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Author Topic: Zachery's Super Mario Kart hack  (Read 18786 times)

dougeff

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Re: Super Mario Kart Custom Text and Custom Music help
« Reply #20 on: April 08, 2016, 08:39:07 pm »
I wish I knew how to edit the music. I promised myself I wouldn't start any new projects, so...no can do.

But, I can probably locate the text for you. Not today, though.

What did you want to do with the music, btw? Are you going to write new original songs? Remix the old? Port a song from a different game? Are you a musician?
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ZacheryTheHedgehog

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Re: Super Mario Kart Custom Text and Custom Music help
« Reply #21 on: April 08, 2016, 09:15:44 pm »
Maybe tomorrow for the text.

For the music Most of it would be from F-Zero While the credits theme is the opening demo to Sonic Mega Collection.

ZacheryTheHedgehog

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Super Mario kart X final version (WIP)
« Reply #22 on: April 09, 2016, 06:25:56 pm »
I know i already posted a thread with the demo of SMKX but here is what the demo contained:

Recolored Donut Plains

Renamed Racers (+ Sprites):
Donatello - Mario (new sprite)
Leonardo - Luigi (new sprite)
Zelda - Princess Peach
Zachery (me) :P - Yoshi
Raphael - Bowser (new sprite)
Eric - DKJR
Michealangelo - Koopa
Jayson - Toad

The final version contains the same thing as the demo plus the new tracks i am currently working on
Here are the GP's plus their track orders:
Knight Cup:
1) Turtle Circuit 1
2) Red Canyon 1
3) White Land 1
4) Diamond Road 1
5) Fire Field 1

Queen Cup:
1) Sand Ocean 1
2) Turtle Circuit 2
3) Yoshi Beach 1
4) Ghost Forest 1
5) White Land 2

King Cup:
1) Diamond Road 2
2) Fire Field 2
3) Fire Field 3
4) Sand Ocean 2
5) Red Canyon 2

Ace Cup:
1) Yoshi Beach 2
2) Sand Ocean 3
3) Ghost Forest 2
4) Turtle Circuit 3
5) Turtle Circuit 4

Link to the demo:
http://www.romhacking.net/forum/index.php/topic,21648.0.html

MegaEliteGamers

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Re: Super Mario Kart X Demo FINALLY
« Reply #23 on: April 10, 2016, 03:01:15 pm »
Is that a .smc file? If so you can't post full rom files publicly like that. Post a patch instead and include the checksums for the correct rom to patch to. Also not trying to be a jerk by saying but can you just stick to the same one thread? You made two threads for the same project in personal projects and every time you ask a question for the same project it's a new thread. Like come on. This forum isn't only for you alone to spam your own single project continuously and overwhelmingly. If people are interested they'll post. Otherwise just wait 7 days so you can update the same single thread again and don't try to take over a community board. Geez.

ZacheryTheHedgehog

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Re: Super Mario Kart X Demo FINALLY
« Reply #24 on: April 10, 2016, 03:22:08 pm »
C'mon man this is only my 1ST HACK

MegaEliteGamers

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Re: Super Mario Kart X Demo FINALLY
« Reply #25 on: April 10, 2016, 03:45:51 pm »
That's no excuse for not becoming more informed first. Actually read the rules before you skip to the registration process. I haven't even started on my first hack yet but I still make the effort to know what the hell I'm doing and how things work around here. If you don't want to be called out on something then make a proactive effort to prevent yourself from doing it. Too many noob posts lately about how to even apply a patch to a rom. WTF. Anyway you might want to actually edit your post and remove the rom link before a mod does and makes a point of it to you instead of pretending that I didn't already point it out to you. Just saying.

ZacheryTheHedgehog

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Re: Super Mario Kart X Demo FINALLY
« Reply #26 on: April 10, 2016, 05:28:21 pm »
I KNOW HOW TO PATCH A ROM!!!!
I did it when I got Super Baldy Kart a hack made by Dirtbag

dougeff

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Re: Super Mario Kart X Demo FINALLY
« Reply #27 on: April 10, 2016, 11:04:50 pm »
Try again on making the patch.

This is the patch, viewed in a hex editor...

PATCHEOF

That is...every .ips patch starts with the letters PATCH and end with the letters EOF (end of file). You see. Nothing between them = no changes.

