11 March 2016 - Forum Rules
Started by ShadowOne333, April 28, 2016, 03:53:11 PM
Quote from: NES Boy on February 02, 2017, 02:06:41 PMWell, in light of the typos, I've done a different approach in presenting the game's text: with cropped and stitched in-game screenshots.Here's the story intro:Spoiler[close]Unlike ShadowOne333, I didn't include the text on the billboard that appears during the scene where Mario comes across the building.If anyone wants, I could do the same with the rest of the game's text. I could even get the text ShadowOne333 is missing.
Quote from: ShadowOne333 on February 02, 2017, 12:23:01 PMDon't be so harsh on yourself. You're not wasting my time. Translations are never exact, I know for a fact since I know three languages, and damn are they confusing with words haha.Besides, that's why we are a community, to help each other out, be it in errors or slight mistakes we might end up doing.
Quote from: mariosmentor on February 02, 2017, 05:06:09 PMThanks. I really needed that. I'll continue translating the tutorials either later on today or tomorrow. It's hard to say for sure 'cuz my uncle's dying and Mom wants to say goodbye today. 'Til then, I can only suggest enjoying this cookie.
Title Screen Text (Static) PalettePointer location: 0×3F692Data in clean rom: [A9 7C AE 85 0E A9 E1 00 85 10]Refers to location: 0xE1AE7C (0×21B07C)
1) ハンドルの俥いかた : How to turn handles0x038A83-0x38BDC[22 83 8A] - At PC address 0x0380412) ブ口ツクの壊しかた : How to break blocks0x388DD-0x038CE7[22 DD 8B] - At PC address 0x0380CB3) バクダンの使いかた : How to use bombs0x038CE8-0x038EB3[22 E8 8C] - At PC address 0x03810B4) パネルの使いかた : How to use panels0x038EB4-0x039340[22 B4 8E] - At PC address 0x0381BF5) パネルの効果 : Panel Effects0x039341-0x03970F[22 41 93] - At PC address 0x03834F6) パネルの連鎖 : Panel Chains0x039710-0x039920[22 10 97] - At PC address 0x0384BA7) ゲームのルール : Game Rules0x039921-0x039CB8[22 21 99] - At PC address 0x0385508) スぺシャル : Special0x039CB9-0x039E8F[22 B9 9C] - At PC address 0x0386BB
Quote from: rainponcho on February 16, 2017, 04:54:02 PMI'll try fishing around for some story text later today/tomorrow, to see how they're stored. You bring up an alternate interesting idea - use the same built-in 8x16 font for both tutorial and story modes.
Quote from: rainponcho on February 16, 2017, 06:54:26 PMSample: d4:5398 ptr1 ==> d4:2b7d text1code d4:5bd3 = tile maps
Quote from: rainponcho on February 17, 2017, 10:54:09 AMMenu text are stored as compressed 4-bpp sprite tiles.
Quote from: rainponcho on February 17, 2017, 11:38:08 AMAt least you're making good progress! Didn't realize how long you had this project "active".I can probably make a compressor tool for the sprite tiles - have an idea how to do this easily.Repeating 62 03... sounds like a way to "line feed" via padding? I'm sure you'll figure out how it works.
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