So Dolphin doesn't like the Golem-like monsters...
Well, at least removing them solves the problem, great! Thank you for telling me this! I was kinda bummed out when that happened.
I'll make Tortigar slightly more powerful to compensate. I hope that's the only fight where Dolphin acts different than playing with real hardware. I'll also rename the Alternative Patch the "Dolphin Patch" to be easier to understand.
I'll also get to fix the expensive wheel thing, expect it to be fixed today as I see the problem, it has 2 items to drop, but they can only drop 1. I'll put the Wheel to be dropped via one of the minions (As you'll have to defeat at least one, you'll get it every time).
Thank you for everything. Also I'm glad that you're enjoying this. Edit
Okay, here i am again. I updated the patches (Now with Wii and Dolphin at the end) and the readme to explain all this.
Daikokuya fight now works like this:
Daikokuya himself drops Dragon Deck
Youjin drops Expensive wheel
Boo drops Pharax Idol
Battles have a max of 3 items per fight and only 1 item per enemy (And because Daikokuya gave Dragon Deck 100% of the time, Expensive Wheel wouldn't appear at all). This way you would be able to get all 3. You could get multiple Expensive Wheels or Pharax Idols depending on Daikokuya summoning more, but one is decorative and the other doesn't do anything, so there's no problem.
I also corrected a couple of descriptions.
Here's a temporal link for the 1.2 version Dolphin. I'll test it on my end to see if the Daikokuya fight gives all the items and if it works I'll submit it to RHDN.https://www.dropbox.com/s/y0wabwhkkckajr2/SOAL%20Maeson%20mod%201-2.rar?dl=0
Again, thank you for pointing all that to me. Mainly that the alternative patch worked out fine, which was my biggest "fear".Edit 2
: Yeah, I just defeated Daikokuya on my Wii (The bastard keep using Golden Flurry and Eternes, at least was helpful to test more the Risan changes, now it's more reliable) using the Dolphin patch to test, and got all three items. So, done!
What I'm thinking is that, it's kind of silly to make two entire patches for just one change in a boss fight (I Hope is just one). If there are no more bugs on Dolphin like the one in the Tortigar fight (I think it was caused because the field of battle was very small, but again, on a real Wii that didn't happen), I guess I'll make the Dolphin patch the standard and only patch.
I'll have to wait for feedback on how it plays on Dolphin...