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Author Topic: [GEN] - Help with debug Sword of Vermilion  (Read 1577 times)


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[GEN] - Help with debug Sword of Vermilion
« on: May 03, 2016, 12:57:32 am »
Friends I have a question.
Could someone show me how I can find the values of these dialogues boxes, I am making a tracer but I can not understand how it works.
I know he is in the plan A, when I dump the nt-scr_a.txt file, do not bring me the information that I find properly.
My intention would be to increase these dialogues boxes.
Someone could explain me how to do it by debug?

I'm creating a tool for translation of this game, I have a lot of mapped thing, just post here on the forum for people who want to translate this game.


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Re: [GEN] - Help with debug Sword of Vermilion
« Reply #1 on: May 07, 2016, 02:03:21 pm »
From what I've seen the font of this game is compressed. If you've been able to include font modification into your tool I might be interested.
Anyway good luck with your project.  :woot!: