11 March 2016 - Forum Rules
Started by linkncb16, April 19, 2016, 05:11:53 PM
Quote$721E6 to $732BD - Stat table for level-ups, determining which stats raise on every level for each class. There are two bytes per level; the first determines the increase of physical stats using a bitfield: 0x80 - Strength 0x40 - Agility 0x20 - Vitality 0x10 - Intelligence 0x08 - Spirit 0x04-0x01: Amount to increase stat(s) by The second byte determines which spell levels increase using a bitfield system, one bit for each of the 8 levels. The order of classes is the same as the base stat table.
Quote from: joe73ffdq on May 03, 2016, 02:31:22 AMHere is something I just got done recently, and will help you with MP gains, along with all the addresses I have.https://dl.dropboxusercontent.com/u/228695840/FF3nes.addresses%26statMPup.zip
Quote from: AWJ on May 03, 2016, 01:16:00 PMI don't think a spell's level is stored as a piece of data that you can change; it's probably based on its position in the list (the first n spells in the list are automatically level 1, the next n spells are level 2, etc.) That's the way it works in FF1 and FFL3, anyway. The only way to change the level of a spell is probably to exchange it with another spell, which means finding all data related to the two spells and references to them (shops, enemy move lists, etc.) and swapping them...Also, why does your hack give the Bard both Fight and Sing commands? Sing does exactly the same thing as Fight in the NES version.
Quote from: aweigh on May 04, 2016, 05:39:29 PMCan't you just hex edit a save file and locate the character's name and his abilities and use trial-and-error (i.e. corruption) to find the hex values you need?
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