Cool that someone is working on this. I'm guessing the only reason it hasn't been done yet is because there's a variant for the GBA(?). I'd rather play a SNES version though.
I've been wanting someone to work on it for years as well.
I've only played the original Famicom Wars and the first Advance Wars games (and sfc wars, just not in English), but I enjoy strategy games quite a bit.
If you get this one fully done, you'll deserve my full respect (well, you'll get it when I play at last the Marvelous translated game )
Hopefully Marvelous lives up to your expectations. It's been a labor of love for sure. I plan on making a future update to implement VWF, but I released it as is because I had already optimized the text to fit the current space. Thanks for the kind words.
Quick update: The compression routine is nearly finished. I'm working on optimizations at the moment. I'm trying to get the algorithm to output a compression quality very similar if not better than the original. I find it useful to make direct comparisons between the current compressed data and the data output by my code. I may post some details later if I feel like talking through it.
12/24/2015: Been working on this a bit more this week. For the most part, it's complete, but the compressed size of my test file is yet to match the existing compressed data. Looking for inspiration... Let me know if you've got any.