News: 11 March 2016 - Forum Rules
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Poll

Vampire Bat Boss - Cadence Of Agony - Replacement (Last Remaining Three)

Carmilla's Mask (Simon's Quest)
6 (40%)
Vampire Succubus
6 (40%)
Darkside (Castlevania II - Belmont's Revenge)
3 (20%)

Total Members Voted: 15

Author Topic: Castlevania II - COA (Linear Reboot) & Castlevania II - SQ (Linear Reboot)  (Read 142303 times)

Sephirous

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Re: Castlevania II - COA (Linear Reboot) & Castlevania II - SQ (Linear Reboot)
« Reply #1080 on: January 11, 2019, 12:14:45 am »
Here is the link to the New Custom Song in progress.

It might be used in The Underground Caverns but I am also planning on using Unholy Vespers for that stage as well.

Castlevania 3 has so many stages and inbound stages that it is going to have one large soundtrack.  :thumbsup:

The current name is Waldsturm which sounds better than Rainy Forest or quite literally Forest Storm. I like Optomon's Rainshadow so much that the name Waldsturm sounded better.

https://www.youtube.com/watch?v=r5vv2J-piqM&t=0s&list=PLJIQG0mCrA6qg-BkHhpFujhgBH7_TYiT-&index=2
Hacking Nes Roms Is Like Making Sweet Passionate Love, Hacking Snes Roms Is Like Having Your Bitchy Mother In Law Scream At You.

DavidtheIdeaMan

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Re: Castlevania II - COA (Linear Reboot) & Castlevania II - SQ (Linear Reboot)
« Reply #1081 on: January 11, 2019, 08:22:35 am »
Huh,sounds interesting,anyways keep up the great work. :thumbsup:

Sinis

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Re: Castlevania II - COA (Linear Reboot) & Castlevania II - SQ (Linear Reboot)
« Reply #1082 on: January 13, 2019, 05:02:08 pm »
Letting everyone  know that I'm scrapping my current version of Carmilla's Mask as I'm not happy with it at all.  Going with another version :)
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DavidtheIdeaMan

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Re: Castlevania II - COA (Linear Reboot) & Castlevania II - SQ (Linear Reboot)
« Reply #1083 on: January 13, 2019, 05:18:11 pm »
Hmmm alright then,I wonder what the newer one will look like?

Sinis

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Re: Castlevania II - COA (Linear Reboot) & Castlevania II - SQ (Linear Reboot)
« Reply #1084 on: January 13, 2019, 05:24:34 pm »
Less complicated.  The one I had was going over the boundaries of space that I gave myself let alone animations to save space so canned it for a different version :P
Castlevania ROM Center on Discord
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Discord: Sinis#4332

DavidtheIdeaMan

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Re: Castlevania II - COA (Linear Reboot) & Castlevania II - SQ (Linear Reboot)
« Reply #1085 on: January 13, 2019, 05:26:08 pm »
Ah okay then,but Im glad that things are looking good so far for this hack. :)

Sinis

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I adjusted some things on the previous Carmilla design that I originally showed on here.  I'll probably end up using that one instead but making its movements different from originally planned on what I wanted to relay to Optomon.  The other design I was going with fell away from Carmilla's Mask entirely and that wasn't good.



Just one of those  months for me.  I'll have a finalized boss by Sunday at this rate to replace the Big Bat for Sephirous :)
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Discord: Sinis#4332

DavidtheIdeaMan

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Ah that's good to hear. :)

Alright,I'll be looking forward to seeing the updated sprite. :)

So,what's next after that?

Sinis

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After this boss sprite?  Not sure on what else besides Nesfan doing the music and Optomon doing all of the programming.  Sephirous would need to answer the rest of it as that's all I know right now :)
Castlevania ROM Center on Discord
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Discord: Sinis#4332

DavidtheIdeaMan

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Well alright then,I hope the soundtrack is coming along well? :)

Plus will be bosses such as Frakenstien have custom moves or something,Im just curious.