Castlevania II - COA (Linear Reboot) & Castlevania II - SQ (Linear Reboot)

Started by Sephirous, June 26, 2016, 05:20:45 PM

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DavidtheIdeaMan

Heh heh,can't wait to see the new & improved Clocktower stage as well as the Library,Celestial Gardens,Underground Caverns & the Castle Keep!

Im glad I posted those screenshots. :)

Sephirous

Me too!

Thanks for all of them!

It will take some time but I plan on getting everything into the game at some point.  :thumbsup:

DavidtheIdeaMan

Heh heh anytime!

Just take your time,I'll wait until you get more stuff done,good luck!

Sephirous

#123
Next stage finally getting somewhere.
This stage is extremely detailed and taking longer than the one prior but we are getting there.


ShadowOne333

Sephirous, have you thought about changing the brownish outline of the main character for another colour?
I feel like it doesn't contrast that well with the rest of the colour, but then again maybe you have tried it already and decided that such colour is the best fit for it, since the NES palette is not that big to start with:


MathUser2929

Don't try to convince him to be outlined blue again. He looks better with brown hair.

Dr. Mario



Here are a few alternate palette ideas I came up with. The top one is the one you are using (I think) and the rest are different shades of blue that I think work a little better.
What is a man? Baby don't hurt me, don't hurt me, no more.

MathUser2929

None of those other colors fit Richter. He has a palette in games he's been in that should be preserved.


Sephirous

#128
More stage completion and testing a different color for Richter.

The reason I didn't like the blue outlined Richter was because it looked to much like the headache with Juste Belmont from Harmony Of Dissonance with his interesting outline which creators made a patch to remove it.


MathUser2929


DavidtheIdeaMan

Nice job on the stage so far,only a few more to go,keep it up. :)

ShadowOne333

I would suggest adding some small starts to the 8x8 tiles of the planets and big starts.
The sky looks somewhat odd on the outer side of the planets and big stars.
Adding just those tiny little things in there might make it much more appealing visually. :)

Sephirous

#132
Progress Continues.

DavidtheIdeaMan

Looking good so far,keep up the good work!  :thumbsup:

Thirteen 1355

Helicoptering about till I find some ROM hacking treasure.

PachaWillWatchYa

Sephirous, I'm sorry that it's taking me too long to update, but I don't think that you are in a rush.
Anyways here is new Dracula thanks to David: http://www.mediafire.com/view/cdqcn8qe24af0d4/Dracula.png

Sephirous

#136
Don't worry I still got 5 more stages to figure out. I will insert Dracula in between, My eyes can only take so much Stage Design at once before I need something else to work on.
That version of Dracula is the best yet, Once the attack animations are done I will attempt to insert them.


This stage in particular was a lot harder to build than the previous ones. Almost all the Graphic Boxes got used up this time.

I modified the stars and planets as well they look more integrated now.

October 06, 2016, 01:41:28 AM - (Auto Merged - Double Posts are not allowed before 7 days.)

Another Stage.

MathUser2929

I don't know if you know anything about ASM and coding, but maybe you could get rid of the 3rd form. The game would still be hard enough with 2 forms and Dracula have a ultimate form twice don't seem right, storywise. CV3 should be the only game where he has 3 forms.

Morinis

Quote from: MathUser2929 on October 06, 2016, 05:23:36 AM
I don't know if you know anything about ASM and coding, but maybe you could get rid of the 3rd form. The game would still be hard enough with 2 forms and Dracula have a ultimate form twice don't seem right, storywise. CV3 should be the only game where he has 3 forms.

Optomon and Dr. Mario had plans for the extra boss fight so I'm sure Sephirous is going to keep them...and I hope he really does because I'm still working on the 2nd and 3rd form sprites around work right now  :P


Progress update for me.  Medusa is 3/4 done as I have the tail animation left (never done a snake before especially the pose I'm going for so that will take me time to make it look plausible in 3 animation frames) and attack animations for the arrow and stone beam left then I'll finish up the damaged sprites for the 2nd form of Dracula.  3rd form is going very slow.  I know you are taking  your time with this project but I'm hoping that I will actually get these to you in the next half month.  Would have had them done sooner but I couldn't refuse work that was offered to me lol.  I do pop on daily to see the progress and I'm liking the stages so far  :)
ROM Hacker, Reviewer and Critic.

Don't Know What Else To Say So... <3 You!

DavidtheIdeaMan

I was happy to help out in supporting this rom hack,since it's been revived and all,I am very glad the progress is going very well so far & since you said there are only 5 stages left to implement,bosses etc,also it's a good idea to take breaks whenever you guys feel like it,can't wait to see the final product when it's released! :)