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Author Topic: Zachery's Super Mario Kart hack  (Read 23972 times)

ZacheryTheHedgehog

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Zachery's Super Mario Kart hack
« on: March 25, 2016, 04:52:59 pm »
Here are the new racer names and who they replace (yes i did do that):
Donatello - Mario
Leonardo - Luigi
Zelda - Peach
Zachery (me) - Yoshi
Raphael - Bowser
Eric - DKJR
Michealangelo - Koopa
Jayson - Toad

And Here are the cups and tracks I renamed and completed:
Knight Cup (Officially Done):
1) Turtle Circuit 1 - Recreation of Mute City: Six Carat from F-Zero Climax
2) Red Canyon 1 - Recreation of Crater Land: Loop Circuit from F-Zero Maximum Velocity
3) White Land 1 - Custom Made
4) Diamond Road 1 - Custom Made (I like to call it Masked raceway)
5) Fire Field 1 - Recreation of Fire field: Blast Track II from F-Zero GP legend

Queen Cup (Officially done):
1) Sand Ocean 1 - Custom Made
2) Turtle Circuit 2 - Remake of Mute City Tradition Park II from F-Zero GP Legend
3) Yoshi Beach 1 - Remake of Big Blue Drift Highway from F-Zero GX
4) Ghost Forest 1 - Remake of Devils Forest 1 from F-Zero X
5) White Land 2 - Custom Made

King Cup (Officially Done):
1) Diamond Road 2 - Custom Made
2) Fire Field 2 - Remake of Fire Field Land Mine Circuit from F-Zero Maximum Velocity
3) Fire Field 3 - Remake of Fire Field Warrior Circuit from F-Zero Maximum Velocity
4) Sand Ocean 2 - Custom Made
5) Yoshi Beach 2 - Custom Made

Ace Cup (Officially Done):
1) Red Canyon 2 - Custom Made
2) Ghost Forest 2 - Custom Made
3) Sand Ocean 3 - Custom Made
4) Turtle Circuit 3 - Remake Of Bianca City Tightrope Circuit from F-Zero Maximum Velocity
5) Turtle Circuit 4 - Remake of Bianca City ULTIMATE Circuit from F-Zero Maximum Velocity

And the track renames:
Turtle Circuit - Mario Circuit
Red Canyon - Choco Island
White Land - Vanilla Lake
Diamond Road - Rainbow Road
Fire Field - Bowser Castle
Sand Ocean - Donut Plains
Yoshi Beach - Koopa Beach
Ghost Forest - Ghost Valley

So what do you guys think? is it a good start for me?
And also is there someway i can edit the text in SMK? Please i need to know
« Last Edit: July 29, 2016, 11:42:54 am by ZacheryTheHedgehog »

ThegreatBen

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Re: Im new and im currently working on my own SMK hack.
« Reply #1 on: March 25, 2016, 04:57:23 pm »
Welcome to the addictive world of rom hacking

ZacheryTheHedgehog

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Re: Im new and im currently working on my own SMK hack.
« Reply #2 on: March 25, 2016, 05:05:42 pm »
thx i appreciate it

March 25, 2016, 06:46:38 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Any Track design is welcome
« Last Edit: March 25, 2016, 06:46:38 pm by ZacheryTheHedgehog »

ZacheryTheHedgehog

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If you guys were to hack Super Mario Kart...
« Reply #3 on: March 26, 2016, 05:54:44 pm »
Would you guys change the names of the racers? Just asking.

ThegreatBen

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Re: If you guys were to hack Super Mario Kart...
« Reply #4 on: March 26, 2016, 06:14:39 pm »
Probably not, though if I felt so inclined text hacking is the easiest form of hacking.

Rotwang

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Re: If you guys were to hack Super Mario Kart...
« Reply #5 on: March 26, 2016, 06:16:06 pm »
No. Their names are sacred and must be preserved by any and all means.

Bahamut ZERO

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Re: If you guys were to hack Super Mario Kart...
« Reply #6 on: March 26, 2016, 06:27:55 pm »
Would you guys change the names of the racers? Just asking.

That depends. Are you changing the character's graphics up to be something else, or are you sticking with the original cast?

If not, then I don't see the point, unless you like to pretend that Donkey Kong Jr is the normal Donkey Kong. Which I used to do when I was young haha.

Edit: Nevermind, just saw in your other thread that you're planning on changing up the characters, so yeah, go for it haha.
« Last Edit: March 26, 2016, 08:12:02 pm by Bahamut ZERO »
Like Super Mario Land? Then you'll love my first completed Rom Hack: Maniac on the Run!

