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Author Topic: Zachery's Super Mario Kart hack  (Read 23764 times)

ZacheryTheHedgehog

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Re: I clearly can't do it
« Reply #80 on: July 05, 2016, 02:21:16 pm »
.NET INSTALLATION? what version is needed?

Disch

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Re: I clearly can't do it
« Reply #81 on: July 05, 2016, 02:33:19 pm »
I doubt it's .NET since I'm getting the same error and I'm on Win10 with what appears to be the latest version.

ZacheryTheHedgehog:  According to this tutorial document, running this smk tool is like step 20.  Did you do all the stuff it tells you to do before this?  Like 'prepping' your midi files, using tinymm to create mml files, etc?

ZacheryTheHedgehog

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Re: I clearly can't do it
« Reply #82 on: July 05, 2016, 02:35:47 pm »
been there done that

MegaManJuno

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Re: I clearly can't do it
« Reply #83 on: July 05, 2016, 02:45:07 pm »
I don't know if it's the problem or not, but I don't think .NET 4.x is fully backwards compatible with all prior .NET runtime versions. For instance, I know you can't install .NET 1.1 on a Server 2008 or newer without hacks/workarounds, and we needed this to support a customer with an old web app when they updated their server from a 2003 one.

Just, typically, that's where I see the side-by-side errors crop up (.NET), so might be a starting point. /shrug

Disch

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Re: I clearly can't do it
« Reply #84 on: July 05, 2016, 03:02:35 pm »
Ah that's a good point.  Blech.  Alright I'll see if I can get this working on my end and then see if I can walk through Zachery what I did.

EDIT:  So a SO post suggested running ildasm on the exe to see what version of the CLR is used -- which I tried but apparently smk.exe does not have a CLR header, so it doesn't seem to be using .NET at all?  Maybe it's using an older C++ runtime instead?  Still digging.

EDIT 2:  Okay, so after doing a sxstrace, the log revealed this:

Code: [Select]
ERROR: Cannot resolve reference Microsoft.VC90.DebugCRT,processorArchitecture="x86",publicKeyToken="1fc8b3b9a1e18e3b",type="win32",version="9.0.21022.8".
ERROR: Activation Context generation failed.

So this looks to be because the smk build is using the DEBUG (blech blech never release debug builds!) runtime lib of Visual Studio 2008 -- and thus I presume would only work if you have VS2008 (or its runtimes) installed on your machine, which I currently don't.

I'm going to try getting them and if that solves the problem I'll post back here.



FINAL EDIT:

That's the problem.  You need the VC++ 2008 DEBUG runtimes.  These are not redistributable, so they're not available on MS's site like the non-debug runtimes are.  So unfortunately you just have to download the entire VC++2008

Download link here:  http://go.microsoft.com/?linkid=7729279


After installing I get passed the side-by-side error and get a new error saying I need Lunar Compress ... but I'll assume you have Lunar Compress handy.... in which case it won't be a problem for you.
« Last Edit: July 05, 2016, 03:46:20 pm by Disch »

ZacheryTheHedgehog

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Re: I clearly can't do it
« Reply #85 on: July 05, 2016, 03:58:25 pm »
THANK YOU Disch

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Re: I clearly can't do it
« Reply #86 on: July 05, 2016, 04:02:50 pm »
I cannot be able to but my own music into my Super Mario Kart Hack

What song(s) do you want to replace, and with what new material?

I'll get one curve ball out of the way now: music intended for racetracks should be limited to 4½ channels to avoid being interrupted by sound effects. (The ½ is Channel 7, which is used for AI racers' engine noise. Since that sound effect only plays when they're nearby, it can be used for non-essential instrument parts.)

ZacheryTheHedgehog

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Here is a problem with the music for my SMK hack
« Reply #87 on: July 05, 2016, 05:31:12 pm »
they are not supposed to be like THIS

#0 @5 v100 y10 w100 t39


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;




#0 @5 v100 y10


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;




#0 @5 v100 y10


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;




#3 @17 v100 y10


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;




#2 @12 v100 y10


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Disch

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Re: Here is a problem with the music for my SMK hack
« Reply #88 on: July 05, 2016, 06:27:06 pm »
.... so what ARE they supposed to look like?

