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Author Topic: Metroid: Space Complex (Metroid 1 NES Hack WIP)  (Read 36382 times)

DavidtheIdeaMan

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Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« Reply #160 on: July 26, 2019, 01:48:04 pm »
Wooo,it looks great!

Googie

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Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« Reply #161 on: July 26, 2019, 03:30:39 pm »
That pic looks tight, can't wait to see more in the future.  ;)

Mindflower

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Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« Reply #162 on: July 29, 2019, 04:58:12 pm »
The later things i progressed with were mainly in Brinstar.

Sinis created great enemy sprites, and i got it all right coloured now. :)



and at the moment i'm recreating my old Brinstar tiles.
OLD example:

and NEW:

|=> here you see i redid the HUD (numbers, energy meter, health pickups, e-tanks).

ultimaweapon

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Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« Reply #163 on: July 30, 2019, 04:12:27 am »
Your work is amazing Mindflower. I look forward to playing to final project. I will patiently wait for this.
Trust in the Heart of the Cards

lexluthermiester

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Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« Reply #164 on: August 04, 2019, 10:08:02 pm »
The later things i progressed with were mainly in Brinstar.

Sinis created great enemy sprites, and i got it all right coloured now. :)



and at the moment i'm recreating my old Brinstar tiles.
OLD example:

and NEW:

|=> here you see i redid the HUD (numbers, energy meter, health pickups, e-tanks).
These look good. I do have a question is her running animation missing a frame or is her stride not very long?

Mindflower

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Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« Reply #165 on: August 05, 2019, 03:25:22 pm »
These look good. I do have a question is her running animation missing a frame or is her stride not very long?
Hmm I guess that correlates with the animated choppiness of the Gifs for itself. You had to see it in action to really see it.
There was a change though in the running animation from the old 1 2 3 1 2 3 to a 1 2 3 2 1 2 3 2 pattern. I don't know how much the frame values have changed too. I could send you a tiny test screen (so no spoiler alert) for you to see. I would be curious how you appraise the animation live and in action.
Ah yes and the animation sequence is kinda interrupted whilst on a slope, especially when going down and midair. That's as well to consider.

Your work is amazing Mindflower. I look forward to playing to final project. I will patiently wait for this.
Cool, thanks!

lexluthermiester

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Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« Reply #166 on: August 07, 2019, 09:51:40 pm »
Hmm I guess that correlates with the animated choppiness of the Gifs for itself. You had to see it in action to really see it.
There was a change though in the running animation from the old 1 2 3 1 2 3 to a 1 2 3 2 1 2 3 2 pattern. I don't know how much the frame values have changed too. I could send you a tiny test screen (so no spoiler alert) for you to see. I would be curious how you appraise the animation live and in action.
No worries, gif's can be troublesome. Given how great everything else looks it seems reasonable it looks right. I was only curious.