I wanted to have my Zelda hack released on April 1st, but unfortunately that didn't happen, because I came down with a really bad eye-strain. I have decided to get away from computer work altogether, because even though I love ROM hacking and everything game design, I care more about my health.
Unfortunately, Teenage Mutant Ninja Turtles: Cowabunga Edition (SaveRAM hack) will not be released. It is 55% complete, but it is still incomplete, and the save functionality still wasn't implemented yet.
However, I am releasing the mapper conversion patch for TMNT, which I planned on releasing AFTER my SaveRAM hack got released, and I am releasing (even though it is incomplete) my Zelda hack which I got inspired to do over a week ago.Zelda 3D
Please read the readme, before playing. Zelda 3D was inspired by the 3D effect used in Rad Racer. I wanted to implement it in LOZ, and call it Zelda 3D. Yeah, it was gimmicky, but I thought it was cool. Just incase you are wondering, I did not get the eye-strain from the 3D effect, but from the many hours of focusing on the hack. I spent sometimes 6 hours straight on the project, because I wanted to get it done as fast as I could.
The select button toggles the unfinished (it's not even real 3D) 3D effect.Downloadhttp://acmlm.kafuka.org/uploader/get.php?id=5029
And here is the TMNT MMC5 patch.
It is complete with documentation, even how to show you how to convert it manually if you wish.Downloadhttp://acmlm.kafuka.org/uploader/get.php?id=5032
So yeah, this is most likely the end for my computer projects. I hope you enjoyed my work.