I'm re-reading what I wrote, and it sounds a bit harsher than I meant it to. Sorry about that.
Don't worry, I asked you guys for feedback and you provided me with an honest one - that's always okay!
So we don't have to name him "SABL" anymore??? =)
Could you add that feature to the straight translation patch too, or would that be too much work?
Yes and yes. I'll send ryanbgstl the code for doing this.
The logo looks nice it would be cool if we could have that!
Hmm, I don't know. My initial idea was to reinsert the translation -if permission was granted- or retranslate it -if it wasn't-, but if I'm leaving the translation as a complete separate thing I think it would be a bit arrogant to just change its logo. We'll see.
But I am still adamant the title of this game is The Frog For Whom the Bell Tolls I'll keep arguing that forever! aha
It's like how everyone got used to Earthbound Zero but Nintendo later officially called it Earthbound Beginnings
Well, I don't want to revive your battle, but I think this is a tough one
IMHO I wouldn't say Sakurai's translator has an official status, especially when it's obvious he wanted to point out the literary reference. Also, the book's title in Japanese is "Taga Tame ni Kane wa Naru", so it makes sense to just change one word in English too -granted, Japanese is very different from English, but it still applies. In any case, both titles work for me.
I think you have a massive amount of instinct, talent of reworking everything so far, bending the gbc to do your will. And from your page description of Zelda DX Spanish, you show a deeper understanding of intent and themes.
It's beyond safe to say many of us trust your decisions, seeing as you know how to make good ones.
Don't forget that although you want a very high quality 1st release, it's okay to come back with maintenance updates while sneaking in some dishes of post-polish. Besides, as you work on new future projects (with predictable fortunate success), you'll likely discover some new methods you'll want to add back into your older projects.
Color choices are outstanding. Invisible asm hacking is probably even more exceptional.
Please don't burn out over small details - keep your passion and drive going, even if it means focusing on fresh new game material for awhile.
You clearly enjoy this field. And for a first "experimental" project, you churn out material like a champ, while still having so much more vertical height to learn and grow.
Thank you for not abandoning this dx hack!! Let's all stay happy. :mrgreen:
Wow! Thank you very much for those kind, encouraging words.
What you said about the maintenance updates is completely true, and while I'd prefer not doing that you raised a good point.
Oh, and I won't be abandoning the hack anytime soon, that's for sure! -but if I were to abandon it I'd release everything I have so someone else can finish it.
I liked this one the best, although it sounds like it might be more trouble than it's worth. Otherwise the non-16px font you created looks really nice, too. Well, that's my opinion thanks for reading.
Thanks for the feedback
I probably won't be adding the VWF in this release, but I might do it in the future. We'll see.