After over a year of circumstances, that did not permit me to have the time or patience to work on anything, I am now back into the feel of (where I am at). Im pretty sure a few of you can relate to feeling bogged down, if you havent visited a certain folder for a while, and going through miles of notes just feels to frustrating.
I am much better at the layout of my texts now, and now have the time and quiet space to stay focused.
Here is my list for 2016.
1 - DW2. This is going fairly quick, and I should have completed documents by March.
2 - FF1 - There is a massive amount of notes for this game. I just looked, and there is 6.15MB in FF1 text notes. This project has many directions, and it has become hard to keep track. Im hoping to have the Sprite section for my GFF project, done right after my notes on DW2. Increasing the damage output (physical and magical) to 5-6000 for both GFF and vanilla, is the other plan. Creating a substat routine is another possibility, if I can learn how to piece together that large of a code block.
3 - DW3 + DW4. I want to find whatever bits, bytes, or nybbles, that determine how much character stats go up, for every level and every character.
4 - FF3 NES. Change around stats for all levels, for every character. Mainly improving stats by 10-30%, depending on my feel for each class. The main thing though, is the flow of MP up per level. Not so much as to increase the gains by a lot, but to tighten the comparisons between levels, especially Lv1 and Lv2 MP amounts.
5 - Zelda 1 - I havent even tried yet, because I know this could turn into a massive undertaking. Doing a 20-30% change around, to give a 3rd and 4th quest, is where my mind is at if I even ever get to this game.
6 - Ghosts n Goblins. About 2 years ago, I spent a few months editing the first level, and improving the graphics. The first few screen lengths ended up with some really good graphics, and I managed to make the game easier, by designing a better approach to enemy spawn spots. All this data was lost when that laptop just outright died. I would like to revisit this again, as my tile editing skills are more fluid now.
7 - FF6 Advance. This was the game that compelled me to first try at hacking 3 years ago this spring. I remember When I decided to look at FF1, while I was waiting for a critical update to FF6AE, and little did I know how addicted I was going to get with FF1. I doubt I will ever find the time, to even think about FF6A now, given the massive size and scope. My actual plan if I get to it, is to change around character stats, esper spells and learn rates, which items improve stats and by how much, and maybe a scan of equipment and enemy attributes.
This is all a massive amount of desire, and never enough time to accomplish much of it. DW2 is small enough, that I actually dont feel bogged down. I ended up finding much more data then I had initially hoped for. Battle formations, treasure data, and changing item functions, are huge finds. Now I just need to find that damn RNG, and expand item holding past 8, and we can make DW2 appeal to more people. I finally decided to unglue myself from FF1, and look into a game that needs some tweaking, really bad.
True story here. I had an idea for the location of the final boss, to be up on top of a massive mountain range, several months before DW2's 9/90 release. Me and a friend at the time were doing some artwork, for what we envisioned for Zelda 3, and this was in 1989. We had a 28 floor tower, and LTTP did use floors. The final boss was located deep up top of the highest mountains. IIRC, I did envision a nearly enclosed area, with several caves along the way. When I first saw the map to DW2 in the sept/oct 1990 nintendo power, I was shocked at how similar my idea was. There was only 1 cave, and a larger open area, but it was still up in the mountains, which made the purchase really exciting. I also had the idea for level 50, as level 99 or 100 wasnt even a thought at the time.
1990 is where my heart is at, in terms of what my favorite types of games, and styles of games are. 87-95 is ultimately my favorite gaming era.