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Author Topic: Zelda - Link's Awakening Hack WIP (update thread)  (Read 150752 times)

lexluthermiester

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Re: Zelda - Link's Awakening Hack WIP (update thread)
« Reply #300 on: June 07, 2021, 10:08:41 am »
Just wanted to make a video showing the new inventory and item swapping.  We talked about the functionality in previous posts, but a video might be better.  The video description explains a bit about some new features.

https://www.youtube.com/watch?v=4ey7HBG_XR8

We're still not set on a release date, but we hope it's not too much longer!  As new things are added, we try to be as careful as possible so new bugs don't creep in, and we usually test things for quite a while.  Sometimes we're super excited about all the new stuff, we just wanna release it, but we must be thorough!  :)

Also, thank you RadioTails and StarWolf3000 for the info on accented characters!
Cool feature set! I like it!

IcePenguin

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Re: Zelda - Link's Awakening Hack WIP (update thread)
« Reply #301 on: June 07, 2021, 04:37:35 pm »
Thank you for the comments.  :)

@Satoshi_Matrix; It would be really cool to add static items and item swapping to the original game.  Maybe one day I'll get around to porting it over.  (as well as the passive bracelet!)

Speaking of the bracelet, decided to make a video about it.  The collision mechanics of the game had to be reworked to get it to work properly, and now the game detects if you are touching an object that can be picked up or not.  This prevents a lot of frustration when grabbing things you don't need to.

Also, all sprite-based objects, such as enemies, have a new, additional collision detection to prevent simultaneous item use.  For example, if you had the powder equipped it would waste a powder when picking it up.  With the new system this isn't an issue.

Here is a video showing it in action:

https://www.youtube.com/watch?v=Vxbqq4hYUWA

StarWolf3000

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Re: Zelda - Link's Awakening Hack WIP (update thread)
« Reply #302 on: June 08, 2021, 12:29:48 am »
Speaking of the bracelet, decided to make a video about it.  The collision mechanics of the game had to be reworked to get it to work properly, and now the game detects if you are touching an object that can be picked up or not.  This prevents a lot of frustration when grabbing things you don't need to.
What about such switches you have to pull (like the one in Lv7 Eagle's Tower in the room with the ball to carry around)?

IcePenguin

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Re: Zelda - Link's Awakening Hack WIP (update thread)
« Reply #303 on: June 08, 2021, 06:56:42 pm »
What about such switches you have to pull (like the one in Lv7 Eagle's Tower in the room with the ball to carry around)?

It works on those, too.  Each grab-able object has its own code for interaction with the bracelet, so it had to be updated on a case-by-case basis.  Luckily there aren't too many things that interact with the bracelet.  I think this is all of em... (these are the sprite-based objects, not background objects like bushes/rocks)

Wall lever
Steel ball
Elephant statue
Flying rooster
Color dungeon beetle