11 March 2016 - Forum Rules
Started by DackR, December 14, 2015, 03:01:44 AM
Quote from: Vanya on December 14, 2015, 05:44:11 AMSweet! It'll be nice to finally have the whole SNES sub-series in English. Good luck!
Quote from: SunGodPortal on December 14, 2015, 02:56:12 PMGood luck. I've heard it's a bitch.
Quote from: Proton on December 23, 2015, 05:59:42 PMThis game has several types of compression of graphics dats. I have got a decompressor for one of them.
Quote from: Proton on December 23, 2015, 06:28:00 PMIt is somewhat I call rle-backreference method. For example: data located at 0x15a545 in headerless ROM. I can provide you my source code.
Quote from: azulo on December 29, 2015, 09:09:41 PMDamn. I see both Goemon 2 AND Bomberman 5 being worked on on a single visit to this forum? This is my favourite visit ever.Anyway, so you need help editing sprites? I don't understand romhacking at all, but I can help on the graphics side of things (if it's needed). I'm looking to get into pixel art. Editing sprites would be a great experience.Let me know if you need a hand.
QuoteI would expect some recycling, but the Super Bomberman 3 made me chuckle. What the hell.
Quote from: Maeson on January 06, 2016, 05:12:38 PMLooks good!I would expect some recycling, but the Super Bomberman 3 made me chuckle. What the hell.
Quote from: reyvgm on January 07, 2016, 12:11:01 AMDackR, could you post that unused content? I would like to document it over at TCRF. You'll get credit for the discovery of course.
Quote from: Panzer88 on January 08, 2016, 04:35:57 PMIt's likely because Hudson soft made sbm5 next on snes after sbm3 and where likely using the same development tools and environment. Sbm4 was developed by produce, not Hudson.
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