11 March 2016 - Forum Rules
Started by glassjester, June 02, 2016, 05:12:30 PM
Quote from: Jorpho on June 02, 2016, 11:06:11 PMSounds to me like you could program the game to detect the transition, and subsequently simulate the transition repeatedly until the transition is actually detected again (i.e. when the trigger is released). It doesn't sound easy, though.
Quote from: glassjester on June 02, 2016, 05:12:30 PMnone of the NES Zapper games have this feature,
Quote from: KingMike on June 03, 2016, 01:22:23 AMHow much do you like having all your fingers?
Quote from: Disch on June 03, 2016, 01:10:13 AMIt doesn't transition on release, though. It goes straight from C->A.. reporting a 0 state throughout. The 'CLANG' is effectively the trigger release (not the trigger pull, even though it happens when you pull the trigger). And to get any differing state to report, you have to release the trigger and pull it again.
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