News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Author Topic: Final Fantasy VII: Square-Enix Canon Addendum  (Read 19966 times)

Burnt Lasagna

  • Full Member
  • ***
  • Posts: 248
    • View Profile
Re: Final Fantasy VII: Square-Enix Canon Addendum
« Reply #40 on: October 14, 2016, 08:14:37 pm »
Sometimes, even fear of offending religious people has had names change in the English version.  Cid's Weapon, Longinus (which is itself likely a mistake on the Japanese writers' part, since that's the name of the person who stabbed Jesus and NOT the spear) was renamed "Spirit Lance". https://en.wikipedia.org/wiki/Holy_Lance  You can see here that it is never known under that name.  It's always "Holy Lance" or "Holy Spear" or "Spear of Destiny". It's very strange to me  that Baskett, or someone else at Square America, understood who Longinus was and amended it.
On Morbor - it definitely isn't Malboro - but that's the most common name given to it in the English localizations.  Worth noting that FF11 did differ and went with Morbol. Judging by the fact that Morbo means disease in Italian/Latin, I'd say that's the real origin - but that the original designer of the monster simply added an r to the end. It could still be an l at the end though, but without the original creator saying so, we will never know.  I understand that in this case, this project is likely going to go with Malboro, since that's mostly used.
Thanks for bringing these up.
I implemented these name changes into the Google Doc (will be in next beta release).
Code: [Select]
Morbor = Malboro
Holy Lance = Longinus



Chronosplit

  • Hero Member
  • *****
  • Posts: 1394
    • View Profile
Re: Final Fantasy VII: Square-Enix Canon Addendum
« Reply #41 on: October 15, 2016, 09:50:10 am »
I wonder now if that means the Longibunne Spear in Tactics wasn't a mistranslation but a censor?  If so that's funny since they kept it in the PSP version.  Anyway I'm not completely sold that this was an actual error in the original Japanese; it can possibly be a reference to EVA like the Gundam ref in one of Cloud's weapons, and they just needed to shorten it from Spear of Longinus.  From then on Square could've just used the terminology as a FFVII reference.  We'll probably never know for sure.

Either way, it is Longinus in the GBA games where it's used as a postgame weapon (interestingly Spirit Lance stopped being used after FFX) and the Crisis Core ability.  So the name checks out for the purpose of canon.
« Last Edit: July 20, 2017, 05:27:39 pm by Chronosplit »

Burnt Lasagna

  • Full Member
  • ***
  • Posts: 248
    • View Profile
Re: Final Fantasy VII: Square-Enix Canon Addendum
« Reply #42 on: October 15, 2016, 10:41:07 am »
http://finalfantasy.wikia.com/wiki/Longinus_(weapon)
Most mainline Final Fantasy games call it Longinus, with some calling it Lance of Longinus. A true direct translation (ロンギヌス) is also Longinus.

I'm not really sold on the Holy Lance localization. I don't think it's fare to assume the creators made a mistake and meant the actual Holy Lance. After all, Longinus is a Saint, he has notoriety outside the spear he used.
https://en.wikipedia.org/wiki/Saint_Longinus
I can see a blacksmith naming a spear to honor Saint Longinus.

EDIT: Apparently Bravely Second: End Layer has Longinus as a weapon, with this description.
Quote
The fateful spear used in the execution of a legendary prophet. He was the savior of his people, but was eventually taken prisoner by the land's rulers, who feared his influence. It is said to be a holy relic because it was bathed in his blood. It is particularly effective against creature of the sea.
This basically makes it the Holy Lance. However, it's not a Final Fantasy game.
Final Fantasy Tactics has a this weapon (only translated as Lance of Longibunne) with this description,
Quote
Many adventurers have lost their lives pursuing this spear, said to be capable of piercing solid stone. Legend holds it once slew a demon that had seized control of the mortal realm.
Which doesn't fit the description of the Holy Lance.

