News: 11 March 2016 - Forum Rules
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Poll

Should Ballad Of Sympathy Take Place At Night Or Day?

Night Time Only
5 (33.3%)
Day Time Only
0 (0%)
Both, Use That Annoying Box That Interupts The Game
10 (66.7%)

Total Members Voted: 15

Author Topic: Castlevania II - Cadence Of Agony (Linear Reboot)  (Read 125572 times)

Sinis

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Re: Castlevania II - Cadence Of Agony Linear Reboot & CVIII - Ballad Of Sympathy
« Reply #1000 on: December 11, 2017, 08:34:48 pm »
Its up to him until he decides to get the ball rolling :)
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DavidtheIdeaMan

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Re: Castlevania II - Cadence Of Agony Linear Reboot & CVIII - Ballad Of Sympathy
« Reply #1001 on: December 11, 2017, 08:35:52 pm »
Well,alright then. :)

It's going to be quite sometime until that happens,but at least I have quite a few mod games to keep myself busy,among other things. :)

Also I hope to see this finish before that FCC ruins everything. =/
« Last Edit: December 14, 2017, 01:30:27 pm by DavidtheIdeaMan »

Sinis

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Re: Castlevania II - Cadence Of Agony Linear Reboot & CVIII - Ballad Of Sympathy
« Reply #1002 on: December 17, 2017, 01:44:57 am »
The stuff for FCC won't be seen in the next few years if not gradually.  The fight for Net Neutrality isn't over yet as it still has to pass Congress and all that.  Its a huge mess especially how Pai is trolling everyone about it let alone making fun of his colleagues who were against it.


For CoA.  My side of the spectrum.

Yeah, sadly it might be some time until CoA is finished.  Hate to bear that news but we haven't heard anything back on Optomon or at least I haven't.  Dunno if its due to The Holy Relics being released or real life close to the holidays but I haven't had contact with him for some time.  Sent him an email to see where everything stands because I would like to know on what else needs to be done from my end when I get back to Seph's stuff after Jan 11th.  I really don't want to be left in the dark while I twiddle my thumbs waiting to see if I can be any further use for spriting or not.  Tried shooting him a PM on here but it was full (like usual) so I'm waiting once again for Optomon's response.


On our end, I'm going to have Seph tied up with RoD in the next few days for him to figure out the prayer scene while I begin working on other stuff for enemies as his stuff will take quite some time to do.  I might even work something out for VoH 2 and send his way.  If those spots cannot be messed with then there is one particular person I'm going to ask and see if they can do something about it along with passing on that info to Seph on how to fix that.
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DavidtheIdeaMan

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Re: Castlevania II - Cadence Of Agony Linear Reboot & CVIII - Ballad Of Sympathy
« Reply #1003 on: December 17, 2017, 10:57:00 am »
Oh,I see

Well he is working on Rollie as of right now,so I guess he's super busy with that & the holidays as well,but still I have this terrible feeling that the CoA game itself might be on hiatus if Optomon is very busy.

So I guess this mod will have to go into hiatus,don\t know how long tho?
« Last Edit: January 18, 2018, 10:50:45 am by DavidtheIdeaMan »

Sinis

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Oh,I see

Well he is working on Rollie as of right now,so I guess he's super busy with that & the holidays as well,but still I have this terrible feeling that the CoA game itself might be on hiatus if Optomon is very busy.

So I guess this mod will have to go into hiatus,don\t know how long tho?


Its not on hiatus as its still on the table.  As of right now we are probably going to start looking around for someone else to help with our endeavors with this project on what we want to do towards it.



There is no drama going on, we just felt that Optomon is probably too busy to help work on this so we're going to ask around for someone that knows the ropes in programming the stuff in that we'd like to have.  The custom bosses, weapon upgrades for everyone, the new music tracks along with possibly having extra tracks as well (bonus stuff), the reprogramming of certain things that I cannot say (its a secret to everyone), bug fixes, all the stuff like that involved for the project itself.



We'll give everyone an update via this thread only when something else happens :)
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DavidtheIdeaMan

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Heh heh alright alright :)

I understand that now but I think you guys won't need to worry,due to the fact there are other games Im waiting to play as well such Deadpool,Metroid Space Complex etc. :)
« Last Edit: March 12, 2018, 09:56:54 am by DavidtheIdeaMan »

Sinis

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We're not worried at all.  Just hope we can get someone that can offer full help on what we want to do instead of saying no to it or refusing to do whatever stuff that we planned on doing :)




By the way, in case if someone is watching/reading this thread I have posted up a help wanted add http://www.romhacking.net/forum/index.php?topic=26000.0



Whoever joins us please keep an open mind about things.  We want to get this project done so we can move onward to our other projects.  We understand that real life can get in the way so no worries.  If you are dedicated into working on this then let me and Sephirous know.


I will be asking other individuals in a week's time if me and Sephirous do not get a response in all of this.  We are NOT looking to put this on a cartridge to sell it, only an ISP patch via RHDN.  This will remain freeware for everyone to enjoy :)
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DavidtheIdeaMan

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Aha,I think asking for extra help is a very smart idea,I hope you do get help for this romhack also maybe for Ballad of Sympathy as well,in any case I hope you guys get the help you need,best of luck. :)

Sephirous

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Ballad Of Sympathy sorta fell apart.

I really haven't had much time to work on the games lately. I had to rebuild one of my gaming computers. Once that is complete I will be spending more time in the gaming world again. But for now COA and Metroidvania will be the primary goals.  :thumbsup:
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DavidtheIdeaMan

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Dang,which means is canceled,meh oh well.

