lol   ;D



One last update on my end for the weekend.

A mock-up intro for the Minotaur.  Things might be different between Sephirous and mine as I don't know how much room is left in his design area for this level nor how he'll lay it out.  I asked for a screenshot to see what colors are being used so this is something that I came up with.  Hope he doesn't mind me posting this up.




Its something to aim for and hope it goes smoothly for him :)
ROM Hacker, Reviewer and Critic.

Don't Know What Else To Say So... <3 You!

Spindaboy

  • Full Member
  • ***
  • Posts: 171
  • ただいま!
    • View Profile
    • SyndROMe Hacking
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #241 on: January 01, 2017, 11:32:17 am »
Nice to see more work being done on such a great classic! Keep it up  :thumbsup:

DavidtheIdeaMan

  • Hero Member
  • *****
  • Posts: 740
    • View Profile
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #242 on: January 01, 2017, 12:14:51 pm »
Oh ho ho,this looks damn awesome,you guys are really dong a damn awesome job,also a Castlevania Legends remake would be very awesome on the nes also Im looking forward on more updates on Vengeance on Hell II that romhack looks very promising as is this one,hope to see more stuff! :D 

Sephirous

  • Sr. Member
  • ****
  • Posts: 404
    • View Profile
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #243 on: January 02, 2017, 12:23:04 am »
It's amazing what is being accomplished!

Sinus has made all this possible.  :thumbsup:


« Last Edit: June 29, 2017, 12:58:41 pm by Sephirous »

MathUser2929

  • Hero Member
  • *****
  • Posts: 1641
    • View Profile
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #244 on: January 02, 2017, 11:11:14 am »
Ah, so you figured out how to work around the palette issue by having that skull have a exposed brain. Good thinking. Maybe you could have just changed the palette and then removed the candles?

DavidtheIdeaMan

  • Hero Member
  • *****
  • Posts: 740
    • View Profile
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #245 on: January 02, 2017, 11:35:43 am »
He's doing a lovely job on it,by the way Seph did you started on the Marble Gallery stage yet?

Sephirous

  • Sr. Member
  • ****
  • Posts: 404
    • View Profile
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #246 on: January 02, 2017, 03:10:41 pm »
@Math User 2929

Unfortunately when I tried that it also changed the blood, flames and enemy projectiles to gold looking horrible.

I would have had to learn how to separate the sprites from the sharing palettes, which I couldn't accomplish as of yet.

@David The Idea Man

I've begun importing graphics as of right now.

DavidtheIdeaMan

  • Hero Member
  • *****
  • Posts: 740
    • View Profile
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #247 on: January 02, 2017, 03:46:09 pm »
Awesome,I can't wait to see on what it looks like,keep up the good work both you and your team Seph,I know this game will be worth waiting for,I will play it over and over again,that reminds me I should Chorus of Mysteries to gear myself up since the game will be done soon in a few months or so. ^^;   

Morinis

  • Hero Member
  • *****
  • Posts: 509
  • Cupcakes and Pizza
    • View Profile
    • My YouTube
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #248 on: January 02, 2017, 11:00:25 pm »
Awesome,I can't wait to see on what it looks like,keep up the good work both you and your team Seph,I know this game will be worth waiting for,I will play it over and over again,that reminds me I should Chorus of Mysteries to gear myself up since the game will be done soon in a few months or so. ^^;

I don't  think it'll be done in a few months as Sephirous wants to alter the game music to match that on the original Cadence of Agony ROM and I think the NSF file as well.
ROM Hacker, Reviewer and Critic.

Don't Know What Else To Say So... <3 You!

Sephirous

  • Sr. Member
  • ****
  • Posts: 404
    • View Profile
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #249 on: January 03, 2017, 12:01:06 am »
I have no idea.

What I will do once all the major stuff is completed is send Optomon a small list of stuff that was beyond our limitations.
Basically the things that are just causing road blocks in the development that no matter what I try to do, just doesn't seem to be fixable.

I'll start a brief list here.

1 - Deciding whether to take out the forks in the roads between stages.
2 - Music Installation
3 - Death Second Form Boss Fight Stage Glitches
4 - Dracula Third Form Graphics And Stage Glitches
5 - Separating Sprites Color Palettes And Changing Them To A Different One
 
Come to think of it, That might be it.
That means we have really completed most of the game.  :o

But then again, The Second Form Of Dracula seemed to be a problem until it just came into my head that the top could be brains. Lol, No Pun Intended.

Just have to think outside the box.

resq

  • Full Member
  • ***
  • Posts: 201
    • View Profile
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #250 on: January 03, 2017, 08:35:00 am »
The Medusa titties look pretty good. I mean, you know, it's pretty good for 8-bit Medusa titties.
Come with me if you want to live.

DavidtheIdeaMan

  • Hero Member
  • *****
  • Posts: 740
    • View Profile
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #251 on: January 03, 2017, 09:04:28 am »
Awesome,Im glad you guys have nearly completed the game,just try and get around the problems bit by bit,by the way since you have put the Marble Gallery and have 12 stages now,you just have three stages left,perhaps I can help with the ideas?

Sephirous

  • Sr. Member
  • ****
  • Posts: 404
    • View Profile
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #252 on: January 04, 2017, 02:31:38 am »
Good News.

