11 March 2016 - Forum Rules
Started by nesrocks, April 24, 2016, 01:53:23 PM
Quote from: nesrocks on May 07, 2016, 03:05:38 PMThe new adventure patch will include all patches on it.The graphics patch will include the fixes patch.The game design patch will include the fixes patch.And there's the standalone fixes patch.I figure that some people may not want to change the game so much. I might merge the graphics and game design into a single patch but I'm not sure yet.
Quote from: nesrocks on April 24, 2016, 11:05:49 PM2- Sometimes Harry will simply slip from ladders for no reason. This may sound like in super smash bros brawl with the tripping, but I'll consider it a bug and try to fix it.
Quote from: nesrocks on May 08, 2016, 09:32:08 AMAre you using fceux's debugger or did you disassemble it somehow?
Quote from: jonk on May 08, 2016, 10:13:39 AMWere you referring to me? Or someone else? I can't tell.
Quote from: nesrocks on May 08, 2016, 11:40:07 AMSorry, yes, you. That was quick how you noticed those things. I wonder how much could be optimized in this game. It took me a long time but even a newbie to assembly like me could notice some stuff arent great in the code.
Quote from: KingMike on May 08, 2016, 01:09:41 PMIs it really the compiler, or was it the developers? (turns out a LOT of NES developed was contracted out to unnamed ghost developers like TOSE and Micronics. Not sure of the developer competency, but they probably also had so much on their plate to really care to do better. Didn't they probably alone count for like 10% of the NES/FC's massive library?)
Quote from: nesrocks on May 09, 2016, 12:22:49 AMjonk: Just some clarification, it seems that your comments were regarding the super pitfalll rom, correct?
Quote from: jonk on May 09, 2016, 03:00:38 AMNo. Not correct. I'm looking at SNES ROMs and talking about those observations. The rest therefore doesn't follow, I think. (I intend to look at super pitfall, but haven't done so yet.)
Quote from: John Enigma on May 09, 2016, 07:08:12 AM^The only Pitfall game for the Super NES that exists, is the sequel Pitfall: The Mayan Adventures, and that game has less bugs compared to Super Pitfall.
Quote from: nesrocks on May 09, 2016, 12:35:44 PMMy mistake then. Was the game Dragon Quest 3 for the SNES?
Quote from: AWJ on May 09, 2016, 03:19:01 PMInterrupt-related bugs like the described Super Pitfall one are pretty common in console games, even highly-regarded ones created by experienced developers. <snip of interesting notes about some games>
Quote from: AWJ on May 09, 2016, 07:24:02 PMI think we are talking at cross-purposes. My point was that non-interrupt-safe code isn't at all limited to games written in compiled languages (DQ6 and Mega Man are both pretty definitely hand-written assembly language) and it isn't just outsourced shovelware games that have bugs.
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