ZacheryTheHedgehog

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Super Mario Kart X (A ZTH SMK Hack)
« Reply #7 on: March 29, 2016, 03:13:03 pm »
I know I mentioned it before but here are the racer renames again:
Donatello - Mario
Leonardo - Luigi
Zelda - Princess Peach
Zachery (me) - Yoshi
Raphael - Bowser
Eric - DKJR
Michealangelo - Koopa Troopa
Jayson - Toad

And the level renames:
Shell City - Mario Circuit
Sand Ocean - Donut Plains
Ghost Forest - Ghost Valley
Fire Field - Bowser Castle
Red Canyon - Choco Island
White Land - Vanilla Lake
Yoshi Beach - Koopa Beach
Diamond Road - Rainbow Road

Currently done:
Knight Cup (Complete):
1) Shell City 1
2) Red Canyon 1
3) White Land 1
4) Diamond Road 1
5) Fire Field 1

Queen Cup:
1) Sand Ocean 1

Here is what I'm doing for the hack:
Level Design
Sprites

So what do you guys think is it a good start for me?
« Last Edit: April 01, 2016, 03:18:56 pm by ZacheryTheHedgehog »

ZacheryTheHedgehog

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Question about hacking Super Mario Kart
« Reply #8 on: March 30, 2016, 05:45:14 pm »
Is there program to edit the music and text in the game? Cause im really wanting to do that for my SMK Hack

dougeff

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Re: Question about hacking Super Mario Kart
« Reply #9 on: March 31, 2016, 02:24:25 am »
As far as I know, there are no specific tools for SMK.

I thought I'd give this game a look, because lots of people are talking about it. Keep in mind, my expertise is in NES, not SNES. I looked at the entire ROM in YY-CHR, and didn't see any text graphics...must be compressed. So I opened it in SNES9x with Geiger's debug tools, and dumped the VRAM from the title screen, when some text was on it. Opened the dump in YY-CHR. I see the text. I made up a little table file (just a text file, with lines like this...)

21=X
22=Y
23=Z
24=?

And opened the ROM in Windhex, and opened my table file. I only saw a tiny bit of readable text at offset 1cb00...(see attached pic)

http://dl.dropboxusercontent.com/s/s14ad19vv96i45c/smk.png

and changing these values only affected the Time Trial screen (where it says 'course select')

I looked closer at the Title Screen with the text on it...and the text is actually sprites. Maybe they are stored in some way that the letters are not actually next to each other in the ROM, since each sprite uses 4 bytes (I think). Anyway. This would take more time than I want to spend right now, but maybe you should ask someone who's already hacked this game.


As for music hacking...there is at least 1 maybe more music tracker designed to work with Nintendo SNES games, and might work. I know someone else here has changed the music in SMK.

I think this is the tracker...

https://code.google.com/archive/p/snesgss/
nesdoug.com -- blog/tutorial on programming for the NES

ZacheryTheHedgehog

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Re: Question about hacking Super Mario Kart
« Reply #10 on: April 01, 2016, 03:35:58 pm »
Anyone else?

ZacheryTheHedgehog

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Super Mario Kart X
« Reply #11 on: April 01, 2016, 04:29:15 pm »
I've decided to start over my SMK hack and if you wanna help me I WILL feature you in the credits

AND I am taking track requests from either an F-zero game (Excluding X and GX) or a Mario Kart Game (Excluding 64 and 8 )

If you wanna request a track here is what you need to fill out:

Track name:
Game (Mario Kart or F-Zero):
Location (Pick one): Turtle Circuit, Sand Ocean, Ghost Forest, Fire Field, Red Canyon, White Land, Diamond Road

And I have kept the race roster:
Donatello - Mario
Leonardo - Luigi
Zelda - Peach
Zachery (me) - Yoshi
Raphael - Bowser
Eric - DKJR
Michealangelo - Koopa
Jayson - Toad

Currently done:
Sprites for Leo, Mikey, Raph and Donnie

Knight Cup:
1) Turtle Circuit 1 (recreation of peach circuit from MKSC) by my classmate Yusuf Ahmad
2) Red Canyon 1 (recreation of crater land loop circuit from FZMV)
3) White Land 1 (request needed)
4) Diamond Road 1 (recreation of silence open circuit from FZMV)
5) Fire Field 1 (I decided to keep that track) [Recreation of Blast Track 2 from F-Zero GP legend]
« Last Edit: April 06, 2016, 07:10:52 pm by ZacheryTheHedgehog »

RyanfaeScotland

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Re: Question about hacking Super Mario Kart
« Reply #12 on: April 01, 2016, 07:17:21 pm »
Anyone else?