Also, on a side note, I can't seem to run SMK in Geiger's SNES9xw tool...well, it runs, but I can't run the race because it's buggy. Also, I'm not sure what text you're looking for. The GP results and podium look changed already to me (using a different emulator). I think I probably won't be able to change any other text, anyway, since I'm having technical difficulties with the tools I'm used to using.

« Last Edit: April 10, 2016, 11:13:05 pm by dougeff »
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kpe

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Re: Super Mario Kart Custom Text and Custom Music help
« Reply #28 on: April 12, 2016, 03:20:37 am »
IDK might help EPIC EDIT Super Mario Kart editor   I added custom tutorial an super mario kart music porting tutorial.doc i dont know how open (DOC) http://fileinfo.com/extension/doc so will leave that up to you     http://www.mediafire.com/download/t8bxd2yrtytyyr1/EpicEdit_2.8.1.zip

April 12, 2016, 03:23:18 am - (Auto Merged - Double Posts are not allowed before 7 days.)
I tell you what  Zachery you make great SMK hack and i will publish it for you

Bahamut ZERO

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Re: Super Mario Kart Custom Text and Custom Music help
« Reply #29 on: April 12, 2016, 03:35:02 pm »
Quote
I tell you what  Zachery you make great SMK hack and i will publish it for you


Publish? He's making a romhack, not a novel.
Like Super Mario Land? Then you'll love my first completed Rom Hack: Maniac on the Run!

ZacheryTheHedgehog

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Re: Super Mario Kart X Demo FINALLY
« Reply #30 on: April 12, 2016, 04:04:14 pm »
The best emulator to use for it would have to be ZSNES

ZacheryTheHedgehog

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Re: Super Mario Kart Custom Text and Custom Music help
« Reply #31 on: April 12, 2016, 04:11:03 pm »
True and i've already finished the first cup

Isao Kronos

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Re: Super Mario Kart X Demo FINALLY
« Reply #32 on: April 12, 2016, 09:42:52 pm »
ZSNES? seriously?

dougeff

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Re: Super Mario Kart X Demo FINALLY
« Reply #33 on: April 12, 2016, 09:47:59 pm »
I can run it in the regular SNES9xw, but it has no debugging tools. Not sure why I'm having problems with the Geiger version. I was also having trouble with Higan (BSNES).

ZSNES has no debugging tools either.

Can you provide a screenshot of text that needs changed?

I might be able to view the VRAM by looking at a savestate. or maybe doing a relative search in a hex editor. (As a means to find the text).


April 13, 2016, 12:38:49 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Oh, I got a much better tool/emulator...

http://www.romhacking.net/utilities/1197/

BSNES-PLUS. very nice debugging tools.

And I had to download a dsp1b.bin file from here...

https://www.caitsith2.com/snes/dsp/

to get SMK to work.
« Last Edit: April 13, 2016, 12:38:49 am by dougeff »
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ZacheryTheHedgehog

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Re: Super Mario Kart X Demo FINALLY
« Reply #34 on: April 19, 2016, 02:03:44 pm »
Thats cool who do you play as mostly?

ZacheryTheHedgehog

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SMK music help
« Reply #35 on: April 22, 2016, 06:57:27 pm »
I have the doll files required but it still gives me the side-by-side configuration is incorrect message. WHAT ELSE DO I NEED

dougeff

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Re: SMK music help
« Reply #36 on: April 22, 2016, 09:26:57 pm »
I have to assume you mean .dll files, but out of context, I have no idea what you're talking about.

What music tool are you trying to use (I don't know any SNES music tools, but I'm asking out of curiosity).
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ZacheryTheHedgehog

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Re: SMK music help
« Reply #37 on: April 22, 2016, 09:38:27 pm »
the smk music importer

dougeff

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Re: SMK music help
« Reply #38 on: April 23, 2016, 01:49:23 pm »
I did an extensive search, and found no such tool.

Did you mean...
HuFlungDu's Addmusic for SMW (which one forum suggests might be compatible with SMK)
?
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Kapikyo

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Re: SMK music help
« Reply #39 on: April 23, 2016, 04:14:30 pm »
That exists?! Dude that'd be so helpful.