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Author Topic: Breath of Fire GBA improved  (Read 44999 times)

ThegreatBen

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Re: Breath of Fire GBA improved
« Reply #60 on: January 26, 2020, 09:20:21 am »
A new version is up, not much different but it changes Life2's description to be accurate, GP to Z/Zenny, Active to Speed, gave the OP flea market items high prices so they can't be farmed repeatedly, and hopefully fixed that stood space after Bo's name.

Shade Aurion

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Re: Breath of Fire GBA improved
« Reply #61 on: January 28, 2020, 08:09:44 am »
All great changes man. The only thing I would take a look at is the final boss fight. In my playthrough, the little girl version of Myria lost her health but didn't die causing an eternal battle. Amusing but it did require loading an old save and replaying up to that point. Random ass glitches...

Gemini

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Re: Breath of Fire GBA improved
« Reply #62 on: January 28, 2020, 08:42:29 am »
Would this be useful to the project?
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ThegreatBen

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Re: Breath of Fire GBA improved
« Reply #63 on: January 28, 2020, 08:47:05 am »
All great changes man. The only thing I would take a look at is the final boss fight. In my playthrough, the little girl version of Myria lost her health but didn't die causing an eternal battle. Amusing but it did require loading an old save and replaying up to that point. Random ass glitches...

No idea, I never touched any version of Myria so I have no idea what that's about, I'll probably play through again before spring.

Would this be useful to the project?


Yes please.

Gemini

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Re: Breath of Fire GBA improved
« Reply #64 on: January 28, 2020, 08:52:16 am »
There you go: https://mega.nz/#!XAUAFaab!iGo7gCYvrjLvZAvMQAu6J0f9_F32C52RaZXLoiosc-4
It's the projects to compile my GBA/DS vwf code in order to be integrated into the US rom.
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ThegreatBen

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Re: Breath of Fire GBA improved
« Reply #65 on: January 28, 2020, 11:54:33 am »
There you go: https://mega.nz/#!XAUAFaab!iGo7gCYvrjLvZAvMQAu6J0f9_F32C52RaZXLoiosc-4
It's the projects to compile my GBA/DS vwf code in order to be integrated into the US rom.

Maybe I'm missing something but I extracted that into the same folder as my ROM and nothing happened.

vivify93

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Re: Breath of Fire GBA improved
« Reply #66 on: February 07, 2020, 07:24:32 pm »
I'm also very interested in figuring out how this would work. Is it compatible with Bregalad's sound restoration and/or Asaki's palette restoration? I also noticed several string sets are missing, namely spell names and location labels. I've been wanting to give Breath of Fire the script it deserves for a long time.

Edit - Other things I noticed is that miscellaneous strings (Inventory selections, item/spell descriptions, monster names) are missing, and this doesn't seem to support the 8x8 font.
« Last Edit: February 08, 2020, 11:05:28 pm by vivify93 »
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Shade Aurion

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Re: Breath of Fire GBA improved
« Reply #67 on: February 08, 2020, 11:35:00 am »
You two should collaborate. The majority of the work is done. This is easily still the best version of Breath of Fire 1 I have ever played so some polish is all it really needs TBH.

vivify93

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Re: Breath of Fire GBA improved
« Reply #68 on: February 08, 2020, 06:28:30 pm »
I mean, we kind of did. He based BoFI Improved on BoFI Text Cleanup. (Which, by the way, has already incorporated Soldier Name Reverter since its release. :p There was never any need to apply Soldier Name Reverter on top of any patch that includes BoFI Text Cleanup.) But if I do a script expansion with Gemini's patch, Ben still definitely has my express permission to use the new version as a base for all future revisions of Improved.
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ThegreatBen

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Re: Breath of Fire GBA improved
« Reply #69 on: February 08, 2020, 09:54:55 pm »
I mean, we kind of did. He based BoFI Improved on BoFI Text Cleanup. (Which, by the way, has already incorporated Soldier Name Reverter since its release. :p There was never any need to apply Soldier Name Reverter on top of any patch that includes BoFI Text Cleanup.) But if I do a script expansion with Gemini's patch, Ben still definitely has my express permission to use the new version as a base for all future revisions of Improved.

Which of course I would, until your patch came along I didnt even know the first BoF even had a story.

uVSthem

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Re: Breath of Fire GBA improved
« Reply #70 on: February 08, 2020, 10:42:38 pm »
In the main menu if I select Exchange the game freezes. I patched the USA rom. Am I supposed to use a certain rom with this hack?

vivify93

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Re: Breath of Fire GBA improved
« Reply #71 on: February 08, 2020, 10:58:23 pm »
If Ben's patch now incorporates Bregalad's sound hack, that would be the cause.
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uVSthem

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Re: Breath of Fire GBA improved
« Reply #72 on: February 09, 2020, 08:23:02 am »
If Ben's patch now incorporates Bregalad's sound hack, that would be the cause.
I thought the sound hack was not included in the the improvement mod. Anyway, you are correct. I tried the stand alone sound hack and it does the same thing.  Is anyone working on a fix for the sound hack?

