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Author Topic: Zelda - Link's Awakening Hack WIP (update thread)  (Read 140651 times)

njosro

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Re: Zelda - Link's Awakening Hack WIP (update thread)
« Reply #280 on: February 14, 2021, 02:39:02 pm »
We have a cool update for today!

After a couple of weeks of experimentation, we cracked the music format of the game!
I've composed a few new tunes so far. Here's one possibility for caves at night...

https://youtu.be/YQxfQ5pQucU


We also added a stats portion to the pause menu. Page 3 shows your completion percentage for treasure chests and screens visited, along with a kill counter and play timer.
Plus, item selection is much easier! Items are in fixed positions on the menu and an A/B marker appears over the selected items.




Quote
The new 8x8 font here is looking fantastic. Can I see all of the characters please?
IcePenguin is away right now, but when he's back he might be able to show off more of his custom font.

MysticLord

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Re: Zelda - Link's Awakening Hack WIP (update thread)
« Reply #281 on: February 15, 2021, 01:26:08 am »
Cheerleader Effect by Carpenter Brut seems like a good spelunking song.
https://carpenterbrut.bandcamp.com/album/leather-teeth

Cobra or Zombie Night by Dance with the Dead works too.
https://dancewiththedead.bandcamp.com/album/out-of-body

Satoshi_Matrix

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Re: Zelda - Link's Awakening Hack WIP (update thread)
« Reply #282 on: February 15, 2021, 02:52:36 am »
That new cave theme sounds like it could be promising, but I don't like it as it is now. It's far too harsh sounding while also being empty sounding. As a proof of concept it works though. I just hope you'll improve upon it.

njosro

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Re: Zelda - Link's Awakening Hack WIP (update thread)
« Reply #283 on: February 15, 2021, 04:33:01 pm »
As an addendum to the previous update, the dungeons are nearing completion too!
Things are coming together quite quickly (though we still aren't sure when it'll be done!)

The static inventory item slots also create a new question: What should the Select + A or B shortcuts do? With that we're open to suggestions! IcePenguin has become master of inventory modding haha

MysticLord, thanks for the links. We're trying to keep the music sounding like classic gameboy Zelda.

Satoshi_Matrix, Actually if harsh yet empty is how a listener would describe it, then it's hit its goal. Harsh, yet empty, and slowly building up tension.
(Don't worry; We're thinking of having a pitch black area, and the music will probably be repurposed for that. The dark caves are the closest we have right now.)

elmontro42

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Re: Zelda - Link's Awakening Hack WIP (update thread)
« Reply #284 on: April 22, 2021, 12:27:11 pm »
What's the status on this project?

IcePenguin

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Re: Zelda - Link's Awakening Hack WIP (update thread)
« Reply #285 on: April 23, 2021, 06:07:23 pm »
The new 8x8 font here is looking fantastic. Can I see all of the characters please?
Sorry for such a late reply, just been busy.  :(  I'm glad that you like it!  This image includes all the alphabet characters.  Not sure if I mentioned this, but on the file creation screen, the limit was expanded to include numbers and some of the more common ascii characters.  I went through many fonts before making this one.  All those other fonts are still in the game data, and we've even considered making an in-game font selection.  We know how much people love the original font...  haha.

Here's a couple images:

Spoiler:
Spoiler:


What's the status on this project?

Still going!  We're just bad at updating.   :P  It will be completed eventually, though!


I just hope you'll improve upon it.

This is great advice.  I believe everything, no matter what it is, can be improved upon.  We are constantly changing things in the hack, especially when we find a way to make it better.


StarWolf3000

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Re: Zelda - Link's Awakening Hack WIP (update thread)
« Reply #286 on: April 24, 2021, 01:48:34 am »
Seeing the new font, I wonder how difficult it would be to include additional characters/letters for most latin languages, which go beyond the A to Z. The base game has separate builds with additional characters and letters for each language it was translated into.

This just comes to mind for future translations of your hack.

IcePenguin

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Re: Zelda - Link's Awakening Hack WIP (update thread)
« Reply #287 on: April 24, 2021, 04:01:54 pm »
Seeing the new font, I wonder how difficult it would be to include additional characters/letters for most latin languages, which go beyond the A to Z. The base game has separate builds with additional characters and letters for each language it was translated into.

This just comes to mind for future translations of your hack.

Surprisingly, the original game has a lot of free, unused tiles and even some accented characters.  There is plenty of flexibility when adding new ones.  In the hack I made some Hylian characters which are briefly used in a specific text.

How many additional characters are there?  I'm not familiar with other languages.

As for the file creation, it'd be pretty easy to add those in to the available selection.

Ok Impala!

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Re: Zelda - Link's Awakening Hack WIP (update thread)
« Reply #288 on: April 25, 2021, 07:58:07 am »
Somehow I missed that the post about new music in caves. I rather like the concept music as it is, sounds pretty creepy. Really looking forward to this hack. I'm intrigued about what you guys will do with the day/night concept.  :)