News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Author Topic: Zelda - Link's Awakening Hack WIP (update thread)  (Read 123206 times)

IcePenguin

  • RHDN Patreon Supporter!
  • Sr. Member
  • *****
  • Posts: 306
    • View Profile
Re: Zelda - Link's Awakening Hack WIP (update thread)
« Reply #260 on: January 08, 2021, 02:06:36 am »
Thanks for the comments guys!  :)  njosro has been busy this week, but he will post a new update as soon as he is able.  For now, here is another little preview.  It's a video demonstrating a very minor thing, but it adds even more variety to the world.

When you cut grass, pick up rocks, or anything like that, there can now be unique gfx tiles that appear underneath them.  The original game was limited to plain grass and dirt, but now we can make grass and rocks more fitting to the environment!  No more weird, out of place grass squares.  :P

Video:
https://youtu.be/CoNpTQOaZZo


I like it. Simple and yet easy to discern. Nice.

Glad you like it.  When I drew them, they felt very silly because of how small they are.  Even now I find them a bit comical, but so far it's been a nice addition to the file select screen.

Link's Awakening was what got me into the Zelda (my second gaming console was GB, and Zelda LA came with GB).  And as I played all sorts of Zelda, I was blown away with Oracle games.  I honestly didn't expect much from them, esp after playing the 3D Zeldas.

I'm gonna play this on the weekend.  Thanks.

Unfortunately, there is no current way to play it, but we have talked about releasing a demo or something.  We will let you know what happens with that, but for now you'll have to wait.  Sorry to disappoint!  :(
« Last Edit: January 08, 2021, 02:17:24 am by IcePenguin »

lexluthermiester

  • Submission Reviewer
  • Hero Member
  • *****
  • Posts: 897
    • View Profile
Re: Zelda - Link's Awakening Hack WIP (update thread)
« Reply #261 on: January 08, 2021, 06:25:46 am »
Thanks for the comments guys!  :)  njosro has been busy this week, but he will post a new update as soon as he is able.  For now, here is another little preview.  It's a video demonstrating a very minor thing, but it adds even more variety to the world.

When you cut grass, pick up rocks, or anything like that, there can now be unique gfx tiles that appear underneath them.  The original game was limited to plain grass and dirt, but now we can make grass and rocks more fitting to the environment!  No more weird, out of place grass squares.  :P

Video:
https://youtu.be/CoNpTQOaZZo
Nice. Literally looks like a seamless replacement of Link with Marin.

Glad you like it.  When I drew them, they felt very silly because of how small they are.  Even now I find them a bit comical, but so far it's been a nice addition to the file select screen.
Yeah looks like it fit right in. And if they highlight as you acquire each potential instrument, it looks like a solid indication system.

Unfortunately, there is no current way to play it, but we have talked about releasing a demo or something.  We will let you know what happens with that, but for now you'll have to wait.  Sorry to disappoint!  :(
After reading his comment I was wondering if there was a beta floating around that I'd missed. LOL!
« Last Edit: January 09, 2021, 04:26:06 am by lexluthermiester »

hmsong

  • Sr. Member
  • ****
  • Posts: 466
    • View Profile
Re: Zelda - Link's Awakening Hack WIP (update thread)
« Reply #262 on: January 08, 2021, 09:40:52 am »
Unfortunately, there is no current way to play it, but we have talked about releasing a demo or something.  We will let you know what happens with that, but for now you'll have to wait.  Sorry to disappoint!  :(

Damn.

IcePenguin

  • RHDN Patreon Supporter!
  • Sr. Member
  • *****
  • Posts: 306
    • View Profile
Re: Zelda - Link's Awakening Hack WIP (update thread)
« Reply #263 on: January 10, 2021, 11:55:52 pm »
We recently finished some major features to the inventory, and njosro will post an update sometime this week, when he gets time to do so.  Look forward to that!

Also, just wanted to post another smaller update talking about some cool things you'll encounter.  The first screenshot shows the inside of a brand new shop on the island.  Different shopkeeper, different items for sale!  (too bad his dialog is covering the shelf lol)   :-\  The second screenshot show the inside of the Zora's house.  The Zora has a new custom coded mini game that will probably make you mad.  :P  The reward is an entirely new (and cool) item, so it is well worth it.  The third screenshot shows the desert area.  The sand will reduce your movement speed by quite a bit.  Don't be hasty!






Dreamwhale

  • Jr. Member
  • **
  • Posts: 26
    • View Profile
Re: Zelda - Link's Awakening Hack WIP (update thread)
« Reply #264 on: January 11, 2021, 07:51:14 am »
Everything looks lovely, as far as I'm concerned. :)

Ok Impala!

  • Jr. Member
  • **
  • Posts: 64
    • View Profile
    • Ok Impala!
Re: Zelda - Link's Awakening Hack WIP (update thread)
« Reply #265 on: January 11, 2021, 08:07:55 am »
My goodness, this is some next-level hacking stuff! Great work! Can't wait to play this, since I really like Link's Awakening!

I especially like the changes you made with the ground under the rock. The new environments look interesting as well. Keep it up, I'll be keeping track of the updates here!  :)

spotanjo3

  • Jr. Member
  • **
  • Posts: 12
    • View Profile
Re: Zelda - Link's Awakening Hack WIP (update thread)
« Reply #266 on: January 12, 2021, 09:46:08 am »
Can you compared to an old version of Nintendo's and your hack version ? Thanks. I am a huge fan of Zelda since my childhood. :)