Heh heh alright :)

Sinis

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It may have fell apart but its not cancelled.  Of what we found out is if you change even just one little thing in the programming (Sephirous found this out) the Castlevania 2 editor freaks out and doesn't want to accept the ROM at all.  We also found out that each town relies on the same background sprites with how each area (woods and wastes) are.  They cut soooooo many damn corners with that game.



We do plan on working on it later in the future but that editor really screwed our plans over so we're shoving it on the shelf to sit for a while until someone can either help us out on that as we want to rework it entirely or someone makes a better editor that accepts an edited ROM like how reVamp accepts CoA Reboot's ROM even after all of the editing that's been done to it as of right now.


We really want to ask Bisqwit on  helping us with Simon's Quest however he seems to be to himself so once again we are stuck in a rut with no programmer help plus we really want to focus on CoA right now so we can get that done.




All this work done but no programmer.  I'm probably going to start my own drinking game and take a shot each time I type the word programmer  :P
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DavidtheIdeaMan

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Ah,well alright then. :)

Sinis

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Forgot to post this up.  Been busy lately on a lot of things.


The final boss for CoA, Cloaked Knight.






It will act differently than that located on SotN.  Felt this would be a fitting boss for some stage.





For those that will ask as I will answer it now.  No, we have not found a  new programmer yet to replace Optomon.  I've asked around though no interest in volunteering.  If Optomon does want to come back onto the project as the main programmer then he just has to speak up.  He's a wonderful guy, we'll welcome him back any time :)


The new and redone music for CoA, only have a small demo of one track but nothing important to post up and show.  Progress from nesfan is going at a slow pace as real life has him sucked in as well.





That's about everything for CoA.  Not much else to say.  The project is still ready for programming :)
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DavidtheIdeaMan

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Nicely done Sinis,didn't expected the Clocked Knight to be a boss :),also I hope a programmer gets hired for this game soon?

PachaWillWatchYa

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Forgot to post this up.  Been busy lately on a lot of things.


The final boss for CoA, Cloaked Knight.






It will act differently than that located on SotN.  Felt this would be a fitting boss for some stage.





For those that will ask as I will answer it now.  No, we have not found a  new programmer yet to replace Optomon.  I've asked around though no interest in volunteering.  If Optomon does want to come back onto the project as the main programmer then he just has to speak up.  He's a wonderful guy, we'll welcome him back any time :)


The new and redone music for CoA, only have a small demo of one track but nothing important to post up and show.  Progress from nesfan is going at a slow pace as real life has him sucked in as well.





That's about everything for CoA.  Not much else to say.  The project is still ready for programming :)
Did he ever explicitly say that he isn't interested in the project or does he simply not respond to the mails?
If it's the latter I honestly think he'll return to the project, since he doesn't seem to use email too often.
Btw nice sprite, can't wait to see it in a different palette.

Sinis

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For Optomon, real life calls more than anything else and since we noticed this we are not going to bother him with programming nor with anything else.  If he does come back and explain his situation and can do this project then so be it but we are not going to twist his arm into anything as we are not like that.


Thanks.
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DavidtheIdeaMan

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No problem.

Sephirous

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Re: Castlevania II - Cadence Of Agony (Linear Reboot)
« Reply #1017 on: July 15, 2018, 11:40:11 am »
Hello All,

Cadence Of Agony has been on vacation for awhile now, but after a patient wait we finally are back on board.

The latest is at last NEW MUSIC for the game.
Special Thanks to RRThiel for helping us out by making new music for COA. The most recent song that we have is "Underground" for the name entry screen.

You can hear the new song here: https://www.youtube.com/watch?v=WcFKbx3agEY&list=PLyrDpF5jbG-YIWEvVhZXdBnCsiMM9h4o1&index=3&t=0s

More music is on the way and will be uploaded over time.

Once the soundtrack is complete I will contact Optomon and see what he can do about installing it into the physical Rom.
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DavidtheIdeaMan

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Re: Castlevania II - Cadence Of Agony (Linear Reboot)
« Reply #1018 on: July 15, 2018, 11:53:57 am »
I thought as much the dev team of CoA was taking a break but that's good to hear & that you guys are back on the job after a good long break,also Im REALLY excited for the full release of the soundtrack,can't wait to download it!

Aaaaaand now the channel is gone. XD
« Last Edit: November 09, 2018, 11:00:21 am by DavidtheIdeaMan »

Sinis

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Re: Castlevania II - Cadence Of Agony (Linear Reboot)
« Reply #1019 on: Today at 12:19:00 pm »
Necro-bumping the project's thread.


Letting everyone know that CoA is alive and well.  We are still in need of a volunteer FamiTracker individual that can help lend a hand in creating reference music towards the project so it can be inserted into the ROM itself by Optomon.  I have asked nesfan to see if he was willing to put my stuff down and help out though he is busy these days so wondering if anyone else would be interested in lending a hand towards the project alongside nesfan.  I do have the FamiTracker module that nesfan was working on so I can supply that for it has the instruments from Castlevania 3 though you will need to show me something that you know on what you are doing along with agreeing with the volunteer work and proper, continuous communication.  We've had too much drama and people trying to hold stuff hostage for money (on my end at least) along with people doing a tiny bit of work then disappear with unfinished tracks.



This is the ONLY reason why CoA isn't out yet.  The music needs to be done first before any more in-depth programming can happen.  Optomon is still extremely patient with us as he wants to implement the music in before anything else, this includes the new bosses I designed for Sephirous.




At this rate we do want to aim for a late 2019 release but after a year of trying to find people to help with the music it has become a hide and go seek task of trying to find a needle in a Mount Everest sized haystack.



Again, this is VOLUNTEER work we are asking for.  VOLUNTEER WORK.  No money is being sought out in all of this.
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