ZacheryTheHedgehog

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Re: Here is a problem with the music for my SMK hack
« Reply #89 on: July 05, 2016, 06:34:23 pm »
THIS

#3   @14    q7F v250 y10 p20,40
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#13 @12   q7F v222 y10 p18,20
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#0   #16   q7F v194 y10 p25,35
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[e8ee @22 v227 e8 @16 v200 eee8ee @22 v227 e8 @16 v200 ee]4
[e8ee @22 v227 e8 @16 v200 eee8ee @22 v227 e8 @16 v200 ee]4
[e8ee @22 v227 e8 @16 v200 eee8ee @22 v227 e8 @16 v200 ee]4
[r1]7


#4 @14   q7F v175 y10   w200 t60
;Fast wind instruments
l32
o4> ;$ED $7C $ED
[<b32>f+be]16
[<b>g+be]16
r1^1^1^2
@14
e8r8<b8 [r1]7 r2^8
>e8r8<b8 [r1]8 r8
@14>
[<b>f+be]16
[<b>g+be]16
[r1]4
[<b>f+be]16
[<b>g+be]16
[<b>f+be]16
[<a>ead]16
[r1]3 r2
@14
e8r8<b8 [r1]7 r2^8
>e8r8<b8 [r1]8 r8
@14>
[<b>f+be]16
[<b>g+be]16
[r1]4
[<b>f+be]16
[<b>g+be]16
[<b>f+be]16
[<a>f+ad]16
[r1]2


#5 @17   q7F v185 y10 p35,35

l1 ;$ED $7E $ED
<
[b^^^]2 r^^^
b^^^ >b^^^
r^^^^16 <b^^^
r^^^2^4^8^16
[b^^^r^^^]2
b^^^ >
[b^^^r^^^]3

Disch

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Re: Here is a problem with the music for my SMK hack
« Reply #90 on: July 05, 2016, 06:35:47 pm »
.... so why not just use that?

ZacheryTheHedgehog

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Re: Here is a problem with the music for my SMK hack
« Reply #91 on: July 05, 2016, 06:37:02 pm »
Because thats the N64 Rainbow Road theme

Disch

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Re: Here is a problem with the music for my SMK hack
« Reply #92 on: July 05, 2016, 06:41:07 pm »
FFS Zachery, ask a question.  Tell us what you want.

You said "this isn't what I want" and then posted a bunch of MML -- but you dont' say WHY it isn't what you want or even what the problem with it is.  You just expect us to read your mind.

I can't do another 6 posts of back-and-forth to try to pry out basic information from you.  If you're unwilling to put effort into telling us what the problem is, then I'm unwilling to put effort into solving it.  Maybe someone else can field this one.


ZacheryTheHedgehog

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Re: Here is a problem with the music for my SMK hack
« Reply #93 on: July 05, 2016, 06:43:11 pm »
I just wanna know (because the long one is the Sand Ocean Theme) how to make this right. Is there a way to make Custom SMK music right?

Disch

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Re: Here is a problem with the music for my SMK hack
« Reply #94 on: July 05, 2016, 06:49:45 pm »
What is wrong with the MML in your original post?  How do you know it's not supposed to look like that?

ZacheryTheHedgehog

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Re: Here is a problem with the music for my SMK hack
« Reply #95 on: July 05, 2016, 06:57:24 pm »
too many notes

Disch

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Re: Here is a problem with the music for my SMK hack
« Reply #96 on: July 05, 2016, 09:17:22 pm »
too many notes

have you tried removing some of the notes?

Or choosing a source midi that doesn't have as many notes?

resq

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Re: Here is a problem with the music for my SMK hack
« Reply #97 on: July 05, 2016, 09:52:07 pm »
too many notes
ZacharyTheHedgehog can you please do me a favor and prove to me that you are a human being? Say something logical that a human would say. Tell me how you felt before you woke up last night or describe the texture of the nearest carpet or rug. Just tell me anything that makes perfect logical sense to human beings.

Go ahead. I'll wait.
Come with me if you want to live.

ZacheryTheHedgehog

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Re: Here is a problem with the music for my SMK hack
« Reply #98 on: July 05, 2016, 10:41:06 pm »
well i always wake up with the feeling on how i am to continue with the progress of my smk hack mainly with the music which will take a heck of a long time to work with and every time it fails i always ask myself "HOW DO I EVEN?"

Avster

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