11 March 2016 - Forum Rules
Started by Klarth, April 26, 2016, 08:16:30 PM
Quote from: hanhnn on April 26, 2016, 10:00:52 PMA graphic editor that can support bitmap imported and produce the correct order of color palette
Quote from: jink640 on April 26, 2016, 10:29:53 PMIt would be nice to have a monkey-moore type of program that would work with japanese characters. Every time I try with MMoore it screws stuff up
Quote from: FAST6191 on April 27, 2016, 04:06:55 AMJapanese does not exactly have a relative order to search with though.
Quote from: dougeff on April 26, 2016, 10:24:50 PMAnd import / export an indexed format like .gif , .tiff, or .png.I suppose ypu could reduce any RGB image to its relative brightness, as if it were B+W image, and use brightness to create an index into 2bpp,4bpp indexing.
Quote from: Klarth on April 27, 2016, 06:12:11 AMmore elegant
Quote from: Gemini on April 27, 2016, 05:09:53 PMA generic purpose library for hacking, maybe? Like a class to manipulate text and images.
Quote from: shadow501 on April 27, 2016, 05:16:22 PMGood idea to make graphics editor for PS1 because unitl now no tool for it.
Quote from: Klarth on April 27, 2016, 05:43:31 PMBrowsing through large files looking for graphics in linear modes has limited success because you need to get the location and image width pretty spot on or image data will be completely unrecognizable. I'm really not sure how to significantly improve upon what's currently out there given these circumstances.
Quote from: STARWIN on April 27, 2016, 06:18:03 PMI'm not a graphics hacker so I have no idea what I'm talking about, but couldn't a program search for the exact location by using something from the emulator output (like taking a piece of a screenshot manually and using it as the search "string")?
Quote from: Klarth on April 27, 2016, 05:43:31 PMI already have TableLib that was released a long time ago. It's gotten some use, but maybe not as much as I had hoped. Mainly because it's in C++ and doesn't have a C# or python interface.
QuoteImage manipulation is interesting, but a library alone would defeat the purpose of why I would make a graphics editor -- for some specific features that nobody has made yet. It's more of a usability gripe than image decoding/encoding limitations. Though those certainly exist and I would try to address them, at least from the tile editing perspective. Linear modes may not see as much improvement.
Quote from: aweigh on May 02, 2016, 05:51:31 AMextracting textures-with-text from games
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