11 March 2016 - Forum Rules
Started by IcePenguin, June 01, 2016, 08:35:01 AM
Quote from: Dreamwhale on February 16, 2019, 10:17:12 AMThis looks really, really good! Frankly I'm more excited about your hack than about the remake. One thing I was wondering: would it be possible to make the power bracelet (if included in the hack) context-sensitive, so it does not need to be manually equipped/unequipped? By "context-sensitive" I mean the power bracelet will activate automatically on one of the buttons (e.g. B) whenever bumping into a specific objects like throwable rocks. You'd still have to press the button+D-pad to lift said object. It's probably a bit tricky to make it feel natural, but it would make item switching a bit less cumbersome.
Quote from: Nimpak on February 18, 2019, 07:11:26 PMI'm wondering what the difficulty of the game is going to be like. I wouldn't want the game to be insanely challenging, but I'd love to see more enemy variety. Link's Awakening had a lot of interestingly designed enemies that either rarely appeared, or weren't used with many other enemies or hazards. I also wonder if the wooden sword you start out with is going to be weaker than the sword you normally start with in Link's Awakening?
Quote from: Prince Valmont on February 19, 2019, 02:52:24 PMAre you keeping the screenshots you've made in the three years you've been developing this? I think it would be fun to look back on the finished product to see how it's evolved.
Quote from: Prince Valmont on February 20, 2019, 12:30:56 PMIcePenguin, those look incredible.I'm very eager to see what kind of dynamics you've implemented.This reminds me of when I found the old alpha/beta screenshots of Link's Awakening and compared them to what the final game looked like. It's like viewing the game as a very fluid-like work of art, always changing form. I view ROM hacks like fanfiction: they're made by people who love the source material so much that they didn't want the magic to end when the story did. Keeping it alive by giving it a fresh approach is, in my eyes, the greatest love letter one could give a game.Awesome work.
Quote from: IcePenguin on February 16, 2019, 06:24:30 PMHa ha, thanks! Also, yup! I've already made the bracelet a passive item. That was one of my first priorities for this, since it was a pain having to equip/unequip it constantly in the original. It is auto-assigned to the A button.I've been working on implementing a main hand/off hand mechanic. B = main hand, A = off hand. Certain things will work better while equipped on the main hand. I've mostly just experimented with this, so nothing concrete, yet.
Quote from: Zeemis on March 01, 2019, 09:06:22 PMKeep at this, I really want to help with bug testing when you get to a point you're ready for it.
Quote from: IcePenguin on January 31, 2019, 12:08:06 AMI do appreciate all the feedback you've given! It has given me some ideas I want to try out, so hopefully they work out. No telling what will happen, but if anything comes of it I'll make an update for it. Much agreed! Speaking of Marin, here is an image of her visiting the town shop. She is inspecting the shop's new inventory.
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