11 March 2016 - Forum Rules
Started by RHDNBot, May 18, 2016, 10:27:57 PM
Quote from: Maeson on August 04, 2016, 04:26:15 AMI have not played Tortigar's hack, I only saw the video he uploaded to youtube long ago. I didn't know it's existence until I was already messing with the game on my own. Reading the list of changes, I think both hacks would play in a very different way.As far as I can see, my hack wont be the same type of "hard" as Tortigar's, and it never was my intention to make it that way. What I wanted was to add variety and a little more freedom in battles, while improving the low difficulty of the original to a more interesting level without making it the main point of my hack.Tortigar's hack seems to focus on what people already spammed during normal gameplay, Justice Shield, Delta Shield, Cutlass Wrath, boost stats through seeds, and make the difficulty around that... On the other hand, my hack tries to give more importance to magic, so each character can fulfill different roles depending on the situation, and things like Justice Shield got a little nerf (costing more AP), for example.Even then I don't think my hack goes that far into difficulty as Tortigar's couldSo, If you come to my hack expecting the same thing as Tortigar's hack, I seriously think you'll be disappointed.EDIT: Another big difference that I'm thinking about is items, unless it's not stated in the features list. I've changed most of them, most important of all the healing items.In the original game it was really easy to ignore healing magic in favor of spamming items, and if in Tortigar's hack they are the same as vanilla, probably it's easy to spam them too. In my hack healing items are nerfed, to the point that you need to learn magic to keep you up to shape, and you should learn magic with different characters to be prepared if something goes bad. Also I made fish way more useful, and fishing is a great way to heal yourself out of battles.
Quote from: Maeson on August 04, 2016, 08:41:17 AMWell, my hack bumps up the difficulty compared to the original game, it just that probably isn't as extreme as Tortigar's hack.I could make an alternate version with stronger enemies, but I really can't bring myself to go back to hack this and test the entire game again, I'm pretty burnt out. Maybe in the future.
Quote from: nl255 on August 16, 2016, 10:29:42 PMWell having played through most of the game with your hack (v1.1/1.2) it definitely improved things in most cases. Here is what I noticed.1. The first boss was nearly impossible and pretty much a pure luck based mission even with both characters knowing sacri, mostly because of extremely limited restoration items and no way to rest and heal up, thus you need to only fight a bare minimum of battles (just barely enough to learn the sacri spell) if you want to have enough resources left over to even a chance of beating the boss. Fortunately that is the only super hard point.2. Although the first boss fight is extremely hard, some of the other early game bosses are actually easier in some ways.
Quote from: Imaynotbehere4long on October 31, 2016, 11:35:19 AMI started playing this patch recently as my first run of Skies of Arcadia. I just made it to the Pirate Island, and Erinn the Item Merchant told me that healing crystals recover HP anytime and anyplace "unlike spells that require MP." However, I can totally use Sacri outside of battle. Was this a mistake in the original game, a mistake with your redone scripts, or do healing spells have restrictions that I'm not yet aware of?
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