11 March 2016 - Forum Rules
Started by IcePenguin, June 01, 2016, 08:35:01 AM
Quote from: Vanya on January 10, 2019, 01:29:35 AMAlternatively, why have a rupee counter in the item menu at all?Rupees are only relevant inside shops and you already have a rupee counter in your HUD.There's no reason to see them in the item menu that I can remember.
Quote from: Vanya on January 10, 2019, 05:28:36 PMAh. I partially misunderstood. I don't suppose having a sprite based rupee counter that only pops up in shops and when you gain rupees is an option?
Quote from: IcePenguin on January 24, 2019, 04:29:25 AMSmall update:Finalized the heart expansion to 20. Last I posted, the file selection screen still only displayed the original 14 hearts. Now it shows all 20 hearts! Still working out the placement for the rupee counter. I liked both options 2 and 3, but they both had their downsides. (option 2 being covered by dungeon maps, and option 3 appearing squished between other things) I feel there is a better solution somewhere, so I'll make an update when I come up with something.Thanks for all the feedback on it!
Quote from: Vanya on January 25, 2019, 02:21:26 PMThat looks pretty good!The only thing I would do different is have the AB Equipment on the bottom of the screen and the Rupees/Bracelet on the top. Feels more natural that way.
Quote from: IcePenguin on January 24, 2019, 10:05:42 PMI'll see what I can do, but it will most likely stay somewhere in the inventory screen. I could probably rearrange the inventory screen. Those instruments take up too much space.
Quote from: Exodus on January 26, 2019, 08:18:58 AMNice to see you back kickin Icepenguin. Really like the new layout of the Equipment Screen, even though I would like so see the sides switched to keep the layout closer to the original one, maybe I am just a bit to much of a traditionalist here. Love the regular updates lately, keep up the great work. Really appreciated.
Quote from: Nimpak on January 26, 2019, 10:59:36 AMThis looks absolutely amazing so far, keep up the good work. I wonder if it's possible to make the instruments closer together so they don't take up so much space?
Quote from: ShadowOne333 on January 26, 2019, 11:34:16 AMI didn't notice this hack before The latest changes to the menu look great!And the inclusion of 20 hearts instead of 16 is also quite nice May I ask what is the hack's goal exactly?Is it a brand new hack with new story, dungeons and such for Link's Awakening or is it some sort of improvement hack (QoL) for the original Link's Awakening?Also, damn IcePenguin you really do hacking wonders!
Quote from: Shade Aurion on January 26, 2019, 01:36:13 PMA few suggestions:You could literally line them up instead of having them in a circle to save a bunch of space that way but then again, i'm surprised you have the instruments at all. It could be 8 of anything really so long as it serves the purpose of your story. Hell, Marin could even use a staff instead of a sword if you wanted.I actually really like the hearts being top left in menu (and assuming bottom left outside of the menu) it looks really good. As for the empty space next to the bracelet, perhaps you should make 4 passive slots (Bracelet L-1, Tunic or dress L-1, Flippers and maybe the Magnifying Lens?) and move those items into the area with keys, potions, trade items, etc. In fact maybe put all those items (keys, potions, trade items, etc) below the passive item slots so passive items could link to the item slots in a way. As for keys, you could just have a keyring that displays other keys when its hovered over and have custom keys rather then the typical Link's Awakening set. It's looking great man and I love all the changes you're making. This project is exciting as its looking to be more and more its own then rather then a typical hack/mod <3
Quote from: IcePenguin on January 25, 2019, 05:34:49 PMOh, great idea! I will rearrange it and see how it looks. Thank you for the suggestion!
Quote from: njosro on January 28, 2019, 06:57:22 PMThe project is a lot bigger than I realized! Two games!?Do you have an intended order of completion in mind, or would it be like the oracle games where it doesn't matter which one you complete first?
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