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Author Topic: Super Mario Bros. 2 - The Nightmare Of Bowser  (Read 12200 times)

Sephirous

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Re: Super Mario Bros. 2 - The Nightmare Of Bowser
« Reply #20 on: January 22, 2016, 11:53:29 pm »
What about galoombas(SMW goombas)?

There's an idea,
The Super Mario World Nes Hack has the sprites in 8 Bit Format.
I might give that a shot and see what happens.

January 25, 2016, 01:07:30 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Introducing a bouncing Chain Chomp.





January 25, 2016, 01:48:28 am - (Auto Merged - Double Posts are not allowed before 7 days.)
I forget what they call these guys, But they look pretty good to me.



January 25, 2016, 01:57:58 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Note - Just in case anyone was wondering, I am not planning on replacing all the characters in the game on every level.
But mixing them together so the Mario 2 Characters are not completely lost and typical Bowser Characters don't end up dominating the game. So you get familiar enemies with new comers as well. But keep in mind this is meant to give the illusion that this was designed at the time Mario 3 and later games were not out yet. This is also an interpretation of how the game would have looked in my opinion if Nintendo did more than just copy most of the enemies from the original Doki Doki Panic.

January 25, 2016, 03:06:11 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Here are some more updates....

I changed the backgrounds to black referencing the original Mario Underground Areas.





Here you will see that you now face a Third Birdo at the end of the third stage before the Big Boss.



Mouser still has his original colors, I will be working on the background next.
Using black here however will not work since Mouser's Tail is also black which will merge into the background.



January 25, 2016, 03:10:35 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Note - I'm going to work more on the background colors, Black is nice but messes with the outlining.
I'm going to try a couple more things to prevent this from happening.
« Last Edit: January 25, 2016, 03:10:39 am by Sephirous »

Googie

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Re: Super Mario Bros. 2 - The Nightmare Of Bowser
« Reply #21 on: January 25, 2016, 11:30:34 am »
Oh that's it, now I'm gonna start working on my SMB2 hack! :laugh:

Sephirous

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Re: Super Mario Bros. 2 - The Nightmare Of Bowser
« Reply #22 on: January 27, 2016, 09:52:56 pm »
After fighting with color palettes for the last hour I think I finally have ruled out the worst of ideas.

Here are some images of what I have been doing...



Trying to make the Castles look more like Castles and not random colored rooms..







The background for Mouser is not Orange this occurred because I snapped the picture right when a bomb went off.
The background color is the same as the others. Also I was able to separate Birdo's Palette from Mousers, Allowing me to keep Birdo's Pink Color without destroying Mouser's Grey.



And my favorite, Adding the third Birdo. He/She looks a little mangled by his neck, This is due to flickering. Seems I have terrible luck when I push the capture key.

« Last Edit: January 27, 2016, 10:02:10 pm by Sephirous »

Grimlock

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Re: Super Mario Bros. 2 - The Nightmare Of Bowser
« Reply #23 on: January 28, 2016, 12:06:30 am »
I like where you're going with this project, bringing traditional Mario themed characters to Doki Doki (smb2).  With that said I personally am not crazy about the black bricks as a palette choice, it just seems too dark.  You should consider playing with the grey or dark blue colors, maybe see how they look.  Swapping the dark blue background color with the black in the bricks might be one way to go (black background).  Usually the solids the player interacts with (walls, floor) are lighter than the background.  In the end though you have to go with your gut on palette choices, it's not necessarily wrong, it just seems off to me. 

Sephirous

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Re: Super Mario Bros. 2 - The Nightmare Of Bowser
« Reply #24 on: January 28, 2016, 01:10:50 am »
Here is an inverted version of the Castle.




Midna

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Re: Super Mario Bros. 2 - The Nightmare Of Bowser
« Reply #25 on: January 28, 2016, 06:26:41 am »
I think you should flip the light and dark blue colors if you're going to keep that palette. The bricks in Mouser's room look kind of ugly.

Grimlock

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Re: Super Mario Bros. 2 - The Nightmare Of Bowser
« Reply #26 on: January 28, 2016, 08:32:50 am »
Palette choice is pretty tough, sometimes it's better to focus attention on other areas like your sprite modifications.  It's easy to get tied up for hours playing with colors, I've been there.

NES colors (with hex values):
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(Posted from my tablet, if the images don't work I'll edit it on my PC later)

bailli

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Re: Super Mario Bros. 2 - The Nightmare Of Bowser
« Reply #27 on: January 28, 2016, 01:19:37 pm »
Palette choice is pretty tough, sometimes it's better to focus attention on other areas like your sprite modifications.  It's easy to get tied up for hours playing with colors, I've been there.

NES colors (with hex values):






(Posted from my tablet, if the images don't work I'll edit it on my PC later)

Fixed.

Nice project! Keep it up :)

Sephirous

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Re: Super Mario Bros. 2 - The Nightmare Of Bowser
« Reply #28 on: January 28, 2016, 11:30:14 pm »
I agree with everyone.
I'm not feeling the colors and I'm attempting too many things at once.
I'm going to restore the original colors for now, Focus on the sprites then come back to the color editing later.


