Hell Battle: The Battle For Hell is a graphics and level hack of Karate Champ. In this hack, two damned souls beat each other up on an ever changing hellscape of hellish locations (and some non-locations). The ROM has been expanded and the background information modified. In the original rom, three sets of three levels would each share one CHR bank and paltry amount of metatiles between them. This is not nearly enough to even make anything worthwhile in the original game, so my good friend Dr. Floppy rigged it so that each level has its own CHR bank and metatiles.
Not only that, but three weeks ago I started teaching myself C# programming language, which is my first high level programming language as 6502/65816 ASM is my first and only known programming language. As of yesterday, I finished a fully functioning level editor for this modified Hell Battle ROM, which I have called Battle Axe. It reads the raw 2bpp image data, background map tables, metatile tables, and attribute tables and allows one to create and modify metatiles and place them on the background map with the selected attributes. It has been tested and works 100%. This marks a new era of tool creation for the Baddesthacks crew which should hopefully allow us to further push the envelope for how technically involved a bad hack can get.