The Marble Gallery is complete and it looks like The Outer Wall is going to be next after all. Boy I wish I knew how to program rain but I am not going to go there for my own sanity.  :crazy:

When I first played SOTN I mistook the hanging skeleton that is upside down on the far right of the outer wall as the corpse of Richter Belmont of course now I realize it's just a skeleton. Though I find it interesting there hasn't been a creepy pasta arise about that since the skeleton is kinda out of place out there. But neither here or there, I was thinking of hanging someone out there as a reference. But we can see what happens as I get farther. The Marble Gallery is heavily influenced by another image I found like The Castle Entrance. I tried to be creative with it as to not be redundant or to identical to the other creators design.

Once I get more of The Outer Wall complete I will get a picture of it on here.

@David The Idea Man
I do need ideas for the small stage that comes after The Chapel.
Which originally would be the second half of Alucard's Cave. A two to three screen stage, Not very big but needs something there.

DavidtheIdeaMan

  • Hero Member
  • *****
  • Posts: 740
    • View Profile
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #253 on: January 04, 2017, 08:55:27 am »
Ah I see then,well do you know about that prison area from the Saturn version of SOTN,I think that area will be an interesting area,just a suggestion?

MathUser2929

  • Hero Member
  • *****
  • Posts: 1641
    • View Profile
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #254 on: January 04, 2017, 11:55:57 am »
That's a pretty good idea. I know the Saturn areas reused alot of graphics, but they wouldn't look so reused if adapted for this game.

DavidtheIdeaMan

  • Hero Member
  • *****
  • Posts: 740
    • View Profile
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #255 on: January 04, 2017, 01:41:40 pm »
Thanks Matt,besides the Prison area of that game isn't too big,it's rather a very short area,so I think it's perfect as a small section for this romhack. :)

Morinis

  • Hero Member
  • *****
  • Posts: 509
  • Cupcakes and Pizza
    • View Profile
    • My YouTube
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #256 on: January 04, 2017, 07:01:39 pm »
Update time from my end.


The big talk about Dracula's third form.




YYCHR color on the left compared to in-game palette on the right.  As you can see reality is a very harsh mistress compared to what I was curious on what could be fit in but I knew deep down I wasn't going to get that pleasure.  Drac's third form relies on same sprites which are spread around in multiple areas so it was quite butchered in the end and cut down things to where it would look kinda normal.  Wasn't very proud of how it turned out which is why a programmer needs to be sought out for this.  I knew the tail wasn't going to work and knew some trickery was going to be at play but didn't know it was going to be that deep down in the far end of the pool.



On the other hand, messed around with the Big Bat as I am now that far in my to-do list for Sephirous  :)



For the life of me I could not make it look like Rondo of Blood or Dracula X's versions because there is an extra bit on the wing to where it makes a double under the left wing so had to alter the right to make it match.  Not only did that get in the way the animation where the wings are down in flight is very limited in space so had to redoing the Big Bat into a slimmer version.  Guess can title this the Phantom Bat.  I'm still messing around with its base form before moving onto the three other bat form parts.  Other than that, hoping this will turn out decent   :D


...I so hope that Frankenstein's Monster and the Grim Reaper don't give me any problems but that's wishful thinking.  I'll learn as I go lol :P





By the way Sephirous, where is the other guy that was doing boss sprites?  Haven't seen any updates from them in quite some time.  Hope things are okay on their end.
ROM Hacker, Reviewer and Critic.

Don't Know What Else To Say So... <3 You!

DavidtheIdeaMan

  • Hero Member
  • *****
  • Posts: 740
    • View Profile
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #257 on: January 04, 2017, 07:20:43 pm »
Nicely done on the Phantom Bat you guys but just don't give up,I know things look hard to sprite some stuff but you can keep trying and yes I haven't heard from the others,maybe they have real life stuff to deal with,also on a side note,you guys should ask around and hire more programmers etc.

MathUser2929

  • Hero Member
  • *****
  • Posts: 1641
    • View Profile
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #258 on: January 05, 2017, 12:14:24 am »
The bat looks great. You should consider swapping the colors on draculas alternate form tho. He's usually blue/purple so that'd fit better. Then his mouth would be red too.

Morinis

  • Hero Member
  • *****
  • Posts: 509
  • Cupcakes and Pizza
    • View Profile
    • My YouTube
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #259 on: January 05, 2017, 01:28:08 am »
The bat looks great. You should consider swapping the colors on draculas alternate form tho. He's usually blue/purple so that'd fit better. Then his mouth would be red too.

Thanks.  The color palette is up to Sephirous to change out as his stuff differs from mine since we're both using different ROM sources to create this stuff.  Mine is using the original game and game palettes on a mess around ROM while Sephirous has the actual project.  Whatever I finish I pass on via email and he changes it to his own tastes.  I don't mean to push Sephirous under the bus like that on the subject but he's the one that picks the final outcome on everything as I create it to what he asks or suggests :)



you guys should ask around and hire more programmers etc.


That's all up to Sephirous to make that decision as I'm just a volunteer :)





One tiny update for the night. 





Phantom Bat is completed and passed on.  I included my small bats that were going to be in VoH II since I pushed them to the side for something else.  Felt they could be used in this project instead of not seeing the light of day lol.

Other than that, going to begin working on Frankenstein's Monster tomorrow by making him look like the Rondo of Blood version.  By the look of things its going to take me some time to complete as he's got a big area to mess with  :P
ROM Hacker, Reviewer and Critic.

Don't Know What Else To Say So... <3 You!