Shade Aurion

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Re: Breath of Fire GBA improved
« Reply #73 on: February 09, 2020, 08:45:39 am »
Which of course I would, until your patch came along I didnt even know the first BoF even had a story.

Holy shit dude you made me inhale my drink  :laugh:

Gemini

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Re: Breath of Fire GBA improved
« Reply #74 on: February 09, 2020, 09:05:30 am »
Maybe I'm missing something but I extracted that into the same folder as my ROM and nothing happened.
You need to compile the code. There are armips scripts in there with a batch, also a makefile to be configured with devkitArm.
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ThegreatBen

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Re: Breath of Fire GBA improved
« Reply #75 on: February 09, 2020, 12:55:43 pm »
Oh crap I did accidentally include his sound hack, I'll have to contact him for permission because it really is better with it.

Shade Aurion

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Re: Breath of Fire GBA improved
« Reply #76 on: February 09, 2020, 01:52:31 pm »
Oh crap I did accidentally include his sound hack, I'll have to contact him for permission because it really is better with it.

Since it would constitute an addendum, you can just link their stand alone hack in the descrption, though asking for permission is nicer ^_^

POLICY
Addendum: A hack that fixes bugs, improves upon, or revamps another author’s released hack. The resulting patch is intended to be a non-translation hack. Patches should contain addendum work only unless it is not possible due to the technical requirements of the patch (such as patches targeting a different ROM). The original work the hack is an addendum to should be linked in the description (The original hack must be on the site also!). Significant improvements that cause the hack to take on a new identity are exempt and may be submitted under the Complete category.

Masaru

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Re: Breath of Fire GBA improved
« Reply #77 on: February 09, 2020, 02:03:00 pm »
There's a possibility to retranslate this now?

Bregalad

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Re: Breath of Fire GBA improved
« Reply #78 on: February 09, 2020, 03:46:25 pm »
Hello, I've given the permission to ThegreatBen.
If the patch would be supposed to be patched after mine that would be an addendum. But here his patch seems to simply include mine with other changes added on it, so it's not an addendum. I could be wrong though.

Quote
I thought the sound hack was not included in the the improvement mod. Anyway, you are correct. I tried the stand alone sound hack and it does the same thing.  Is anyone working on a fix for the sound hack?
I'm so sorry about that bug ! I've been warned about it since early after my patch's release, but I've been lazy to fix it since I just spent so many hours on the patch itself. I'm sorry about that.

Shade Aurion

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Re: Breath of Fire GBA improved
« Reply #79 on: February 09, 2020, 05:36:44 pm »
If Vivify and ThegreatBen do collaborate and a new script is implemented alongside the sound and palette restorations, I think it bears worth mention Ryusei's and D4s's retranslation of Breath of Fire 2 - The Fated Child which is a masterpiece would be worth emulating. Adding a VWF patch and changing the font to allow more dialogue, elaborating on said dialogue, adding in all the changes Thegreatben has already implemented and taking it to the next level in terms of series consistency, lore, etc.. This could be a definitive edition of Breath of Fire I - The Dragon Warrior.

Notes:
- Include the full title. Ryusei and D4s's retranslation does this and it's worthwhile. It sets it apart from the original and really shows the effort and dept put into the project at face value
- Try your best to incorporate the original intro screen from the SNES version. It may require aid from third parties but it would be worth the effort.
- Revise the items and armor lists to further series consistency
- Try and make more use of cut content https://tcrf.net/Breath_of_Fire
I mention a few suggestions earlier in thread and if ThegreatBen has some help, they could be implemented. At least the music tracks.
- Really try and deepdive the lore like Ryusei and D4s did so you have more to add and work with.
- Try and implement custom avatars for each shaman form when transformed and change Karn's name to the form he has become. This one would be tough but a good change.
- Really try and balance out the level up speed of some characters. I spoke with Thegreatben about this already and you can see in my playthrough it gets pretty out of control lol
- Reference happenings of Breath of Fire V: Dragon Quarter. BoF5 was by far my least favourite but the crutch of the story is that it is supposed to turn the story into a paradox. The world of Breath of Fire gets destroyed by the end of 4 and the people travel underground where you start in BoF5. Once you make your way to the surface the game ends indicating the creation of a new town and the restart of the cycle. Personally I prefer to pretend BoF5 isn't part of the series as it makes it more enjoyable but if it were about series consistency, subtle nods might be worth mentioning.
« Last Edit: February 09, 2020, 05:58:18 pm by Shade Aurion »