EDIT2: Okay, so the PSP version of Final Fantasy II has this description for Longinus,
Quote
An ancient weapon that pierced the side of an immortal.
I can now see the Holy Lance localization being valid.
« Last Edit: October 15, 2016, 12:16:32 pm by Burnt Lasagna »

DLPB

  • Jr. Member
  • **
  • Posts: 51
    • View Profile
Re: Final Fantasy VII: Square-Enix Canon Addendum
« Reply #43 on: October 16, 2016, 07:58:43 pm »
All the other weapons of Cid are named after weapons. Mythological or otherwise (apart from Mop, which is a joke, and Venus Gospel, which is unique as an ultimate weapon). Some are given unique names but are still lances or spears. 

Spear
Slash Pike
Trident
Pole Axe
Partizan
She Mao
Javelin
Glow Lance
Mop
Dragoon Lance
Qing Long
Fangtian Hua Ji
Holy Lance
Venus Gospel

It seems very unlikely to me that they'd make that one exception.  I agree that Longinus is likely short for "Lance of Longinus" but space limits or considerations in earlier games led to it being simply Longinus. A more faithful localization is Holy Lance imho, which I've used for PC retranslation :)

It could still be that they wanted it named Longinus, but I think the odds are in favour of the actual spear.
« Last Edit: October 16, 2016, 08:04:23 pm by DLPB »

Chronosplit

  • Hero Member
  • *****
  • Posts: 1394
    • View Profile
Re: Final Fantasy VII: Square-Enix Canon Addendum
« Reply #44 on: July 20, 2017, 05:31:32 pm »
Hey, would anyone happen to have a fresh link to both parts of the addendum?

Dropbox worked it's "magic" here.
« Last Edit: July 20, 2017, 05:48:20 pm by Chronosplit »

Burnt Lasagna

  • Full Member
  • ***
  • Posts: 248
    • View Profile
Re: Final Fantasy VII: Square-Enix Canon Addendum
« Reply #45 on: July 20, 2017, 11:37:47 pm »
Yeah, Drop Box shut down old public link sharing.
I updated the OP with working links.

Psiloc

  • Newbie
  • *
  • Posts: 3
    • View Profile
Re: Final Fantasy VII: Square-Enix Canon Addendum
« Reply #46 on: January 09, 2019, 12:20:02 pm »
Hi there,

Just wondered if I can use this with the current version of the PS1 patch? Notice that this patch seems to be older than the latest beacause patch.

Also, sorry but the Dropbox links in the OP aren't working... any chance of a fix? :)

Mugi

  • Sr. Member
  • ****
  • Posts: 297
  • Personal text
    • View Profile
    • Blacklabel-translations
Re: Final Fantasy VII: Square-Enix Canon Addendum
« Reply #47 on: January 10, 2019, 11:13:22 am »
Yeah, Drop Box shut down old public link sharing.
I updated the OP with working links.

http://www.romhacking.net/forum/index.php?topic=27492.msg367640#msg367640

just saying :P
In PSP we trust.

instadevil

  • Newbie
  • *
  • Posts: 1
    • View Profile
Re: Final Fantasy VII: Square-Enix Canon Addendum
« Reply #48 on: May 21, 2019, 10:09:47 pm »
Hi, does anyone have working links for this patch? I would like to try this out but none of the links are working.

KIL913

  • Jr. Member
  • **
  • Posts: 17
    • View Profile
Re: Final Fantasy VII: Square-Enix Canon Addendum
« Reply #49 on: September 05, 2019, 11:42:14 pm »
Is there a working link for this?

Rodimus Primal

  • Hero Member
  • *****
  • Posts: 1043
    • View Profile
Re: Final Fantasy VII: Square-Enix Canon Addendum
« Reply #50 on: September 07, 2019, 01:38:12 pm »
Hi, does anyone have working links for this patch? I would like to try this out but none of the links are working.

Dropbox won't allow me to download it either even after changing the links. I hope we can see this project released. I refuse to play the retranslation with its current choice of naming things.

Chicken Knife

  • Sr. Member
  • ****
  • Posts: 296
    • View Profile
Re: Final Fantasy VII: Square-Enix Canon Addendum
« Reply #51 on: September 09, 2019, 09:14:46 pm »
@Rodimus

You may be aware already but the PC version that Green Goblin's patch is based on has full options to revert all the names to classic conventions. It's also a far better implemented version of the script. I played through both and the Green Goblin version had numerous formatting errors that killed it for me.

