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Author Topic: Breath of Fire GBA improved  (Read 27813 times)

Idkbutlike2

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Re: Breath of Fire GBA improved
« Reply #100 on: February 23, 2020, 07:14:30 pm »
The Lament Woods don't look like that on mGBA on my end in a BoFI that doesn't use Ben's project...
Got a save file I can use to take a screenshot on my end?

vivify93

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Re: Breath of Fire GBA improved
« Reply #101 on: February 23, 2020, 11:29:45 pm »
sure. you need to walk outside arad and warp to tantar though.

https://www13.zippyshare.com/v/vaD8LrWO/file.html

using my v0.2 breath of fire i text cleanup beta, with asaki's color restoration and bregalad's sound restoration applied
All my life I've tried to fight what history has given me.

Idkbutlike2

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Re: Breath of Fire GBA improved
« Reply #102 on: February 24, 2020, 01:06:52 am »
Okay, looks like updating mGBA to version 0.8.1 fixed the issue. It must have been present in 0.8.0 or something, cause I hadn't updated the emulator in a while.

Bregalad

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Re: Breath of Fire GBA improved
« Reply #103 on: March 01, 2020, 12:23:51 pm »
I'm just coming to confirm that the forest looks fine on real hardware, with Sound Restauration + Palette restauration + writeup (but not "improved") applied

ThegreatBen

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Re: Breath of Fire GBA improved
« Reply #104 on: March 19, 2020, 10:02:12 am »
Got the fix for the sound patch done, fixed all the instances of G to Z in accordance with the change to Zenny.

I also repriced the super in the flea market so that they can still be bought but not exploited.

Haven't uploaded it yet though.