11 March 2016 - Forum Rules
Started by IcePenguin, June 01, 2016, 08:35:01 AM
Quote from: IcePenguin on June 05, 2021, 03:15:51 PMJust wanted to make a video showing the new inventory and item swapping. We talked about the functionality in previous posts, but a video might be better. The video description explains a bit about some new features.https://www.youtube.com/watch?v=4ey7HBG_XR8We're still not set on a release date, but we hope it's not too much longer! As new things are added, we try to be as careful as possible so new bugs don't creep in, and we usually test things for quite a while. Sometimes we're super excited about all the new stuff, we just wanna release it, but we must be thorough! Also, thank you RadioTails and StarWolf3000 for the info on accented characters!
Quote from: IcePenguin on June 07, 2021, 04:37:35 PMSpeaking of the bracelet, decided to make a video about it. The collision mechanics of the game had to be reworked to get it to work properly, and now the game detects if you are touching an object that can be picked up or not. This prevents a lot of frustration when grabbing things you don't need to.
Quote from: StarWolf3000 on June 08, 2021, 12:29:48 AMWhat about such switches you have to pull (like the one in Lv7 Eagle's Tower in the room with the ball to carry around)?
Quote from: plaugish on November 14, 2021, 09:26:27 PMHow has this project been going? I'd still love to play this someday!
Quote from: IcePenguin on November 17, 2021, 03:01:23 PMHey! The project is still going well. We always try to work on something so it's making steady progress. Some tasks can be more involved than others, but so far everything has gone quite smoothly - even with the more technical coding stuff. (knock on wood!) Here is a screenshot of the "Sage's Tomb" dungeon. It previews a new element of the HUD which displays the number of keys you've collected. The gfx tile is the same one from the Oracle games.
Quote from: MysticLord on November 18, 2021, 06:32:02 PMYou could display quarter hearts, to fit more info in less screen space. Or a number/bar next to a heart icon, though I'm sure purists will complain about that.
Quote from: Satoshi_Matrix on November 20, 2021, 04:26:08 AMThe problem with an all-black HUD is visibility on original hardware. Hacks of this caliber beg to be experienced as authentically as possible and for me that means the reflective tilt non backlit screen of the original GBC hardware from 1998. Using light colors and filling in objects with darker colors is needed for the DMG and also GBC, and even GBA. The only way I would suggest going with an all-black HUD is if you added it simply as an option for people who want to play on emulator where such things don't matter. For them, make it optional; otherwise continue with the design you have planned.
Quote from: IcePenguin on November 19, 2021, 03:23:44 PMlexluthermiester, that mock-up of the HUD looks great! I've never liked the yellow hue of the HUD and have tried doing experiments with it in the past, but I never thought to make it all black! Some elements would have to be re-worked, though, like the white outline of items. That doesn't look quite right. Overall, though, I agree that the black does look better. If I can redraw items/inventory elements in such a way that they look good against a black background, then it may happen. Thanks for the idea!
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