How did you get on with what dougeff suggested?

RyanfaeScotland

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Re: Super Mario Kart X
« Reply #13 on: April 01, 2016, 07:27:58 pm »
What a shame, you've spent so long working on it as well...



Seriously though, Super Mario Kart is a great game and people will be interested in helping you with it but you need to show that it is help you need and not just someone to do it all for you. Stick to one project thread, post what you have managed to do so far and what you are stuck with. As you progress people will gain interest and you'll get on a lot better than promising people a credit for doing all the work in a hack that is never going to materialise (which is what it looks like just now, prove me wrong ;) )

dougeff

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Re: Question about hacking Super Mario Kart
« Reply #14 on: April 01, 2016, 08:50:19 pm »
ZacheryTheHedgehog,

I know it might look like people aren't being helpful, but you need to understand that every few months a person pops up and talks alot about their great hack plans. Then, about a month or two later, we never hear from them again. So, people are reluctant to put much work into a project that is potentially doomed.

So, what we are really asking from you is more than some name changes. Show us some artwork (even if it's just concept art, or just some sketches on paper)...show us the new level designs. Show us another hack that you've successfully completed... even if it's just a graphic hack of Mario Bros. And, if the ideas are good, people will help.

I could make you a text editor tool, maybe, but given my current schedule, it wouldn't be done till like end of 2017. As you see, I was having trouble even locating the text in the ROM...it takes a lot of time to do a project like that. I'd have to locate the offset of every line of text in the game, and program a way to convert ASCII input to the game's text table, make sure it doesn't overflow, game test every line. So, you can see why someone would be reluctant to do all that.


Edit....
And when I say ask someone who knows, I mean PM them personally... these people have done the things you're asking about...

d4s - levels and music
ScouB-levels, text, graphics
Kempy-levels, graphics
Dirtbag-levels, graphics, music, text
« Last Edit: April 01, 2016, 09:44:04 pm by dougeff »
nesdoug.com -- blog/tutorial on programming for the NES

ZacheryTheHedgehog

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Re: Super Mario Kart X
« Reply #15 on: April 02, 2016, 03:08:10 pm »
I know its just my track designs sucked real bad. BUT I kept the names for the racers

April 05, 2016, 03:54:59 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
(Sry for double-post) you guys can reply in the thread with the form
« Last Edit: April 05, 2016, 03:54:59 pm by ZacheryTheHedgehog »

ZacheryTheHedgehog

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Super Mario Kart X Demo FINALLY
« Reply #16 on: April 07, 2016, 06:32:29 pm »
Hey guys I just wanted you to know that the SMKX (My SMK hack) Demo Is finally here with all new racer names and get this 4 KOOPAS
Link to the rom file (IPS patcher needed): https://www.dropbox.com/s/tp2kqmfhdit8siv/Super%20Mario%20Kart%20X%20Demo%20%28A%20ZTH%20Hack%29%20%5B%21%5D.ips?dl=0
Also I would recommend it if someone made a YouTube video of the demo of the hack
« Last Edit: April 10, 2016, 05:26:48 pm by ZacheryTheHedgehog »

dougeff

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Re: Super Mario Kart X Demo FINALLY
« Reply #17 on: April 07, 2016, 11:15:05 pm »
I see, you PLAN ON CHANGING all the levels. And, you got the names changed.

What else are you still working on? Title screen? Graphics?

Do you need people to play test it?

« Last Edit: April 10, 2016, 11:09:39 pm by dougeff »
nesdoug.com -- blog/tutorial on programming for the NES

ZacheryTheHedgehog

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Re: Super Mario Kart X Demo FINALLY
« Reply #18 on: April 08, 2016, 04:59:03 pm »
Actually I am Working on the new tracks for the final version. But I need help with the text editing (GP results screen and podium screen) and music editing. and yes I might need some people to test it (a video on YouTube is optional)

ZacheryTheHedgehog

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Super Mario Kart Custom Text and Custom Music help
« Reply #19 on: April 08, 2016, 06:05:06 pm »
Do any of you know if there is an easy way to edit the text and music in Super Mario Kart Cause i'm wanting to do that for the final version of my Super Mario Kart hack