I agree with everyone.
I'm not feeling the colors and I'm attempting too many things at once.
I'm going to restore the original colors for now, Focus on the sprites then come back to the color editing later.
January 30, 2016, 08:06:27 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
So what I figure is, For starters I Will be adding a new character to each level.
Stage 1 got the Goombas, And now Stage 2 has Beetles. I will continue this formula through the 7 stages and go from there.
February 04, 2016, 12:12:48 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Here's the next bit of creation..
Added a Third Birdo to Stage 2-3.
I gave up the idea of changing all the Birdos to his/hers native colors because in Stage 2-2 Birdo's Palette is connected to another very important one that seriously destroys the games color scheme. So the idea was scrapped.
However, This does introduce a new color Birdo that is kinda cool looking...
Also this Birdo does not shoot any eggs or have any Mushrooms around it to use against him.
Thank god for respawning of the enemies.
This adds some difficulty to the game but not so much that it makes this a total nightmare.
February 04, 2016, 12:37:22 am - (Auto Merged - Double Posts are not allowed before 7 days.)
I learn something new everyday, Turns out the sprite sheets for Stages 1 are also connected to Stage 3, Which makes sense.
So for starters we got more Goombas and more Flying Creatures.
February 04, 2016, 08:16:40 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
You should make the underground music to make it the same to the Prototype.
Originally I didn't even know there was a Prototype.
I checked out You Tube and listened to the unused tracks.
I'm totally going to import them in at some point.