11 March 2016 - Forum Rules
Started by Dr. Chill, March 28, 2016, 05:22:38 AM
Quote from: Dr. Chill on March 28, 2016, 05:22:38 AMBefore I can get started, I'm going to need to ask a question or two. -First of all, do I make a rom or do I work off some blank rom, and if it's either of those, how do I make/find said rom?-Also, what tools would I need to create my game?
Quote from: elmer on April 01, 2016, 12:05:37 PMIMHO, don't even think about developing a GMB (Classic GameBoy) or GBC (GameBoy Color) game in C ... either learn assembly or pick a more powerful platform like the GBA (GameBoy Advance), with is basically a handheld SNES with an ARM processor.If you are willing to program in assembly, and want to know what it was like back-in-the-day, then I can recommend using RGBDS for the assembler/linker, and Martin Korth's NO$GMB for the emulator/symbolic-debugger (he's a nice guy ... don't forget to register it if you use it, it's totally worth it).
Quote from: zonk47 on April 01, 2016, 05:08:05 PMHacking is one thing... but a GBC game makes no sense to me. You still have basically the same sprite limits as the NES, and those are pretty serious. GBA, on the other hand, still has a large install base AND you have the benefit of tools in several different languages.
Quote from: dACE on April 02, 2016, 11:35:16 AMWith that kind of logic you wouldn't make a new game for GBA either - you would make it for PC (Since a modern computer have less limitations than a antique handheld)./dACE
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