Colunm editing just saved me tons of time, thanks. Battle Spells in DW2, have 9 parts, and 4 different address locations. I was able to organize and reformat the page in a couple hours and not weeks.
February 10, 2016, 12:58:49 am - (Auto Merged - Double Posts are not allowed before 7 days.)
I have a couple questions, seeing the topic at hand is the right place to do so.
As far as patterns in the code, what would I look for to find....
Weapon, Armor, Shield, and Helmet Strength, are all lumped together consecutively. How would I find where their (type) is. Meaning I want to remove some weapons, to add more shields and helmets. I imagine I would be looking for a JSR that would follow either 8d xx xx, or ad xx xx, but I cant find anything.
Finding which items or armor, are assigned to special resistances. Here again I was thinking either 8d or ad, and the item # being in the 3 byte (LDA or STA), but cant find this either.
Then there is the holding capacity of 8, which I looked for c9 08 in a few places, and found nothing.
The last thing I want to find, is what each spell targets. HP, MP, Str, and Agi, specifically. Here I was thinking of $60xx, again a 3 byte (LDA or STA).
I almost forgot, and I dont remember the thread I got the answer. Bank switching for MMC1, and how to look for it.
The thing I get stuck on a lot lately, is how I want to structure my documents. I do a lot of Ctrl (z,x,c,v,b), and now that I learned Alt / left click, the ability to move more than just single lines vertically, is an imperative help