11 March 2016 - Forum Rules
Started by IcePenguin, June 01, 2016, 08:35:01 AM
Quote from: lexluthermiester on December 14, 2020, 06:04:17 AMActually, just having a beta here in the forum would work. Quite a few authors are doing this and and it's working out really well for them. They get eyes on the project and reports of any bug/glitches found. They post links to the beta patches, we DL them and test away. And because it's here in the forum, most of the general public are not going to see it. As for the item swap, that sounds awesome! You should make that a stand-alone patch for use in vanilla LA! It would be very popular! The only way I see improving it would be to do a Sel+A(or B) item cycle similar to the Select button cycle mod for the OG LOZ(which cycles through items in order with each press of the Select button). Heck you could do both as separate patches. Trust me, such would be well loved!
Quote from: ifightdragons on December 14, 2020, 09:01:30 AMThe Select + A/B suggestion is great. It also has the added bonus of not clashing with typical save state shortcuts and Nt mini shortcuts like Select + D-pad directions.
Quote from: IcePenguin on December 14, 2020, 10:54:38 AM@lexluthermiester; Cool, I will eventually do something with testing. Getting more feedback would be a huge help to the quality. And since I'm trying my best to not make this game unfairly difficult, others could keep me in check. Haha. We all know how difficult my Zelda II hacks are, and I'm trying to move away from that insane difficulty.I will look at the OG LOZ item cycle mod to see how it works. I saw one for A Link to the Past that uses L + R to cycle left or right. That could've been cool, but wouldn't really work with gameboy's limited buttons, not to mention having 2 item slots in LA, compared to ALttP's 1 slot. I will work it some more and post an update soon. Also, that's a good idea to release it as a stand alone patch for the original game. Will definitely do that!Well... I've already used the D-Pad directions for other, useful shortcuts. Hopefully it won't cause too much issue as this game won't require savestates!
Quote from: ifightdragons on December 14, 2020, 11:36:00 AMYou've used all of them?
Quote from: IcePenguin on December 14, 2020, 11:49:57 AMYeah, they've all been assigned with various shortcuts. All in an effort to make item management less annoying and certain items passive. This has also allowed for the addition of new items. With that said, I am still concerned about these clashes you bring up. What are the "Nt mini" shortcuts you are referring to?
Quote from: IcePenguin on December 14, 2020, 04:43:57 PMHmm, those would definitely clash with the item shortcuts. I've only tested this on real hardware (GB & GBA SP), so I haven't stumbled onto any issues like that. To be honest, I have no idea how I could avoid such conflicts without owning the console in question. With certain items, there has to be various button combos to access them. Maybe over time something will be developed, or maybe someone might have an idea for a good solution. Thank you for letting me know, but for now I won't be able to do much with it. If you could list all the available shortcuts for the console that would surely help.There will also be many QOL features in the game. The original game had so many inconveniences that I've been trying to remove all of them in some way.
Quote from: ifightdragons on January 04, 2021, 08:00:46 AMMost common shortcuts used by EverDrives and the Nt mini for options and save states are: SELECT + DIRECTIONAL INPUT.If you were to add maybe L or R to your input chain, that would make it playable for everyone.Please keep in mind, a LOT of people will be playing via either an EverDrive, or an Nt mini.
Quote from: lexluthermiester on December 14, 2020, 06:04:17 AMThe only way I see improving it would be to do a Sel+A(or B) item cycle similar to the Select button cycle mod for the OG LOZ(which cycles through items in order with each press of the Select button).
Quote from: IcePenguin on January 04, 2021, 03:54:38 PMThat's a really interesting idea, but is adding more inputs beyond the gameboy's original eight even possible? Seems like something that would require hardware level coding/modifications. I suppose we might have to avoid implementing these item shortcuts so there isn't any conflict. We will figure something out!
Quote from: IcePenguin on January 06, 2021, 01:28:00 AMHere is a picture showing the funny looking instruments:
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