January 30, 2016, 08:06:27 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Ok,
So what I figure is, For starters I Will be adding a new character to each level.
Stage 1 got the Goombas, And now Stage 2 has Beetles. I will continue this formula through the 7 stages and go from there.





February 04, 2016, 12:12:48 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Here's the next bit of creation..

Added a Third Birdo to Stage 2-3.
I gave up the idea of changing all the Birdos to his/hers native colors because in Stage 2-2 Birdo's Palette is connected to another very important one that seriously destroys the games color scheme. So the idea was scrapped.
However, This does introduce a new color Birdo that is kinda cool looking...

Also this Birdo does not shoot any eggs or have any Mushrooms around it to use against him.
Thank god for respawning of the enemies.
This adds some difficulty to the game but not so much that it makes this a total nightmare.



February 04, 2016, 12:37:22 am - (Auto Merged - Double Posts are not allowed before 7 days.)
I learn something new everyday, Turns out the sprite sheets for Stages 1 are also connected to Stage 3, Which makes sense.
So for starters we got more Goombas and more Flying Creatures.





February 04, 2016, 08:16:40 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
You should make the underground music to make it the same to the Prototype.

Originally I didn't even know there was a Prototype.
I checked out You Tube and listened to the unused tracks.
I'm totally going to import them in at some point.
« Last Edit: February 04, 2016, 08:16:43 pm by Sephirous »

Sephirous

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Re: Super Mario Bros. 2 - The Nightmare Of Bowser
« Reply #29 on: February 05, 2016, 08:15:08 pm »
Here is some new stuff...

I changed the music to the boss theme in the room just before the first Mouser while fighting the Third Birdo.

I also never understood stars in the day sky, So I turned it to night to see what it would look like.


NES Boy

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Re: Super Mario Bros. 2 - The Nightmare Of Bowser
« Reply #30 on: February 05, 2016, 08:39:46 pm »
You should change the Buzzy Beetle graphics to the SMB3 versions. Right now, they clash with the general graphic style.

Sephirous

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Re: Super Mario Bros. 2 - The Nightmare Of Bowser
« Reply #31 on: February 05, 2016, 11:19:01 pm »
I modded the colors to the Beetles to match SMB3 more. However in some parts of the Level 2 the Beetles Palette is connected to the pesky health meter again. So if I change one the other gets screwed up. I'm still tempted to get rid of that pain in the butt health meter.
But, I am not sure yet.



February 05, 2016, 11:44:30 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Here we have Stage 3-3 with an added Birdo.
This one is somewhat tricky to beat since the respawning of the Ninji is somewhat far from the Birdo.
Defeating him will be somewhat hard but fun none the less.

« Last Edit: February 05, 2016, 11:44:31 pm by Sephirous »

SunGodPortal

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Re: Super Mario Bros. 2 - The Nightmare Of Bowser
« Reply #32 on: February 05, 2016, 11:44:58 pm »
Quote
I'm still tempted to get rid of that pain in the butt health meter.

Might as well. A player is always small when they've only got one "heart" anyway, right? That makes the meter unnecessary.
Cigarettes, ice-cream, figurines of the Virgin Mary...

Sephirous

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Re: Super Mario Bros. 2 - The Nightmare Of Bowser
« Reply #33 on: February 05, 2016, 11:58:56 pm »
I have modified the Second Mouser's colors to match Stage 1's.
It's meant to separate the 3 Hitter Vs. the 5 Hitter.
But seriously we all just hit him until hes dead anyway so best make him look normal.



February 06, 2016, 12:00:34 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Might as well. A player is always small when they've only got one "heart" anyway, right? That makes the meter unnecessary.

Perfect, Then it's going.
Because every time I manage to get the perfect colors down, That damn health bar goes to hell.  :crazy:


February 06, 2016, 01:27:16 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Here is Stage 4-3 with a new Birdo, This makes this part a lot harder than before, You are given one Flurry to do damage to Birdo. All you have to do is hope you can make it respawn 3 times before getting incinerated.

Also, Stage 4-1 now has a Birdo as well.
I fixed all the Birdo colors as well, Inside ones are red and outside ones are pink.
I have also added Doors to all the places where there were only black rectangles.



February 07, 2016, 01:47:55 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Latest Progress....

Stages 2 and 6 now have the Goombas instead of Stage 1 which now has the original Shyguys.
This was done because the Palettes were just not cooperating before and because the Goombas looked ridiculous riding the Ostros.
Plus the Palettes too were causing problems with that as well.

So overall this makes the game look familiar at first but as you progress you start to see small changes eventually getting to the major ones involving higher difficulty and new enemies.
Also,
I'm going to put Buzzy Beetles in Stage 7 instead of Stage 2.

Still looking into Music Conversion which is starting to look very possible.
« Last Edit: February 07, 2016, 01:49:45 am by Sephirous »