11 March 2016 - Forum Rules
Started by wogh, March 27, 2016, 08:38:32 AM
Quote from: zhade on March 27, 2016, 10:31:22 PMSecret of Mana is filled with weirdness, l myself stumbled upon alot REP #20 followed by SEP #20 which basically sets the accumulator size to 16-bit and then set it to 8-bit... that really doesnt make any sense to me. Other than that, Regrs could probably write a whole book about all the stuff he found in this ROM that defies logic.
Quote from: Tsukiyomaru0 on March 27, 2016, 01:37:24 PM...Sometimes they just leave there out of laziness or as "easter eggs".
Quote from: GHANMI on March 28, 2016, 05:03:27 AMIn lots of SNES ROMs, they'd compress lots of stuff but the uncompressed player character sprites are stored in a really inefficient way, with huge black areas on the sides that could easily fit the same sprites one more time.
Quote from: RyanfaeScotland on March 28, 2016, 05:43:40 AMPerhaps I'm just being a grumpy old man but does it bug anyone else when leaving code in place is referred to as laziness? I guess there are instances where it could be but I'd reckon 9 times out of 10 it is more a case of efficiency (faster to comment out code than remove it), safety (less likely to introduce errors by leaving the code in but removing the references to it) and forward planning (I've saw managers ask for a feature to be removed only to later ask for it to be reinstated).There are arguments against such practice of course (keeping code tidy, clean, clear) but might point isn't that it is a good / bad practice just that blaming it purely on laziness is, well, lazy!
Quote from: tryphon on March 28, 2016, 06:14:29 PMI'm a grumpy old man too and was always bothered by reading guys who are using huge libraries to colour a pixel claiming that games were poorly coded.
Quote from: snarfblam on March 28, 2016, 05:30:23 PMJust in case anyone hasn't stumbled upon it, just wanna point out that The Cutting Room Floor exists, and is full of things like this.
Quote from: GHANMI on March 28, 2016, 07:16:05 PMBut that site is not about game coding weirdness.
Quote from: Rotwang on March 28, 2016, 07:49:52 PMThere's no verification either. Almost everything on TCRF about the unused Industrial Area stage in SNES Final Fight is incorrect.
Quote from: snarfblam on March 28, 2016, 09:50:28 PMAnyways, since people were talking about unused assets, hidden messages, extra code, etc. I figured I'd point out a place dedicated to that stuff. Sorry?
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