Necro-bumping this thread in a friendly manner

I have been asked by multiple sources to continue using the CoA thread for updates. I shall continue using this thread for updates only towards Cadence of Agony as this is still a team project. So please, keep your drama at the doorstep as that won't be tolerated anymore. Everyone wants to see this project completed, including the team, so be civil and follow the rules on here

Onto the update

Alucard has gotten a new look to match that the height of Richter since he's not a giant in SotN


I dubbed this his Hellfire look. Almost done with it

Now, there is a slight possibility to use Alucard's area for a sword attack however that is low on the agenda as once this set is done I'll go back to the drawing board and see on what can be done. 100% possibility that some major programming has to be done to pull this trick off but if its too much then Alucard's attacks, along with Armand and Maria's, will be placed up to par with Richter's whip so everyone can be powerful. There is a good reason for this decision to make everyone's attacks the same, trust me

Soon as Ramdemann gets Grant's positioning 'bugged' there will be an upright Armand following Richter around. We do still have plans of every side character to be picked up without losing anyone with faster switching between each as you'll need all the help you can get especially in Hard Mode

1 new boss still being worked on, will show that later in the week

Copy and pasted from Ramdemann's notes and level layout as he now has each and every level moved around so this won't feel like a reskinned Castlevania 3 game anymore

Stage 01 - Original Entrance (COMPLETE)
Stage 02 - Alchemy Lab (COMPLETE)
Stage 03 - The Outer Wall (COMPLETE)
Stage 04 - The Armory (COMPLETE)
Stage 05 - The Library (COMPLETE)
Stage 06 - The Chapel (COMPLETE)
Stage 07 - The Colosseum (COMPLETE)
Stage 08 - The Underground Waterway (COMPLETE)
Stage 09 - The Catacombs (COMPLETE)
Stage 10 - The Mouth Of Hell (COMPLETE)
Stage 11 - The Endless Corridor (COMPLETE)
Stage 12 - Main Hall (COMPLETE)
Stage 13 - The Celestial Garden (COMPLETE)
Stage 14 - The Villa Of Isabell (COMPLETE)
Stage 15 - The Golden Keep (COMPLETE)
Stage 16 - Castle Keep (COMPLETE)
Stage 00 - The Bridge To Castle Dracula (Pending Order Edit)
Stage 1 CAN NOT be edited. It's part of something called a Initialization Code. Meaning if it's edited the game dies. Unless you Poke the address from a distant free memory area in the Rom.
Here is what the Forks In The Road Look Like to The Nes.
0000000103020201000300020400000500000B00000700010705000900000A00000A00000C00000C00000D00000E00
Believe it or not, Those are in segments of 3 Values Each. Take a look at Revamp as you switch through stages. You will see the Blocks have 3 Values and also The Debug Menu. I guess you could say, It's all the same in the end.