11 March 2016 - Forum Rules
Started by demonik420, May 05, 2016, 02:15:58 PM
Quote from: Jorpho on May 05, 2016, 11:41:46 PMGee, I hadn't even heard of Solarus until now. Is it actually playable? So many people have proposed making Zelda-like engines without ever actually having anything to show for it, except for maybe Zelda Classic. (I think there have been at least two major attempts at Ocarina of Time 2D.)Suffice to say, if porting Ages/Seasons or Awakening into the Zelda III engine was even only a little difficult, someone probably would have done it by now.
QuoteYes, by all accounts Parallel Worlds is impressive, but it's kind of a singular achievement. In all the years that Hyrule Magic has been available, the millions upon millions of die-hard Zelda have scarcely produced anything else like it, have they?
QuoteIn all the years that Hyrule Magic has been available, the millions upon millions of die-hard Zelda have scarcely produced anything else like it, have they?
Quote(And I doubt Parallel Worlds was made using Hyrule Magic alone.)
QuoteTo answer your question about Solaris.. unfortunately its pretty disappointing IMHO. its great to have a Zelda3 pc engine and all.. but its slow, it really still pails in comparison to playing the actual game. all the animations are pretty slow. the movement and combat feel clunky in comparison.. even something as simple as picking up and throwing pots is noticeably slower and clunkier than a real LTTP hack.
QuoteAnd I doubt Parallel Worlds was made using Hyrule Magic alone.
Quote from: SunGodPortal on May 07, 2016, 12:55:55 AMAnother factor is simply the complexity of the game. Most people just don't have the creativity and patience to create Zelda-style dungeons that require puzzles, traps and a specific sort of logic/development. Each room is also multiple layers thick and must be constructed a certain way in order to function as intended. It's much more involved than (for example) a 2D platforming level or a Final Fantasy/Dragon Quest style dungeon.
QuoteI'm not sure if it is possible or not since I'm not a expert, but could he simply delete the map-data, and stuff in ALTTP, and replace it with what he wants?
Quote from: Kallisto on May 07, 2016, 08:06:03 AMI'm not sure if it is possible or not since I'm not a expert, but could he simply delete the map-data, and stuff in ALTTP, and replace it with what he wants? Also is it possible to import the coding behavior of enemies from said games into it? I don't think he has to worry about the sprites too much as most enemies have been remade by fans, and it is just a matter of finding them on the net.If not that..how about that guy who made that Fan Trilogy? I'm not sure if he used his own engine or used something else. Speaking of which..those games are currently being remade in the Solarus Engine.
QuoteAnd yes, with Hyrule magic it will be possible to essentially delete the entire game and all it's dungeons and rebuild the world to match the Oracle games and Links Awakening.
Quote from: SunGodPortal on May 09, 2016, 02:15:46 PMIt depends on how literally you mean this. Yes, HM can clear rooms and things like that but since it isn't finished, you can't exactly use it that way and expect to come out the other side with a functioning ROM. If you tell it to remove everything from a room or use just about any of the "remove all" functions it will usually just screw things up because in most case it just rewrites a few pointers to where it looks like everything has been cleared. Then you go back and add stuff and the code gets all stuffed up. There's a limit to how much you can do at a time or how you can approach said changes. You gotta be really careful with HM.
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