For the Frog the Bell Tolls DX is a color hack of the amazing Nintendo title
Kaeru no Tame ni Kane wa Naru. It's completely done in ASM and takes advantage of the GBC unique features, which results in an almost GBC-level game.
I'm trying to be as true as possible to the original game, editing graphics only when it is strictly needed and adding tiles only when it makes sense. I'm also trying to be faithful to the elements that the developers intended to emphasize and the places that the developers wanted to differentiate.
Of couse all this is highly subjective and I know that I can't make everybody happy, but I'll try at least to be consistent. This is something that I'll try to fine-tune as much as possible when the betatesting stage comes.
Screenshots:FAQ:When will it be released?I don't know. I've been working on this for half a year now, but unfortunately I think I'll need at least another year.
Which colors are you using and why?My color choices are highly inspired by the GBC Zelda games and the original artwork. I'm taking into account that saturated colors are needed because the GBC screen wash the colors out, but I'm also aware that most people are going to play with an emulator, so I'm actually testing the hack in both real hardware and emulators.
Is this hack compatible with the English translation patch?It seems to work just fine (except for the intro screen graphics), but I'm not completely sure. I want to make a VWF hack, so I'll adapt the English script if the original translator grant me permission to do so.
How can I help you?I'm not quite happy with my current
splash screen, so I'd love if an artist came up with a good illustration for it. For reference, I liked a lot
the one I had based on
this amazing artwork, but unfortunately the author didn't grant me permission to use it.
Original post: Spoiler: Hello everyone!


Many of you may know that back in the GBC era Nintendo announced a "DX" version of Kaeru no Tame ni Kane wa Naru (For the Frog the Bell Tolls or, as the other thread says, The Frog for Whom the Bell Tolls). I really enjoyed the game and I couldn't help but think that it would have been amazing in color.
Recently I became familiar with GB/C ASM and managed to make a
VWF hack for Link's Awakening, and now that I'm confident enough to work on a bigger project I think is time to make this hack.
The project is in a really early stage, but in the Screenshots thread it became obvious to me that I could use some feedback

I'm also tweaking little things here and there, most notably Sablé's sprite. Also, choosing the correct colors is hard, so I'd appreciate any comments on those matters.
https://www.youtube.com/watch?v=9JouJV2MZRA