I'm designing an original game in Sphere (it's like an open-source Game Maker geared towards RPGs) but I'm no graphic designer, so I'm using existing sprites just 'til I have a demo up, then hopefully I can get someone interested in joining me and making original graphics.
It's a 16-bit-looking scifi RPG and so I'm ripping some temporary graphics from the likes of Shin Megami Tensei for SNES and also some menu graphics from Super Metroid.
I downloaded the SNES Sprite Editor (http://www.romhacking.net/utilities/105/
) and when I was looking through the graphics, I noticed that Super Metroid has like, eight or nine different fonts, the majority of which are never actually used in-game.
With space so limited, why are there all these unused graphics? Were they planning to use them, but then didn't? Or maybe were they boilerplate graphics that Nintendo copy-pasted between carts? Because one of the font sets is the sort of fat, blocky graphics used in Super Mario All-Stars for the HUD ("TIME" "SCORE" etc.).
Also, are most SNES games like this?
Just curious. I was surprised to see so many fonts in Super Metroid. (Now if only creating actual Windows font files wasn't a nightmare...)