Weird that this thread got bumped with the release of both Redux hacks lol
Anyway, the Gerudo stuff and Fire Temple chants were not done for the hack.
They're carry-overs from using v1.0 of OoT as the base, since Randomizer uses v1.0 for it.
Porting everything to other versions besides v1.0 is not in our hands, it's all Randomizer's, and I doubt they would go out of their way just to add support for other ROM versions, since that would mean rewriting ALL the currently made code for each different version.
So yeah, there's not much that can be done there, and using v1.1 or v1.2 as base is not possible since all the Rando code is made with v1.0.
Interesting. Due to the nature of your great Redux projects, i downloaded the recent REDUX patches for OoT and MM thinking they were yours ShadowOne333!
Now i am finding this thread and thinking it was a place for discussion of both patches.
Haha they can counted as part of the Redux projects for sure, but I had no involvement in Majora's Mask Redux, just in OoT were I did a lot of playtesting and debugging, and also did some text bugfixes.
The creator actually told me if it was okay to line up both releases to be called Redux, and they both got my golden seal of approval of course since they're both fantastic improvement hacks
Hey. I'm not much more than a user on the site here, but I've been trying to apply this patch to a unmodified Ocarina of Time US 1.0 rom, and the IPS patcher I'm using, Lunar IPS, is constantly telling me that the patch is not patching to the intended rom. Is there a reason as to why that is? I tried for over an hour yesterday trying to find the right rom to use it with, and came up empty-handed.
You cannot patch them with Lunar IPS. You need to use "beat" to patch the .bps files to the ROMs. Alternatively, you can use the "Online ROM Patcher" found in this very site, under "Submissions" -> "Online ROM Patcher"