11 March 2016 - Forum Rules
Started by agnosticmantis, December 10, 2015, 07:03:04 AM
QuoteIt was Americanized.But seriously, it could really use a retranslation. Beyond the poor script, certain background signs were simply wiped of text rather than left alone or localized. The character names that were invented for the English version are painfully bad.
Quote from: SpRoUt on February 04, 2016, 03:56:26 PMIf someone could show me where to start I will do it myself
Quote from: PunkFrog on August 24, 2016, 09:56:25 PMIs it ok if the discussion from the other thread continues in here? I don't know why the other one was locked. The project isn't "dead" since other people are working on it now (I think).
Quote from: ObiKKa on April 20, 2016, 02:00:43 PMUnfortunately Avicalendriya has stopped working on Ganbare Goemon 2 and has transferred all his graphics work done for it to Gideon Zhi.
Quote from: Gideon Zhi on August 25, 2016, 01:28:07 AMUnfortunately this is false. He initially said he would, but when I asked I was turned down. Which isn't to say that I don't still have my own work (including a fully translated main script and several hacked graphics); it just doesn't look as nice as the screens Avi posted.
Quote from: Rai on August 24, 2016, 11:10:15 PMFor now, this should be a good place discuss the Goemon translations. When I make more progress on Goemon 3 I'll make my own thread.Right now, my graphics decompressor for Goemon 3 is pretty much done. I've made a lot of progress on the custom script dumper too.My script dumper gets around the scattered pointers; by reading pointers from a pointer location list.Once the script dumper is perfected; I'll be able to dump the games script and I can find a translator.The thing that will take the longest is finding the locations of the scattered pointers.
Quote from: ObiKKa on August 25, 2016, 01:41:10 AMThat is great news! So glad to see that many powerful romhackers are working on these Ganbare Goemon games! By the way, are all of the #2-4 GG games on the SFC similar in the way the pointers work and what not?
Page created in 0.144 seconds with 20 queries.