11 March 2016 - Forum Rules
Started by RedGuy, May 07, 2016, 09:25:50 PM
Quote from: Vanya on May 19, 2016, 05:56:50 AMCastlevania games in general have notoriously... unfriendly level data formats on the NES. Hopefully this won't be as much of a pain in the ass. Good luck!
Quote from: RedGuy on May 23, 2016, 12:19:03 AMI created a ROM that includes decompressed data for most (not all) of the levels and puts it in the 1MB-2MB space in the file. I played through half the game and didn't notice any graphics problems. The tiles show up in tile layer pro now.With some minor changes to the decompression algorithm there's only one control byte every $400 bytes instead of every $1F bytes. I can get the tile data for the start of an uncompressed region to begin on a $20 byte aligned address, but every $400 bytes it will get offset by 1 byte. If it helps, I can try removing the offset. Since people are going to edit tiles outside of the editor is it important that they always align to a $20 byte aligned address?
Quote from: RedGuy on May 23, 2016, 10:14:58 AMWasn't sure if enemies were being decompressed, but I see them in the modified ROM. Since I only look at the levels right now the character data doesn't show up. I can try to decompress those.The hand, leaf-thing, bird, and other enemy tiles can be seen here:
Quote from: RedGuy on May 24, 2016, 02:15:08 PMThanks.I'll add some more things to the uncompressed section of the ROM for people to view/edit and then continue working on the level editor.
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