I'm wondering what the difficulty of the game is going to be like. I wouldn't want the game to be insanely challenging, but I'd love to see more enemy variety. Link's Awakening had a lot of interestingly designed enemies that either rarely appeared, or weren't used with many other enemies or hazards. I also wonder if the wooden sword you start out with is going to be weaker than the sword you normally start with in Link's Awakening?
My goal is to make the difficulty fair and reasonable. It won't be kaizo difficult - not even a little hint of kaizo will be found. Level design has been done with some guidelines in place. No pixel perfect maneuvers, no insta deaths, basically no kaizo stuff, etc. Enemies will be evenly positioned, and you'll never be overwhelmed by an abundance of enemies. I've taken into consideration a lot of the feedback I got from my Hero Mode hack for Link's Awakening, as well.
Everything has a safe, logical solution, and doesn't require you to exploit any weird glitches or quirks of the original game. Like clipping though stuff, or using invincibility frames to get past obstacles. If it wasn't in the original game, it won't be in here either.
For enemies, I've tried to make them more varied, with enemies appearing in more places that you'd normally see them in. There are limitations to this, though. Placing an enemy on 1 screen also affects the screens adjacent to it. Then the screens adjacent to those screens are potentially affected. It sorta creates a chain reaction, ha ha. With that said, I've done my best to use every enemy type regularly. New enemy types is something I've been looking into, but would require extensive ASM to get working. And AI in itself can get quite complex. It's something I'm very interested in, but I can't make any promises. Only time will tell...
The wooden sword is weaker than the the original level 1 sword, and it doesn't get any abilities that other swords will get. (4 in total) I originally made it so the wooden sword did no damage, but after while, it got pretty tedious not being able to kill enemies with the wooden sword. So I settled on making it as weak as possible, while still being able to defeat enemies. Think about A Link to the Past. Killing a red guard would take 4 hits with your basic starting sword. Then with the most powerful sword, they could be defeated in 1 hit.