CoolCatBomberMan

  • Jr. Member
  • **
  • Posts: 19
    • View Profile
Re: Final Fantasy VII: Square-Enix Canon Addendum
« Reply #52 on: September 10, 2019, 05:56:34 am »
You may be aware already but the PC version that Green Goblin's patch is based on has full options to revert all the names to classic conventions. It's also a far better implemented version of the script. I played through both and the Green Goblin version had numerous formatting errors that killed it for me.

Yes, but not everyone has access to the PC version. I'm a prime example; even if I could afford it, my computer potato would explode trying to run it.

KIL913

  • Jr. Member
  • **
  • Posts: 17
    • View Profile
Re: Final Fantasy VII: Square-Enix Canon Addendum
« Reply #53 on: September 10, 2019, 10:14:36 pm »
Yes, but not everyone has access to the PC version. I'm a prime example; even if I could afford it, my computer potato would explode trying to run it.

I second that, most of us don't have access to the PC version and others want to play the PSX version.

Heaven Piercing Man

  • Full Member
  • ***
  • Posts: 135
    • View Profile
Re: Final Fantasy VII: Square-Enix Canon Addendum
« Reply #54 on: September 11, 2019, 12:36:51 am »
I'll just sail the high seas.

Bonk

  • Jr. Member
  • **
  • Posts: 23
    • View Profile
Re: Final Fantasy VII: Square-Enix Canon Addendum
« Reply #55 on: September 14, 2019, 10:46:04 pm »
No offense, but I could get the FFVII PC port running 20 years ago on a sub 100hz CPU. I'm sure your PC can run the current hacked up version of that port without issues.

And how exactly are you planning on playing the PSx version if not through emulation?

Heaven Piercing Man

  • Full Member
  • ***
  • Posts: 135
    • View Profile
Re: Final Fantasy VII: Square-Enix Canon Addendum
« Reply #56 on: September 15, 2019, 01:04:32 am »
Not to mention Playstation emulation is a goddamn mess now. I miss the days everything "just worked" on my old PC running ePSXe with a physical disc, not perfect, minor glitches, some lag here and there, but more than enough. Or hell, Connectix VGS (until it died on the final stage of MMX6)

Now it's command line stuff that becomes a hassle if you want a quick play, that takes a lot of previous prep just to know easily what to type each time you wanna run a game, external frontends, reddit smartasses having the universal answer "just use retroarch" (which I LOATHE) and plug-in heavy emulators that do not work on a mid-range laptop 10 years newer than my low end Pentium 4 desktop from 2005 (which I expanded with a Geforce 5) where I played FF7 and OOT like a charm.

Isao Kronos

  • Hero Member
  • *****
  • Posts: 1249
    • View Profile
Re: Final Fantasy VII: Square-Enix Canon Addendum
« Reply #57 on: September 15, 2019, 01:41:59 am »
Could just try using psxfin even though it's dead and outdated?

or XEBRA/ARBEX. or PCSXR-PGXP.

http://emulation.gametechwiki.com/index.php/PlayStation_emulators

However judging by your complaints XEBRA/ARBEX is the first thing to try.

CoolCatBomberMan

  • Jr. Member
  • **
  • Posts: 19
    • View Profile
Re: Final Fantasy VII: Square-Enix Canon Addendum
« Reply #58 on: September 15, 2019, 01:59:34 am »
@Bonk, assuming you're referring to me

The computer I'm referring to isn't even mine, it's my mom's. She made sure there was no cheaper option getting it, since she only got it so my brother could do his homework on it, meaning it's safe to assume that the CPU/GPU/RAM/whatever are as low as possible. Even if it could run the game, she already said no.

How's that for an excuse?

KIL913

  • Jr. Member
  • **
  • Posts: 17
    • View Profile
Re: Final Fantasy VII: Square-Enix Canon Addendum
« Reply #59 on: September 17, 2019, 01:05:22 am »
In all honesty guys we're not even rushing green_goblin just asking for an update.