News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Author Topic: Edit Zelda Ocarina of Time Master quest (GC) to visually look like N64 version  (Read 2565 times)

Zelda93

  • Newbie
  • *
  • Posts: 1
    • View Profile
Since the Master quest version of Ocarina of Time can now be played on real hardware with the likes of Everdrive 64, is it possible to revert the Gamecube version back to the way the N64 version looks to suit gameplay on the N64?

Here is a collection of the differences I've found (texture and text differences)...

https://mega.nz/#!apBH2YSR!nw2gw-siGkpbn0QcY5vvxpMvvSnrLDPeeVx-jnGylKM

Does anyone have the know how or capability of being able to make these modifications?

FAST6191

  • Hero Member
  • *****
  • Posts: 2514
    • View Profile
Wow mega really is an awful download service, after I slapped it hard enough to work then I got the following
http://imgur.com/PrDfiAn

Anyway the first is a censorship thing and well documented out there on the internet ( https://zeldaspeedruns.com/oot/generalknowledge/version-differences end of page), though I guess it is a basic texture hack if you did want that.

Text wise I am not sure what ROM editors are out there, or if they are good enough to handle the altered ROM locations, however there are plenty of hacks to text so I can not imagine it would be that annoying.

Aroenai

  • Jr. Member
  • **
  • Posts: 19
    • View Profile
Meh, this has been on my list of things to do. The main problem is finding the location of all the changed textures, there are actually a ton of textures in the game that use the new Gerudo logo (crystal switches, floor switches, a wall in the forest temple, mirror shield, blocks, Ganondorf's cape, several in the spirit temple, to name a few). It seems they also ran a script against the game's source code and automated changing any references from blue to green, and green to red. As a result you can find some pretty strange changes, for example the fairies in Kokiri Forest are the wrong colors. The gamecube release also played a video for the ending credits instead of the in-game rendering the n64 version had, so this needs to be re-enabled in the rom as well.

OoT might be more of a headache for editing text, just because it requires extra bytes for coloring the controller icon characters (MM had ASM that assigned a default color, which was more of a pain to find but gave you more room to work with) and they changed several references from "press" to "tilt". If it's anything like MM, text has to be aligned to the nearest 4th byte (ie. 0x0, 0x4, 0x8, 0xC), which means you may have to change hundreds of offsets to add a few bytes to a string. No tools exist that I know of to do this automatically.


I've already done the GC MM USA rom (also has the PAL script/sound changes) with corrected n64 colors if you're interested. http://www.mediafire.com/download/s4k2kte3r2k07uv/MMgc-n64.zip

For the GC MM PAL rom I've only really done the n64 colors and haven't done much with the text http://www.mediafire.com/download/il54bl873k8emsg/MM+gc+pal+n64d.zip

Use Floating IPS to apply the patch to the untouched Big Endian (.z64) roms.

SCD

  • RHDN Patreon Supporter!
  • Hero Member
  • *****
  • Posts: 605
  • SPOOOOON!
    • View Profile
Another thing that should be done to the Master Quest ROM is someone should restore the original Fire Temple music and the red blood back to it.

Aroenai

  • Jr. Member
  • **
  • Posts: 19
    • View Profile
Here's a wip patch for OoT MQ USA. Right now it's just the HUD and the end credits fix.

http://www.mediafire.com/download/rl9dldrkzv481r4/OoTMQgc-n64.zip

aterraformer

  • Jr. Member
  • **
  • Posts: 19
    • View Profile
You should go all out and allow all the v1.0 glitches too work.  Preferably on the Japanese version  ;D